Transformations
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Summary
- Transformations are activated by holding X and continuously tapping Z until the meter is filled.
- Sage Modes are Basic only.
- Curse Seal is for Basic and Sound Village clans only.
- Gates are for anybody.
- You can only learn one type of transformation per character.
Elemental
- Elemental Transformations take 1 element slot and the transformation slot.
- For Pure elements transformations only take the transformation slot.
- Cooldown is 2 minutes and will automatically start when the user logs in, joins an event, and joins an arena.
- Duration is 2 minutes (+ 30 Seconds for pure elements).
- Reduces elemental cooldowns by 40% and reduces elemental chakra drain by 30%.
- Each Transformation gains a powerful ultimate jutsu and a variety of benefits to elemental jutsu.
Katon Transformation
Dragon's Breath | |
EXP | EXP |
Requirements |
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How To Obtain |
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Description | Katon Element Transformation's ultimate technique: While blocking the user breathes fire out in front of themselves. |
Additional Info |
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Cooldown | 0 Seconds
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Scaling | Capacity |
Damage |
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Katon Passives
- All fires duration increased by 50%.
- Certain techniques can spawn embers which in turn can reignited by fire.
- Once a ember is ignited it will either turn into a wisp or fizzle out into nothing(When ignited by an opponent embers will always fizzle out).
- Great Fireball Jutsu has less self stun.
- Combusting Palm charges faster.
- Katon Endan has reduced cooldowns and leaves behind a trail of embers when shot.
- Will o' Wisp shoots wisps outward after the jutsu ends.
- Katon: Spinning Fire shoots 3 projectiles instead of 1.
- Wall of Searing Flames fires horizontally from the user.
- Katon: Ash Pile Burning leaves behind embers and has less self stun.
- Katon Dai Endan shoots more projectiles.
- Fire Dragon Flame Projectile is 5 tiles wide instead of 3 and has less self stun.
- Dragon Fire Shot leaves behind a trail of embers, has less self stun, and the user can't be damaged by the trail.
Fuuton Transformation
Beheading Wind Scythe | |
EXP | EXP |
Requirements | |
How To Obtain |
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Description | A giant scythe of wind forms above the user and after a short delay it swings, hitting an area in front of the user for massive damage. |
Additional Info |
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Cooldown | 0 Seconds
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Scaling | Capacity |
Damage |
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Fuuton Passives
- Torrential Winds are enhanced shredding vitality as well as stamina.
- Drilling Air Projectile deals 50% more damage.
- Dicing Senbon enhances thrown senbons until the transformation ends.
- Great Windcutter Jutsu has a massively reduced cooldown.
- Great Cutting Whirlwind tornadoes stay on map after shooting out and will slowly follow after the player's target.
- Vacuum Serial Waves:
- Greatly increases the chance to gash victims.
- Shoots more waves.
- Vacuum Sphere has no startup delay after the handseals are completed.
- Vacuum Great Sphere:
- Doesn't disappear on impact with terrain.
- Can be redirected any number of times.
- Great Breakthrough Jutsu, Giant Windcutter Jutsu and Whirling Tornado can be redirected any number of times.
Raiton Transformation
Cataclysmic Forecast | |
EXP | EXP |
Requirements | |
How To Obtain |
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Description | Shadows are cast onto the ground and after a short delay lightning bolts strike, dealing moderate damage and stunning anyone hit. |
Additional Info |
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Cooldown | 0 Seconds
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Scaling | Capacity |
Damage |
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Raiton Passives
- Divine Thunder Ring now creates lightning trails beneath the lightning tiles.
- Raikiri and Chidori:
- Allow normal usage of handseals while charged.
- Drains half chakra to charge.
- Drains less charge over time.
- Raikiri Wolf now retargets and jumps again after a short delay if it misses.
- Lightning Dragon Tornado:
- Grows in size over time, finally becoming big enough to hit multiple tiles.
- On collision, spreads electricity through nearby jutsus.
- Lightning Current:
- Increased duration.
- The tiles move around randomly, but can't stack ontop of eachother.
- Defensive Lightning Current has less self stun.
- Lightning Bolt Fang:
- Shoots a burst of 2 instead of a single shot.
- If not using R mode, will shoot a + pattern first, then an x pattern.
- Lightning Cutter has a massively reduced cooldown.
- Electromagnetic Murder follows the cursor much faster.
- Rotating Lightning has a longer duration.
- Chidori Senbon shoots a few more senbons.
Doton Transformation
Koukakota Armor | |
EXP | EXP |
Requirements |
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How To Obtain |
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Description | Forms a heavy set of armor around the user, reducing all damage taken, and crafts a powerful sword for the user to wield, dealing heavy vitality and stamina damage. |
Additional Info |
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Cooldown | 0 Seconds
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Scaling | Capacity |
Damage |
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Doton Passives
- Earth Dragon:
- Can use F on the dragon to grab ahold of it and drag it along as you move.
- Shoots more projectiles.
- Earth and Stone Dragon now leaves a trail of swamp as it moves.
- Giant Earth Dumpling:
- Breaks guard on impact.
- Explodes into shrapnel after impact.
- Move Stopper:
- Creates thicker walls than usual, preventing people from dashing through them.
- Longer range.
- Rising Earth Spikes:
- After firing, branches out spikes towards nearby enemies from the endpoint.
- Deals stamina damage as well.
- Rising Earth Pillars now continuously moves pillars up and down, impaling people on top of them.
- Planetary Orbital Jutsu:
- Armor version no longer prevents the user from using other techniques.
