Character Info
- There are 3 Main Stats: Physique, Capacity and Control.
- Your Main Stats affect how much Stamina and Chakra you will gain on birth.
- Main Stats can't be changed after creating your character (they can be temporarily boosted, but not permanently changed).
- Boosts do not stack for the same stat (the highest boost available is applied).
- You will always be born with 1500 Vitality (with the exception of two last names that lower it to 1200 - Suikuzan and Battle).
- Without any additional boosts your character will have 3175 Stamina and 3500 Chakra.
Character Creation
- Characters without Rebirth have 55 Stat Points to distribute them for their Main Stats.
- Characters with Rebirth have 5 additional Stat Points to distribute (60 in total).
- Some Last Names and Super Traits provide additional Main Stats.
- Those are applied after the Character has been created.
- You can have the minimum of 5 and the maximum of 40 in one Main Stat (some Super Traits allow to go up to 45 for one Stat - in this case you only need to input 35 for that Stat in the Character Creation screen).
- You can't use a combination of Super Trait and Last Name benefits to increase your Main Stat over 45.
- You can't use Last Name benefits to increase your Main Stat over 40, without a Super Traits.
Main Stats
Main Stat
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Benefits
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Physique
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Capacity
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- +60 Chakra for each point invested.
- Allows you to learn more Elemental Ninjutsu Techniques.
- Increases the damage of Ninjutsu Techniques (including Elements).
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Control
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- +10 Stamina and +20 Chakra for each point invested.
- Allows to learn more Genjutsu, Barriers and Fuuinjutsu.
- Increases the speed of pulling Chakra from your Chakra Reservoir by holding Charge (default macro: Z).
- Decreases the cooldown of Techniques (0,25s per each point invested).
- Lowers the Chakra cost for techniques.
- Increases the damage of:
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Vitals
Stat
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Description
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Vitality
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- This is your Character's health.
- Once it reaches 0, your Character will be knocked out.
- Damaged by Sharp and piercing attacks.
- Damage over time and internal attacks will also hit Vitality directly.
- Unless you're Suikuzan or Battle), you will have 1500 Vitality.
- This can't be increased in any way.
- When you're hit, red numbers over your character will indicate that your Vitality was injured.
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Stamina
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- This is your durability against more blunt attacks (such as Taijutsu).
- If your Calories are at 0, Taijutsu attacks will drain Stamina.
- It raises as your character gets older.
- When it is below 10%, your Character will no longer be able to run.
- Once it reaches 0%, all Stamina attacks will damage your Vitality directly instead.
- Blocking reduces that amount of Stamina damage you take.
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Chakra
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- This is your resource for using most Jutsu (as well as sustain some passive effects such as Doujutsu).
- Chakra raises automatically as you grow older.
- When you reach 0% Chakra and force yourself to use a Jutsu, you will drain your Stamina.
- Chakra can be regenerated by holding Charge (default key: Z), as long as you have Chakra Reservoir left.
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Chakra Reservoir
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- Those are your Chakra Reserves.
- Holding Charge (default key: Z) will allow you to tap into it and recharge your Chakra.
- Full Chakra Reservoir allows you to replenish your Chakra fully 3 times.
- You can only regenerate it by resting on beds.
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Others
Stat
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Description
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Death Count
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- This shows how far away from death you are.
- It increases each time you get knocked out (some attacks or effects may also increase your Death Count).
- The higher it goes, the less willpower you have remaining to live and struggle up from death.
- At higher Death Count it is also harder to struggle up from binds.
- At higher rank, you will be unable to struggle up at higher Death Count.
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Endurance
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- Endurance is a hidden stat that determines your damage reduction against Stamina attacks.
- Usually Characters have 100 Endurance on birth (this can be raised, but only temporarily).
- Some Last Names can increase or lower your Endurance.
- The higher your Endurance, the less damage you will receive to your Stamina.
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Elemental Points
- New Characters start with 55 Elemental Points (with Rebirth it's 60 Points).
