Custom Genjutsu: Difference between revisions

From NFF
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 8: Line 8:
{{:Iowa}}
{{:Iowa}}


== Custom Genjutsu ==
== Methods ==
{| class="wikitable" style="width: 500px;"
{| class="wikitable" style="width: 500px;"
! Methods
! Methods
Line 42: Line 42:
|User sends forward a 3-tile wide beam, affecting anyone inside of it.
|User sends forward a 3-tile wide beam, affecting anyone inside of it.
|}
|}
{{Custom Genjutsu: Fear}}{{Custom Genjutsu: Charm}}{{Custom Genjutsu: Daze}}
 
{{Custom Genjutsu: Sick}}{{Custom Genjutsu: Disorient}}{{Custom Genjutsu: Reflex}}
== Effects ==
{| class="wikitable" style="width: 500px;"
 
! Effects
{{Jutsu
! Description
| header_color
|-
| content_color
![[File: FearGen.png|frameless]]<br>Fear
| exp = 20'000
|Causes the affected target to move quickly move away. It inflicts stamina damage with every tick.  
| name = Custom Genjutsu: Fear
The damage isn't capped and therefore increases the higher control stat you have.
| file = FearGen.png
|-
| obtain = Learn it from [[Iowa]].
![[File: CharmGen.png|frameless]]<br>Charm
| description = Causes the affected target to quickly move away.
|Causes the affected target to come closer and inflicts chakra damage.
| info = Forcefully makes the affected target move away from the caster.
|-
* The damage is uncapped
![[File: DazeCGen.png|frameless]]<br>Daze
| cooldown = 0
|Causes the affected to move randomly around the field. It inflicts random damage every tick which hits either Vitality, Stamina or Chakra.
| scaling = Control
The damage isn't capped and therefore increases the higher control stat you have.
| damage = Stamina
|-
}}
![[File: SickGen.png|frameless]]<br>Sick
 
|Damages the target's stamina, calories, hunger, and thirst.
{{Jutsu
|-
| header_color
![[File: DisorientGen.png|frameless]]<br>Disorient
| content_color
|Causes the affected target to potentially miss and recoil on themselves.
| exp = 20'000
|-
| name = Custom Genjutsu: Charm
![[File: ReflexGen.png|frameless]]<br>Reflex
| file = CharmGen.png
|Causes the affected target to randomly [[Body Flicker]] out of fear, wasting chakra.
| obtain = Learn it from [[Iowa]].
|}
| description = Causes the affected target to come closer.
| info = Forcefully makes the affected target move closer to the caster.
*Can be helpful to land Eye contact jutsu
| cooldown = 0
| scaling = Control
| damage = Chakra
}}{{Jutsu
| header_color
| content_color
| exp = 20'000
| name = Custom Genjutsu: Daze
| file = DazeCGen.png
| obtain = Learn it from [[Iowa]].
| description = Causes the affected to move randomly around the field.
| info = Forcefully makes the affected target move around randomly.
* The damage is chosen randomly at each tick and affects either Vitality, Stamina or Chakra.
* The damage is uncapped
| cooldown = 0
| scaling = Control
| damage = Vitality, Stamina or Chakra
}}{{Jutsu
| header_color
| content_color
| exp = 20'000
| name = Custom Genjutsu: Sick
| file = SickGen.png
| obtain = Learn it from [[Iowa]].
| description = Damages the target's stamina, calories, hunger, and thirst.
| info = Makes the affected target sick and vomit at small intervals.
* Each time the target vomits, they lose a small chunk of Stamina, Calories, Hunger and Thirst.
* Upon vomiting, the target stops their movement very briefly.
| cooldown = 0
| scaling = Control
| damage = Stamina
}}{{Jutsu
| header_color
| content_color
| exp = 20'000
| name = Custom Genjutsu: Disorient
| file = DisorientGen.png
| obtain = Learn it from [[Iowa]].
| description = Causes the affected target to potentially miss and recoil on themselves.
| info = Has a chance of making the targets attack miss and recoil upon themselves.
* The damage is only reflected as stamina damage, even if the attack made was pure vitality
| cooldown = 0
| scaling = Control
| damage = Stamina
}}{{Jutsu
| header_color
| content_color
| exp = 20'000
| name = Custom Genjutsu: Reflex
| file = ReflexGen.png
| obtain = Learn it from [[Iowa]].
| description = Causes the affected target to randomly [[Body Flicker]] out of fear, wasting chakra.
| info = Forces the target to use Body Flicker to random nearby locations at every tick.
* The chakra used on Body Flicker by the target is the same as if the target themselves had used it.
| cooldown = 0
| damage = None
}}

Latest revision as of 22:02, 12 August 2024

Summary

  • Custom Genjutsus are customizable in terms of application and effect.
  • You can learn these from Iowa for 20'000 EXP each.
  • They do not cost anything and there is no downside to learning them so you are able to test these free if you wish to.
  • The requirements to learn Custom Genjutsu vary from 5 to 30 Control depending on the method.

Teacher

Methods

Methods Requirements Description
Eye Contact 5 Control User stares directly into the eyes of the opponent to apply the desired effect.
Walls 10 Control User releases a linear field of chakra, applying the effects to whoever crosses.
Maintain Target 15 Control User sends a flow of chakra toward a targeted opponent, applying the specified effect.
AoE Maintain 20 Control User releases a large field of chakra affecting anyone inside of it.
Projectile 25 Control User sends forward a single blast of chakra, affecting anyone that it pierces through. The projectile is 1x1.
Projectile AoE 30 Control User fires out a projectile, bursting into a mini field of chakra upon contact. The projectile is 1x1 until it explodes into a 3x3 upon impact or reaching max distance.
Wave 30 Control User sends forward a 3-tile wide beam, affecting anyone inside of it.

Effects