Custom Genjutsu: Difference between revisions
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{{:Iowa}} | {{:Iowa}} | ||
== | == Methods == | ||
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! Methods | ! Methods | ||
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== Effects == | |||
{| | {{Jutsu | ||
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| | | exp = 20'000 | ||
| name = Custom Genjutsu: Fear | |||
|Causes the affected target to | | file = FearGen.png | ||
The damage | | obtain = Learn it from [[Iowa]]. | ||
| | | description = Causes the affected target to quickly move away. | ||
| info = Forcefully makes the affected target move away from the caster. | |||
|Causes the affected target to come closer | * The damage is uncapped | ||
| | | cooldown = 0 | ||
| scaling = Control | |||
|Causes the affected to move randomly around the field. | | damage = Stamina | ||
The damage | }} | ||
| | |||
{{Jutsu | |||
|Damages the target's stamina, calories, hunger, and thirst. | | header_color | ||
| | | content_color | ||
| exp = 20'000 | |||
|Causes the affected target to potentially miss and recoil on themselves. | | name = Custom Genjutsu: Charm | ||
| | | file = CharmGen.png | ||
| obtain = Learn it from [[Iowa]]. | |||
|Causes the affected target to randomly [[Body Flicker]] out of fear, wasting chakra. | | description = Causes the affected target to come closer. | ||
|} | | info = Forcefully makes the affected target move closer to the caster. | ||
*Can be helpful to land Eye contact jutsu | |||
| cooldown = 0 | |||
| scaling = Control | |||
| damage = Chakra | |||
}}{{Jutsu | |||
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| exp = 20'000 | |||
| name = Custom Genjutsu: Daze | |||
| file = DazeCGen.png | |||
| obtain = Learn it from [[Iowa]]. | |||
| description = Causes the affected to move randomly around the field. | |||
| info = Forcefully makes the affected target move around randomly. | |||
* The damage is chosen randomly at each tick and affects either Vitality, Stamina or Chakra. | |||
* The damage is uncapped | |||
| cooldown = 0 | |||
| scaling = Control | |||
| damage = Vitality, Stamina or Chakra | |||
}}{{Jutsu | |||
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| exp = 20'000 | |||
| name = Custom Genjutsu: Sick | |||
| file = SickGen.png | |||
| obtain = Learn it from [[Iowa]]. | |||
| description = Damages the target's stamina, calories, hunger, and thirst. | |||
| info = Makes the affected target sick and vomit at small intervals. | |||
* Each time the target vomits, they lose a small chunk of Stamina, Calories, Hunger and Thirst. | |||
* Upon vomiting, the target stops their movement very briefly. | |||
| cooldown = 0 | |||
| scaling = Control | |||
| damage = Stamina | |||
}}{{Jutsu | |||
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| content_color | |||
| exp = 20'000 | |||
| name = Custom Genjutsu: Disorient | |||
| file = DisorientGen.png | |||
| obtain = Learn it from [[Iowa]]. | |||
| description = Causes the affected target to potentially miss and recoil on themselves. | |||
| info = Has a chance of making the targets attack miss and recoil upon themselves. | |||
* The damage is only reflected as stamina damage, even if the attack made was pure vitality | |||
| cooldown = 0 | |||
| scaling = Control | |||
| damage = Stamina | |||
}}{{Jutsu | |||
| header_color | |||
| content_color | |||
| exp = 20'000 | |||
| name = Custom Genjutsu: Reflex | |||
| file = ReflexGen.png | |||
| obtain = Learn it from [[Iowa]]. | |||
| description = Causes the affected target to randomly [[Body Flicker]] out of fear, wasting chakra. | |||
| info = Forces the target to use Body Flicker to random nearby locations at every tick. | |||
* The chakra used on Body Flicker by the target is the same as if the target themselves had used it. | |||
| cooldown = 0 | |||
| damage = None | |||
}} |
Latest revision as of 22:02, 12 August 2024
Summary
- Custom Genjutsus are customizable in terms of application and effect.
- You can learn these from Iowa for 20'000 EXP each.
- They do not cost anything and there is no downside to learning them so you are able to test these free if you wish to.
- The requirements to learn Custom Genjutsu vary from 5 to 30 Control depending on the method.
Teacher
Iowa | |
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Location |
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Additional Info |
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Teaches |
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Methods
Methods | Requirements | Description |
---|---|---|
Eye Contact | 5 Control | User stares directly into the eyes of the opponent to apply the desired effect. |
Walls | 10 Control | User releases a linear field of chakra, applying the effects to whoever crosses. |
Maintain Target | 15 Control | User sends a flow of chakra toward a targeted opponent, applying the specified effect. |
AoE Maintain | 20 Control | User releases a large field of chakra affecting anyone inside of it. |
Projectile | 25 Control | User sends forward a single blast of chakra, affecting anyone that it pierces through. The projectile is 1x1. |
Projectile AoE | 30 Control | User fires out a projectile, bursting into a mini field of chakra upon contact. The projectile is 1x1 until it explodes into a 3x3 upon impact or reaching max distance. |
Wave | 30 Control | User sends forward a 3-tile wide beam, affecting anyone inside of it. |
Effects
Custom Genjutsu: Fear | |
EXP | 20'000 EXP |
Requirements |
|
How To Obtain |
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Description | Causes the affected target to quickly move away. |
Additional Info |
|
Cooldown | 0 Seconds
|
Scaling | Control |
Damage |
|
Custom Genjutsu: Charm | |
EXP | 20'000 EXP |
Requirements |
|
How To Obtain |
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Description | Causes the affected target to come closer. |
Additional Info |
|
Cooldown | 0 Seconds
|
Scaling | Control |
Damage |
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Custom Genjutsu: Daze | |
EXP | 20'000 EXP |
Requirements |
|
How To Obtain |
|
Description | Causes the affected to move randomly around the field. |
Additional Info |
|
Cooldown | 0 Seconds
|
Scaling | Control |
Damage |
|
Custom Genjutsu: Sick | |
EXP | 20'000 EXP |
Requirements |
|
How To Obtain |
|
Description | Damages the target's stamina, calories, hunger, and thirst. |
Additional Info |
|
Cooldown | 0 Seconds
|
Scaling | Control |
Damage |
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Custom Genjutsu: Disorient | |
EXP | 20'000 EXP |
Requirements |
|
How To Obtain |
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Description | Causes the affected target to potentially miss and recoil on themselves. |
Additional Info |
|
Cooldown | 0 Seconds
|
Scaling | Control |
Damage |
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Custom Genjutsu: Reflex | |
EXP | 20'000 EXP |
Requirements |
|
How To Obtain |
|
Description | Causes the affected target to randomly Body Flicker out of fear, wasting chakra. |
Additional Info |
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Cooldown | 0 Seconds
|
Scaling | Static |
Damage |
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