- Armor version no longer deletes the user's own jutsus.
- Armor version lasts longer.
- Projectile version is now mouse controlled.
- Slight stat scaling added.
- Earth Style: Rock Fist:
- Deals more damage per punch.
- Allows you to use handseals.
- Aggravated Rock Jutsu duration is far longer.
- Rock Collision Gathering deals damage when the rocks form around the victim, and over time as they are trapped.
- Column Spikes:
- Deals stamina damage as well.
- Lands faster.
- Antlion:
- Deals damage to the enemy while stuck.
- Lands faster.
- Hiding Mole digs away extra dirt when going underground and when coming back up, leaving walls surrounding the entry and exit points.
- Mud Overturn R version pushes the wall forward, dealing stamina damage as it pushes enemies.
- Earth Barrier:
- Activates instantly.
- Pushes back and damages anyone within.
- Earth Crush:
- Target based activation.
- Drains half chakra to charge the crushing.
- Descending Stone Coffin:
- Faster tick rate.
- Static landing speed.
- No handseals.
- Techniques scale by physique instead of capacity if physique is higher.
Suiton Transformation
Deepwater Cage | |
EXP | EXP |
Requirements | |
How To Obtain |
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Description | Forms a cage of water around the user, trapping everything within under water. |
Additional Info |
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Cooldown | 0 Seconds |
Suiton Passives
- Grand Waterfall Jutsu bounces back off the terrain it collides with and moves the other way.
- Water Prison:
- Is now thrown like a projectile.
- If the projectile lands, the user teleports to the victim and begins the attack.
- Damage increased.
- Water Dragon Jutsu:
- If targeted, allows the user to jump inside the dragon head
- The user will jump out of the dragon head after impact, landing right next to the target.
- Bubble Beam:
- Shoots in an X formation instead of a V.
- The outward branches of the X spawn ahead of the user, allowing it to envelop enemies.
- All Shark Jutsus bite on impact, dealing vitality damage.
- Starch Syrup Sticky Mass shoots a triple shot.
- Violent Water Wave destroys doton tiles on impact and continues moving
- Wave Impact waves instantly form and move.
- Suiton: Water Clone's explode into water on destruction, dealing stamina damage.
- Water Wall creates more walls around the user.
- Wet Terrain Manifestation lasts much longer.
Teachers
Curse Seals
- This is a forbidden jutsu passed down by the Otokage. It drains the user's willpower in exchange for enhancing their strength in a variety of ways. It is said to provide the user with powers comparable of a sage if mastered enough.
- You are able to pick which Curse Seal type you receive (Air, Thunder, Water, Earth, Heaven), if you have Potential.
- If you don't have Potential, a random Curse Seal will be assigned to your Character.
- There's a random chance at birth for your character to possess Potential.
- Mastered at 30'000 Curse Seal Mastery
Air Curse Seal | |
Requirements |
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Boost |
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Stage 2 Boost |
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Disadvantages |
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Additional Info |
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Thunder Curse Seal | |
Requirements |
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Boost |
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Stage 2 Boost |
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Disadvantages |
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Additional Info |
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Water Curse Seal | |
Requirements |
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Boost |
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Stage 2 Boost |
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Disadvantages |
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Additional Info |
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Earth Curse Seal | |
Requirements |
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Boost |
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Stage 2 Boost |
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Disadvantages |
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Additional Info |
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Heaven Curse Seal | |
Requirements |
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Boost |
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Stage 2 Boost |
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Disadvantages |
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Additional Info |
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Fire Curse Seal | |
Requirements |
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Boost |
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Stage 2 Boost |
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Disadvantages |
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Additional Info |
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Teachers
Kabuto | |
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Additional Info |
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Teaches |
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Sage Modes
- Sage Mode is an empowered state that can be entered by blending natural energy with one's chakra, creating senjutsu chakra.
- Sage Mode has a timer of 180 seconds (3 minutes).
- Can only be learned by Basics
Monkey Sage | |
Requirements |
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Boost |
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Disadvantages |
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Additional Info |
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Slug Sage | |
Requirements |
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Boost |
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Disadvantages |
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Additional Info |
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Toad Sage | |
Requirements |
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Boost |
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Disadvantages |
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Additional Info |
Lion Sage | |
Requirements |
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Boost |
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Disadvantages |
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Additional Info |
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Teachers
Moria | |
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Additional Info |
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Teaches |
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Eldest Monkey: Sageion | |
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Grandma Sage | |
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Additional Info |
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Teaches |
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Uzumaki Yasahiro | |
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Additional Info |
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Grand Library Scholar | |
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Gates
- The eight gates are points in the chakra system that limit the flow of chakra through out the body in order to prevent weakening the body too quickly. By learning to open each gate, one's physical limits can transcend however at the expense of the user's body.
- Gates have a time limit, depending on which gate you open.
- The higher gate opened, the longer the cooldown to use the transformation again.
- Can be learned by anyone however there are physique requirements that increase per gate
Initial Gate | |
Requirements | |
Boost |
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Disadvantages |
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Additional Info |
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Heal Gate | |
Requirements |
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Boost |
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Disadvantages |
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Additional Info |
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Life Gate | |
Requirements |
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Boost |
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Disadvantages |
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Additional Info |
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Wound Gate | |
Requirements |
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Boost |
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Disadvantages |
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Additional Info |
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Limit Gate | |
Requirements |
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Boost |
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Disadvantages |
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Additional Info |
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View Gate | |
Requirements |
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Boost |
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Disadvantages |
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Additional Info |
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Teachers
Jigsaw | |
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Additional Info |
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