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== Shinobi War Info ==
== Shinobi War Info ==
* [[Shinobi War]] is a global event that involves the whole server.
The '''Shinobi War''' is a massive, global event involving the entire server. Factions compete to reach a point threshold by capturing objectives and defeating enemies in a specialized war zone.
* Everyone will be warped to their hospital beds once it begins to ensure that the war is kept fair.
* The hospitals will then be locked so that no one can enter them (this ensures that those who do not wish to participate are left alone).
* People who are aged 10 are sent to the dojo instead which is also locked (however they can agree to participate, if they want to).
* Villages are automatically signed up for the Shinobi War. As a villager, you don't need to do anything as the game will sign you up automatically.
* [[Organizations]] can also join the Shinobi War but they must join via a verb.
** An '''Organization''' must have their own [[War]] NPC to join and must join via the '''Organization''' tab by using the '''Join Shinobi War''' verb.
** After your '''Organization''' joins you can participate and gain points freely.
** Members do not need to sign up individually they just need their '''Organization''' to join.
* If you are a Missing Ninja without an Organization, you are still allowed to participate and fight in the [[Shinobi War]] as it is in the Open World. However you will not gain any points you will just be taking away points from whoever you kill.
* The objective of the war is to collect points for your Faction.
* Whoever has the most points at the end will receive a prize depending on how many points they collected.
* '''War'''  tab is available during [[Shinobi War]] and shows the most important information about it.
* Faction that holds the highest amount of points, by the time the timer runs out or Faction that reaches 100 points first is the winner of [[Shinobi War]].


== Points ==
== Participation & Entry ==
* You gain points by:
** Capturing Priority Flags
** Capturing Home Flags
** Killing Members of the opposite Factions


* You lose points by:
* '''Automatic Entry:''' All Villages are automatically signed up. Residents are warped to their hospital beds (which are then locked) to ensure a fair start.
** Having your Home Flag captured
* '''[[Organizations]]:''' Must join via the '''Organization Tab''' using the '''Join Shinobi War'''. Members do not need to sign up individually.
** Loging out when you're a Priority Target
* '''Missing Ninja:''' May participate freely in the open world/war zone. While they do not earn points for themselves, their kills deduct points from the victim's faction. Missing Ninja can spawn at any gate, regardless of whether it is open or closed.
* '''Underaged Players:''' Players aged 10 are sent to the [[Dojo]]. They are safe from the war unless they manually agree to participate.


== Flag Captures ==
== War Zone & Map Mechanics ==
* Only the Priority Flag and the Home Flag are capturable.
The war takes place on a specialized map divided into '''four quadrants''' (one for each village).
* Home Flags are flags that your Village or Organization's Hideout is located at.
* Priority Flags are randomly selected from all of the flags available in the world.
* As with a normal flag capture it will take 5 minutes and your Faction Members can help capture it with you.
* The enemy will have to knock you all out or take you away from the flag area to stop you from capturing the flag.
* If the flag is captured a new one will be selected at random.
* The Home Hlag has a cool down of 5 minutes before it can be recaptured again.
* Priority Flag gives +10 points for the very first Priority Flag chosen.
* Priority Flag gives +5 points to the village who captured it for every flag after the first one.
* Priority Flag gives additional points depending how far behind the village is to the 1st place. (e.g 2nd place gets +1 extra point, 3rd place gets +2 etc.)
* Home Flag gives +2 points to the Faction that captured it and deducts 5 points from the Faction who owned it.
*


== Kills ==
=== The Quadrants ===
* Killing people also gives points if they are from an opposing Faction.  
Each quadrant contains:
* The higher their Rank, the more points they give when you kill them:
 
** Genin (2 Points)
# '''A Village Flag:''' Can be captured to lower that village's points.
** Chuunin & S.Jounin (3 Points)
# '''A Boss Building:''' Spawns a new boss every 10 minutes.
** Jounin & Iryo (4 Points)
 
** ANBU & Organization Members (4 Points)
=== The Danger Zone (Center) ===
** Kage & S-Ranked Ninja (5 Points)
The middle of the map is a high-risk, high-reward area:
* High Priority Targets are randomly selected people who are set as contestants (they are always viewable so you can track them down easily).
 
* '''Increased Damage:''' All damage taken is increased by '''30%'''.
* '''Double Points:''' Points earned from kills within this zone are doubled.
* '''Priority Flag:''' The flag in this zone is always the '''Priority Flag''' and grants significantly increased points.
 
=== The Gates ===
Four gates connect the quadrants. They open for '''1 minute''' at '''5-minute intervals''', regulating the flow of combat between territories.
 
== Shinobi War Map ==
 
== Scoring System ==
The objective is to reach '''500 points''' or have the highest score when the timer expires.
 
=== Flag Captures ===
Capturing a flag takes 5 minutes. Faction members can assist to speed up or defend the capture.
 
