Custom Genjutsu: Difference between revisions

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== Effects ==
== Effects ==
{{Jutsu
| header_color
| content_color
| exp = 20'000
| name = Custom Genjutsu: Fear
| file = FearGen.png
| requirements = 5-30 Control
| obtain = Learn it from [[Iowa]].
| description = Causes the affected target to quickly move away.
| info = Forcefully makes the affected target move away from the caster.
* The damage is uncapped
| cooldown = 0
| scaling = Control
| damage = Stamina
}}
{{Jutsu
| header_color
| content_color
| exp = 20'000
| name = Custom Genjutsu: Charm
| file = CharmGen.png
| requirements = 5-30 Control
| obtain = Learn it from [[Iowa]].
| description = Causes the affected target to come closer.
| info = Forcefully makes the affected target move closer to the caster.
* If the target is grabbed while the effect is active, it'll turn the target towards the caster.
* Using it before a grab is a great way to easily make eye contact.
| cooldown = 0
| scaling = Control
| damage = Chakra
}}{{Jutsu
| header_color
| content_color
| exp = 20'000
| name = Custom Genjutsu: Daze
| file = DazeCGen.png
| requirements = 5-30 Control
| obtain = Learn it from [[Iowa]].
| description = Causes the affected to move randomly around the field.
| info = Forcefully makes the affected target move around randomly.
* The damage is chosen randomly at each tick and affects either Vitality, Stamina or Chakra.
* The damage is uncapped
| cooldown = 0
| scaling = Control
| damage = Vitality, Stamina or Chakra
}}{{Jutsu
| header_color
| content_color
| exp = 20'000
| name = Custom Genjutsu: Sick
| file = SickGen.png
| requirements = 5-30 Control
| obtain = Learn it from [[Iowa]].
| description = Damages the target's stamina, calories, hunger, and thirst.
| info = Makes the affected target sick and vomit at small intervals.
* Each time the target vomits, they lose a small chunk of Stamina, Calories, Hunger and Thirst.
* Upon vomiting, the target stops their movement very briefly.
| cooldown = 0
| scaling = Control
| damage = Stamina
}}{{Jutsu
| header_color
| content_color
| exp = 20'000
| name = Custom Genjutsu: Disorient
| file = DisorientGen.png
| requirements = 5-30 Control
| obtain = Learn it from [[Iowa]].
| description = Causes the affected target to potentially miss and recoil on themselves.
| info = Has a chance of making the targets attack miss and recoil upon themselves.
* The damage is only reflected as stamina damage, even if the attack made was pure vitality
| cooldown = 0
| scaling = Control
| damage = Stamina
}}{{Jutsu
| header_color
| content_color
| exp = 20'000
| name = Custom Genjutsu: Reflex
| file = ReflexGen.png
| requirements = 5-30 Control
| obtain = Learn it from [[Iowa]].
| description = Causes the affected target to randomly [[Body Flicker]] out of fear, wasting chakra.
| info = Forces the target to use Body Flicker to random nearby locations at every tick.
* The chakra used on Body Flicker by the target is the same as if the target themselves had used it.
| cooldown = 0
| damage = None
}}





Revision as of 21:49, 12 August 2024

Summary

  • Custom Genjutsus are customizable in terms of application and effect.
  • You can learn these from Iowa for 20'000 EXP each.
  • They do not cost anything and there is no downside to learning them so you are able to test these free if you wish to.
  • The requirements to learn Custom Genjutsu vary from 5 to 30 Control depending on the method.

Teacher

Methods

Methods Requirements Description
Eye Contact 5 Control User stares directly into the eyes of the opponent to apply the desired effect.
Walls 10 Control User releases a linear field of chakra, applying the effects to whoever crosses.
Maintain Target 15 Control User sends a flow of chakra toward a targeted opponent, applying the specified effect.
AoE Maintain 20 Control User releases a large field of chakra affecting anyone inside of it.
Projectile 25 Control User sends forward a single blast of chakra, affecting anyone that it pierces through. The projectile is 1x1.
Projectile AoE 30 Control User fires out a projectile, bursting into a mini field of chakra upon contact. The projectile is 1x1 until it explodes into a 3x3 upon impact or reaching max distance.
Wave 30 Control User sends forward a 3-tile wide beam, affecting anyone inside of it.

Effects


Template:Custom Genjutsu: Fear Template:Custom Genjutsu: Charm Template:Custom Genjutsu: Daze Template:Custom Genjutsu: Sick Template:Custom Genjutsu: Disorient Template:Custom Genjutsu: Reflex

Effects Description
FearGen.png
Fear
Causes the affected target to move quickly move away. It inflicts stamina damage with every tick.

The damage isn't capped and therefore increases the higher control stat you have.

CharmGen.png
Charm
Causes the affected target to come closer and inflicts chakra damage.
DazeCGen.png
Daze
Causes the affected to move randomly around the field. It inflicts random damage every tick which hits either Vitality, Stamina or Chakra.

The damage isn't capped and therefore increases the higher control stat you have.

SickGen.png
Sick
Damages the target's stamina, calories, hunger, and thirst.
DisorientGen.png
Disorient
Causes the affected target to potentially miss and recoil on themselves.
ReflexGen.png
Reflex
Causes the affected target to randomly Body Flicker out of fear, wasting chakra.