- Elemental Points are spent by learning new Elements, Fusions, Elemental Techniques or their passives.
- During your gameplay you can earn more Elemental Points by:
- There's also a chance for them to be awarded to the player by:
Starting Techniques
Except for their Clan Techniques (if there are any), all Characters will start with:
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EXP
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0 EXP
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Requirements
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How To Obtain
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- One of the Basic Jutsus that are available as soon as you create your Character.
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Description
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Creates an illusionary clone.
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Additional Info
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- This technique has a chance of losing the enemy's target from you.
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Cooldown
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? Seconds
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EXP
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0 EXP
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Requirements
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How To Obtain
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- One of the Basic Jutsus that are available as soon as you create your Character.
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Description
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Allows you to copy the appearance and the name of the targeted player.
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Additional Info
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- Your name will also be changed in Stats Tab or in any list (Arena Challenge, Invites etc.).
- You can only Transform into alive Players.
- Getting knocked out will undo this Technique.
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Cooldown
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? Seconds
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EXP
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0 EXP
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Requirements
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How To Obtain
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- One of the Basic Jutsus that are available as soon as you create your Character.
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Description
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Using this technique makes you invisible, while leaving behind a log of wood, transformed as you.
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Additional Info
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- This technique has a high chance of losing the enemy's target from you.
- You can't attack or use any skills, while invisible.
- You can press that technique again to cancel the invisibilty.
- In Settings you can toggle the option for the clone created by this technique to follow your cursor, rather than stand still.
- If the enemy hits the log (transformed as you), for a few seconds it'll appear as if they have knocked you out.
- If the enemy doesn't hit the log (transformed as you), the transformation will be undone, revealing the log and taking you out of the invisibility.
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Cooldown
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? Seconds
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EXP
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0 EXP
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Requirements
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How To Obtain
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- One of the Basic Jutsus that are available as soon as you create your Character.
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Description
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Sends out an illusionary clone running forward, to confuse your enemy.
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Additional Info
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- This technique has a chance of losing the enemy's target from you.
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Cooldown
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? Seconds
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EXP
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0 EXP
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Requirements
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How To Obtain
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- One of the Basic Jutsus that are available as soon as you create your Character.
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Description
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Allows you to teleport over short distances
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Additional Info
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- Click the Skill Card and double click on the map to teleport.
- This skill won't allow you to teleport over most obstacles.
- The teleportation distance decreases as your Death Count increases.
- Speedy traits allows you to only do single click on the map to teleport.
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Cooldown
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? Seconds
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EXP
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0 EXP
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Requirements
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How To Obtain
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- One of the Basic Jutsus that are available as soon as you create your Character.
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Description
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User dashes 4 tiles forward.
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Additional Info
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- Allows to hop on tiles, that you can't walk onto.
- Does not allow to move over terrain or other hard blocked tiles.
- Faces the original location after dashing.
- Since it's a Taijutsu move, it's cooldown scales with Physique.
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Cooldown
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? Seconds
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EXP
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0 EXP
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Requirements
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How To Obtain
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- One of the Basic Jutsus that are available as soon as you create your Character.
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Description
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Basic Taijutsu Technique. You grab the opponent by the neck, dealing small stamina damage.
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Additional Info
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- Both you and the enemy are rooted in place.
- The enemy can struggle out of the grab.
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Cooldown
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? Seconds
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Scaling
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Physique
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Damage
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EXP
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0 EXP
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Requirements
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How To Obtain
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- One of the Basic Jutsus that are available as soon as you create your Character.
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Description
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This Skill Card allows you to quickly switch between targeted body parts.
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Additional Info
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- This is NOT the 'Target' Command (allowing you to keep your target on someone).
- You can switch your target between: Head, Body, Arms and Legs.
- You can also click on the 'Target' icon at the bottom right of the screen to achieve the same effect.
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Cooldown
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? Seconds
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