Custom Genjutsu: Difference between revisions

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| name = Custom Genjutsu: Fear
| name = Custom Genjutsu: Fear
| file = FearGen.png
| file = FearGen.png
| requirements = 5-30 Control
| obtain = Learn it from [[Iowa]].
| obtain = Learn it from [[Iowa]].
| description = Causes the affected target to quickly move away.
| description = Causes the affected target to quickly move away.
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| name = Custom Genjutsu: Charm
| name = Custom Genjutsu: Charm
| file = CharmGen.png
| file = CharmGen.png
| requirements = 5-30 Control
| obtain = Learn it from [[Iowa]].
| obtain = Learn it from [[Iowa]].
| description = Causes the affected target to come closer.
| description = Causes the affected target to come closer.
| info = Forcefully makes the affected target move closer to the caster.
| info = Forcefully makes the affected target move closer to the caster.
* If the target is grabbed while the effect is active, it'll turn the target towards the caster.
*Can be helpful to land Eye contact jutsu
* Using it before a grab is a great way to easily make eye contact.
| cooldown = 0
| cooldown = 0
| scaling = Control
| scaling = Control
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| name = Custom Genjutsu: Daze
| name = Custom Genjutsu: Daze
| file = DazeCGen.png
| file = DazeCGen.png
| requirements = 5-30 Control
| obtain = Learn it from [[Iowa]].
| obtain = Learn it from [[Iowa]].
| description = Causes the affected to move randomly around the field.
| description = Causes the affected to move randomly around the field.
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| name = Custom Genjutsu: Sick
| name = Custom Genjutsu: Sick
| file = SickGen.png
| file = SickGen.png
| requirements = 5-30 Control
| obtain = Learn it from [[Iowa]].
| obtain = Learn it from [[Iowa]].
| description = Damages the target's stamina, calories, hunger, and thirst.
| description = Damages the target's stamina, calories, hunger, and thirst.
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| name = Custom Genjutsu: Disorient
| name = Custom Genjutsu: Disorient
| file = DisorientGen.png
| file = DisorientGen.png
| requirements = 5-30 Control
| obtain = Learn it from [[Iowa]].
| obtain = Learn it from [[Iowa]].
| description = Causes the affected target to potentially miss and recoil on themselves.
| description = Causes the affected target to potentially miss and recoil on themselves.
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| name = Custom Genjutsu: Reflex
| name = Custom Genjutsu: Reflex
| file = ReflexGen.png
| file = ReflexGen.png
| requirements = 5-30 Control
| obtain = Learn it from [[Iowa]].
| obtain = Learn it from [[Iowa]].
| description = Causes the affected target to randomly [[Body Flicker]] out of fear, wasting chakra.
| description = Causes the affected target to randomly [[Body Flicker]] out of fear, wasting chakra.
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| damage = None
| damage = None
}}
}}
{| class="wikitable" style="width: 500px;"
! Effects
! Description
|-
![[File: FearGen.png|frameless]]<br>Fear
|Causes the affected target to move quickly move away. It inflicts stamina damage with every tick.
The damage isn't capped and therefore increases the higher control stat you have.
|-
![[File: CharmGen.png|frameless]]<br>Charm
|Causes the affected target to come closer and inflicts chakra damage.
|-
![[File: DazeCGen.png|frameless]]<br>Daze
|Causes the affected to move randomly around the field. It inflicts random damage every tick which hits either Vitality, Stamina or Chakra.
The damage isn't capped and therefore increases the higher control stat you have.
|-
![[File: SickGen.png|frameless]]<br>Sick
|Damages the target's stamina, calories, hunger, and thirst.
|-
![[File: DisorientGen.png|frameless]]<br>Disorient
|Causes the affected target to potentially miss and recoil on themselves.
|-
![[File: ReflexGen.png|frameless]]<br>Reflex
|Causes the affected target to randomly [[Body Flicker]] out of fear, wasting chakra.
|}

Latest revision as of 22:02, 12 August 2024

Summary

  • Custom Genjutsus are customizable in terms of application and effect.
  • You can learn these from Iowa for 20'000 EXP each.
  • They do not cost anything and there is no downside to learning them so you are able to test these free if you wish to.
  • The requirements to learn Custom Genjutsu vary from 5 to 30 Control depending on the method.

Teacher

Methods

Methods Requirements Description
Eye Contact 5 Control User stares directly into the eyes of the opponent to apply the desired effect.
Walls 10 Control User releases a linear field of chakra, applying the effects to whoever crosses.
Maintain Target 15 Control User sends a flow of chakra toward a targeted opponent, applying the specified effect.
AoE Maintain 20 Control User releases a large field of chakra affecting anyone inside of it.
Projectile 25 Control User sends forward a single blast of chakra, affecting anyone that it pierces through. The projectile is 1x1.
Projectile AoE 30 Control User fires out a projectile, bursting into a mini field of chakra upon contact. The projectile is 1x1 until it explodes into a 3x3 upon impact or reaching max distance.
Wave 30 Control User sends forward a 3-tile wide beam, affecting anyone inside of it.

Effects