Custom Genjutsu: Difference between revisions
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|User sends forward a 3-tile wide beam, affecting anyone inside of it. | |User sends forward a 3-tile wide beam, affecting anyone inside of it. | ||
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{{Custom Genjutsu: Fear}} | {{Custom Genjutsu: Fear}} | ||
{{Custom Genjutsu: Charm}} | {{Custom Genjutsu: Charm}} | ||
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{{Custom Genjutsu: Disorient}} | {{Custom Genjutsu: Disorient}} | ||
{{Custom Genjutsu: Reflex}} | {{Custom Genjutsu: Reflex}} | ||
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! Effects | ! Effects |
Revision as of 21:35, 12 August 2024
Summary
- Custom Genjutsus are customizable in terms of application and effect.
- You can learn these from Iowa for 20'000 EXP each.
- They do not cost anything and there is no downside to learning them so you are able to test these free if you wish to.
- The requirements to learn Custom Genjutsu vary from 5 to 30 Control depending on the method.
Teacher
Iowa | |
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Location |
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Additional Info |
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Teaches |
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Custom Genjutsu
Methods | Requirements | Description |
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Eye Contact | 5 Control | User stares directly into the eyes of the opponent to apply the desired effect. |
Walls | 10 Control | User releases a linear field of chakra, applying the effects to whoever crosses. |
Maintain Target | 15 Control | User sends a flow of chakra toward a targeted opponent, applying the specified effect. |
AoE Maintain | 20 Control | User releases a large field of chakra affecting anyone inside of it. |
Projectile | 25 Control | User sends forward a single blast of chakra, affecting anyone that it pierces through. The projectile is 1x1. |
Projectile AoE | 30 Control | User fires out a projectile, bursting into a mini field of chakra upon contact. The projectile is 1x1 until it explodes into a 3x3 upon impact or reaching max distance. |
Wave | 30 Control | User sends forward a 3-tile wide beam, affecting anyone inside of it. |
Template:Custom Genjutsu: Fear Template:Custom Genjutsu: Charm Template:Custom Genjutsu: Daze Template:Custom Genjutsu: Sick Template:Custom Genjutsu: Disorient Template:Custom Genjutsu: Reflex
Effects | Description |
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Fear |
Causes the affected target to move quickly move away. It inflicts stamina damage with every tick.
The damage isn't capped and therefore increases the higher control stat you have. |
Charm |
Causes the affected target to come closer and inflicts chakra damage. |
Daze |
Causes the affected to move randomly around the field. It inflicts random damage every tick which hits either Vitality, Stamina or Chakra.
The damage isn't capped and therefore increases the higher control stat you have. |
Sick |
Damages the target's stamina, calories, hunger, and thirst. |
Disorient |
Causes the affected target to potentially miss and recoil on themselves. |
Reflex |
Causes the affected target to randomly Body Flicker out of fear, wasting chakra. |