Traits

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Trait Info

  • On every character you will receive a primary trait at age 13 and a secondary trait at age 17.
  • Primary traits cannot be swapped after you have received it.
  • Secondary traits can be swapped via the Secondary trait change scroll within the cash shop

Primary Trait

Trait Description
Genius
  • Able to bypass Stat Requirements for learning techniques.
  • Able to overcap certain Elemental Passives by +1.
  • +5 SP and +8 EP as soon as you pick the Trait.
  • +2 SP every 5 years starting from Age 13.
  • Raises Clan passives slightly faster.
  • Jutsu are mastered faster.
  • Able to learn all 5 Elements and 1 Fusion.
  • Faster EXP Gain.
  • Faster Learning CD.
Hardworker
  • +1000 Stamina and +1000 Chakra as soon as you pick the Trait.
  • 65-80+ Stamina every Year.
  • 65-90+ Chakra every Year.
  • Faster EXP Gain depending on Age.
  • Faster Learning CD.
Tough
  • 20% Damage Reduction.
  • Increases Health and Stamina regeneration values.
    • Affects Hyperactivity and Super Human Regeneration.
  • 50% chance for Stuns to not affect handseals.
  • 30% Lower Stamina Drains.
  • 20% Faster EXP Gain when learning Taijutsu.
  • +10% Learning CD for all Jutsu.
Speedy
  • 40% Faster Handseals.
  • Single click Body Flicker.
  • Higher Combo Limit for ASD.
  • 10% Faster Cooldowns for techniques.
Powerful
  • 20% Extra Damage for all Attacks.
  • 20% Stronger Heal.
  • Much Faster Charge Speed.
  • 15% Higher Chakra Drain.
  • 15% Higher Stamina Drain.
  • 60% Slower EXP Gain.

Secondary Trait

Trait Description
Adamant
  • After waking up from a KO, you will have 130% Vitality and 130% Stamina instead of 100% for 20 seconds.
  • Stuns wear off faster.
  • Gains extra Endurance while Blocking.
  • After waking up from a KO, you will automatically pull 50% of your maximum Chakra if there is enough Reservoir available.
  • When your Chakra Reservoir is empty you can create Chakra at the cost of your death count. This doesn't activate unless:
    • You had 0% Reservoir or less when you started pressing Z.
    • You held Z for at least 0.24 seconds.
HyperActivity
  • While running you do not lose any speed in movement when turning.
  • Automatic Stamina Healing.
  • Song of Time wears off faster.
  • 20% Faster Cooldowns for techniques.
Pure Body
  • Automatic Chakra Reservoir Healing depending on DC.
  • Chakra is automatically pulled from Reservoir if you have more than 50% Chakra currently.
  • Status Effects wear off x2 Faster.
  • +20 Death Age.
Sound Mind
  • 40% Lower Chakra Drains
  • Can tap Z for Chakra instead of holding Z.
  • Handseals do not take longer while moving.
  • Is not slowed down at all while performing Handseals.
  • Takes 10% Lower Damage from Mental Attacks and Genjutsu.
Iron Will
  • Can struggle faster (this includes Binds) until their DC is 7.
  • Wakes up x2 faster from unstruggled KOs.
  • Can keep movement speed until much higher DC.
  • 40% Less Likely to be Stunned.
  • 40% Less Likely to be Knocked Back.

Super Trait

  • There is a low, random chance to receive a Super Trait after you Rebirth your Character.
  • You will be informed as soon as you Load your Character information, after Rebirthing (on the first screen you see), if you have gotten lucky and got one.
  • To rebirth you must either hit your death age or use the 'Rebirth Scroll' within the Cash Shop.
  • Super traits replace your secondary traits.
  • Super traits can be swapped to a normal secondary trait via the 'Secondary Trait Change' scroll within the Cash Shop. (This removes the super trait bonuses)
Trait Description
SuperTaijutsu.png
Super Taijutsu
  • +10 Physique
  • Much higher Combo Limit for ASD
  • 10% Extra Taijutsu Damage for blockable Taijutsu techniques
  • 50% Extra Guard Damage with Taijutsu
  • 30% Lower Taijutsu Cooldowns
  • Able to dodge melee automatically with Reflex unless attacked by someone with Super Taijutsu
SuperNinjutsu.png
Super Ninjutsu
  • +10 Capacity
  • 25% Faster Handseals
  • 15% Faster Cooldowns for Elemental and Ninjutsu techniques
  • +1 Elemental Cap
SuperGenjutsu.png
Super Genjutsu
  • +10 Control
  • 25% Extra Damage for Genjutsu
  • 20% Faster Cooldowns for Genjutsu techniques
  • Genjutsu Cast Time can become lowered to 0.75s for Target and AoE Genjutsu
  • Target and AoE Genjutsu have a much wider range
  • Can Kai AoE Genjutsu even after the Genjutsu has been applied
  • Cannot have their Genjutsu reversed via Genjutsu Counter unless the person using it also has Super Genjutsu
  • Can always reverse Genjutsu via Genjutsu Counter without requiring Knowledge as long as the caster does not have Super Genjutsu
SuperHumanRegeneration.png
Super Human Regeneration


  • Automatic Health and Stamina Heal


Prodigy.png
Prodigy


  • Keeps Pure Benefits for your first Element that you learn even if you learn extra Elements or a Fusion


Tournament Trait

  • Tournament Traits are Exclusive Traits, that were available as a participation reward for Tournaments hosted by the Owner.
  • They can't be received from Rebirthing.
Trait Description
SuperHuman.png
Super Human
  • +5 Physique
  • +5 Capacity
  • +5 Control
  • 5% Damage Buff
  • 5% Damage Reduction
SuperHumanChakra.png
Super Human Chakra
  • +20000 Chakra
  • Starting Chakra Gain rate with Charge (default macro: Z) is higher.
SuperHumanSpeed.png
Super Human Speed
  • 30% Cooldown Reduction.
  • Handseals longer than 1 second are reduced by 50%, otherwise they are reduced by 0.3 seconds.
  • A / S Delay (Left/Right Punch Delay) is ignored for your first use then you must have 2 more uses before it is ignored again.
  • Body Flicker and Shadow Flicker Delay is only applied every other use.
  • Faster Combo Limiter.
  • Auto Reflex Dodge.
  • C Speed.