Summary
|
Yotsuki
|
| Village
|
Rock
|
| Description
|
Members of this clan are natural-born swordsman and are extremely proficient at the Lightning nature transformation.
|
| Advantages
|
- Born with Swordsman and can obtain an additional profession.
|
| Disadvantages
|
- No clan-exclusive techniques.
|
| Special Abilities
|
|
Passives
|
|
| Max
|
(0/10)
|
| Description
|
Members of this clan receive a boost while in the sight of another clan member.
|
| How To Train
|
Increases by being near other Yotsukis.
|
| Additional Info
|
- x2 Physique
- x2 Capacity
- x2 Control
|
|
|
| Max
|
(0/1)
|
| Description
|
Yotsukis are able to learn the way of the swordsman faster and more efficiently compared to regular ninjas.
|
| How To Train
|
Obtained on birth
|
| Additional Info
|
|
|
|
| Max
|
(0/10)
|
| Description
|
Members of this clan receive a temporary damage boost to their Katana whenever they're hit in a hand-to-hand combat situation.
|
| How To Train
|
Increase by slashing
|
| Additional Info
|
- Increase next slash/swipe damage above the cap by +10 damage per hit taken.
|
|
|
| Max
|
(0/1)
|
| Description
|
Members of this clan are able to handle two-handed weapons with just one hand.
|
| How To Train
|
Once Buffet is maxed.
|
|
|
| Max
|
(0/1)
|
| Description
|
Instinctive Armor drastically reduces the chakra expense of Lightning Armor when active.
|
| How To Train
|
Obtained on birth
|
|
|
| Max
|
(0/1)
|
| Description
|
Due to Yotsukis' natural proficiency in Raiton, they have reduced chakra cost and cooldown on ALL Raiton techniques. They also deal +5% damage with Raiton techniques
|
| How To Train
|
Obtained on birth
|
| Additional Info
|
- 30% Cooldown reduction on Raiton techniques.
|
== Yotsuki Clan Leader ==
Perks
Jutsu
|
|
| EXP
|
0 EXP
|
| Requirements
|
|
| How To Obtain
|
|
| Description
|
An armor technique granting the user additional power
|
| Additional Info
|
- x1.25 Physique and Capacity.
- 20% Damage Reduction.
- All Taijutsu does some vitality damage in addition to the usual stamina damage. (100 and is split between hits)
|
| Cooldown
|
0 Seconds
|