* '''Priority Flags:''' Randomly selected. The first grants high points; subsequent captures grant +25 or more (scaled by 5x from original values).
* '''Home Flags:''' Located in Village quadrants or Org Hideouts. Capturing one grants points to the attacker and deducts points from the owner. (5-minute cooldown).
 
=== Kill Points ===
 
* Points are now distributed based on the number of '''KOs''' to prevent "kill stealing." Kill/Death logs now show player keys to prevent point boosting.
* High Priority Targets are randomly selected people who are B-Rank and above and are set as contestants (they are always viewable so you can track them down easily).
* High Priority Targets give double the points you'd get for killing that person (with the minimum amount of points per High Priority Target kill being 6 points).
* High Priority Targets give double the points you'd get for killing that person (with the minimum amount of points per High Priority Target kill being 6 points).
* If a High Priority Target logs out, the faction that person belonged to will lose the amount of points that target was worth.
* If a High Priority Target logs out, the faction that person belonged to will lose the amount of points that target was worth.
* These High Priority Targets will automatically be replaced as they are removed.
* These High Priority Targets will automatically be replaced as they are removed.
* Every 15 minutes a new High Priority Target slot will be added to the rotation.


{| class="wikitable"
|'''Rank'''
|'''Points'''
|-
|'''Genin'''
|2 Points
|-
|'''Chuunin & S. Jounin'''
|3 Points
|-
|'''Jounin & Iryo'''
|4 Points
|-
|'''ANBU & Org Members'''
|4 Points
|-
|'''Kage & S-Rank'''
|5 Points
|}


== Rewards ==
== Rewards ==

Revision as of 08:03, 4 February 2026

Shinobi War Info

The Shinobi War is a massive, global event involving the entire server. Factions compete to reach a point threshold by capturing objectives and defeating enemies in a specialized war zone.

Participation & Entry

  • Automatic Entry: All Villages are automatically signed up. Residents are warped to their hospital beds (which are then locked) to ensure a fair start.
  • Organizations: Must join via the Organization Tab using the Join Shinobi War. Members do not need to sign up individually.
  • Missing Ninja: May participate freely in the open world/war zone. While they do not earn points for themselves, their kills deduct points from the victim's faction. Missing Ninja can spawn at any gate, regardless of whether it is open or closed.
  • Underaged Players: Players aged 10 are sent to the Dojo. They are safe from the war unless they manually agree to participate.

War Zone & Map Mechanics

The war takes place on a specialized map divided into four quadrants (one for each village).

The Quadrants

Each quadrant contains:

  1. A Village Flag: Can be captured to lower that village's points.
  2. A Boss Building: Spawns a new boss every 10 minutes.

The Danger Zone (Center)

The middle of the map is a high-risk, high-reward area:

  • Increased Damage: All damage taken is increased by 30%.
  • Double Points: Points earned from kills within this zone are doubled.
  • Priority Flag: The flag in this zone is always the Priority Flag and grants significantly increased points.

The Gates

Four gates connect the quadrants. They open for 1 minute at 5-minute intervals, regulating the flow of combat between territories.

Shinobi War Map

Scoring System

The objective is to reach 500 points or have the highest score when the timer expires.

Flag Captures

Capturing a flag takes 5 minutes. Faction members can assist to speed up or defend the capture.

  • Priority Flags: Randomly selected. The first grants high points; subsequent captures grant +25 or more (scaled by 5x from original values).
  • Home Flags: Located in Village quadrants or Org Hideouts. Capturing one grants points to the attacker and deducts points from the owner. (5-minute cooldown).

Kill Points

  • Points are now distributed based on the number of KOs to prevent "kill stealing." Kill/Death logs now show player keys to prevent point boosting.
  • High Priority Targets are randomly selected people who are B-Rank and above and are set as contestants (they are always viewable so you can track them down easily).
  • High Priority Targets give double the points you'd get for killing that person (with the minimum amount of points per High Priority Target kill being 6 points).
  • If a High Priority Target logs out, the faction that person belonged to will lose the amount of points that target was worth.
  • These High Priority Targets will automatically be replaced as they are removed.
Rank Points
Genin 2 Points
Chuunin & S. Jounin 3 Points
Jounin & Iryo 4 Points
ANBU & Org Members 4 Points
Kage & S-Rank 5 Points

Rewards

  • Shinobi Coins:
    • You can earn up to 500 Shinobi Coins per Shinobi War
    • This cap is increased depending on your final placement (2x for 1st place, 1.5x for 2nd and 1.2x for 3rd).
  • After a Shinobi War on of the Legendary Items always spawns and will be visible on Contestants and on the map.
  • The map in which the Legendary Item lands after Shinobi War is automatically placed into a Tension War.

Organizations info

  • Shinobi War plays an important role when it comes to Organization's Activity.
  • Organizations need to score at least 20 points to not receive a penalty.
  • Penalty decreases your Activity by 30% of your current activity.
  • If your Activity falls below 50%, you will lose your Insignia.
  • If your Activity falls below 20%, you will lose your Hideout.