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Shinobi War

From NFF

Shinobi War Info

The Shinobi War is a massive, global event involving the entire server. Factions compete to reach a point threshold by capturing objectives and defeating enemies in a specialized war zone.

Participation & Entry

  • Automatic Entry: All Villages are automatically signed up. Residents are warped to their hospital beds (which are then locked) to ensure a fair start.
  • Organizations: Must join via the Organization Tab using the Join Shinobi War. Members do not need to sign up individually.
  • Missing Ninja: May participate freely in the open world/war zone. While they do not earn points for themselves, their kills deduct points from the victim's faction. Missing Ninja can spawn at any gate, regardless of whether it is open or closed.
  • Underaged Players: Players aged 10 are sent to the Dojo. They are safe from the war unless they manually agree to participate.

War Zone & Map Mechanics

The war takes place on a specialized map divided into four quadrants (one for each village).

The Quadrants

Each quadrant contains:

  1. A Village Flag: Can be captured to lower that village's points.
  2. A Boss Building: Spawns a new boss every 10 minutes.

The Danger Zone (Center)

The middle of the map is a high-risk, high-reward area:

  • Increased Damage: All damage taken is increased by 30%.
  • Double Points: Points earned from kills within this zone are doubled.
  • Priority Flag: The flag in this zone is always the Priority Flag and grants significantly increased points.

The Gates

Four gates connect the quadrants. They open for 1 minute at 5-minute intervals, regulating the flow of combat between territories.

Shinobi War Map

Shinobi War Map

Scoring System

The objective is to reach 200 points or have the highest score when the timer expires.

Flag Captures

Capturing a flag takes 5 minutes. Faction members can assist to speed up or defend the capture.

  • Priority Flags: Randomly selected. The first grants high points; subsequent captures grant +25 or more (scaled by 5x from original values).
  • Home Flags: Located in Village quadrants or Org Hideouts. Capturing one grants points to the attacker and deducts points from the owner. (5-minute cooldown).

Kill Points

  • Points are now distributed based on the number of KOs to prevent "kill stealing." Kill/Death logs now show player keys to prevent point boosting.
  • High Priority Targets are randomly selected people who are B-Rank and above and are set as contestants (they are always viewable so you can track them down easily).
  • High Priority Targets give double the points you'd get for killing that person (with the minimum amount of points per High Priority Target kill being 6 points).
  • If a High Priority Target logs out, the faction that person belonged to will lose the amount of points that target was worth.
  • These High Priority Targets will automatically be replaced as they are removed.
Rank Points
Genin 2 Points
Chuunin & S. Jounin 3 Points
Jounin & Iryo 4 Points
ANBU & Org Members 4 Points
Kage & S-Rank 5 Points

Rewards

  • Shinobi Coins:
    • You can earn up to 500 Shinobi Coins per Shinobi War
    • This cap is increased depending on your final placement (2x for 1st place, 1.5x for 2nd and 1.2x for 3rd).
  • After a Shinobi War on of the Legendary Items always spawns and will be visible on Contestants and on the map.
  • The map in which the Legendary Item lands after Shinobi War is automatically placed into a Tension War.

Organizations info

  • Shinobi War plays an important role when it comes to Organization's Activity.
  • Organizations need to score at least 20 points to not receive a penalty.
  • Penalty decreases your Activity by 30% of your current activity.
  • If your Activity falls below 50%, you will lose your Insignia.
  • If your Activity falls below 20%, you will lose your Hideout.