Dualist
Appearance
Summary
- Requires dual-wielding Knuckle Knives or Nunchucks in both hands.
- Any weapon combo gained lasts for 15 seconds instead of expiring within a second.
- All techniques unless stated otherwise perform a normal weapon strike.
- Zones are placed on your screen that light up when a valid target that has been struck by you appears in it.
- These can be adjusted visually with Closing Pursuit + R.
Teachers
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| Additional Info |
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| Teaches |
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Jutsu
| EXP | 15'000 EXP |
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| Requirements |
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| How To Obtain |
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| Description | A technique that allows you to strike with both hands simultaneously without needing to charge your attacks. |
| Cooldown | 0 Seconds
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| Scaling | None |
| Damage |
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| EXP | 20'000 EXP |
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| Requirements | |
| How To Obtain |
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| Description | A technique that allows you to rapidly strike with both hands in a quick sequence of five hits aimed at the target in front of you. |
| Cooldown | 5 Seconds
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| Scaling | None |
| Damage |
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| EXP | 30'000 EXP |
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| Requirements | |
| How To Obtain |
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| Description | A technique that allows you to dash forward several tiles in the direction you are facing, attacking anyone adjacent to you at each step. Hitting someone multiple times along the way grants a bonus strike. |
| Cooldown | 7 Seconds
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| Scaling | None |
| Damage |
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| EXP | 30'000 EXP |
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| Requirements | |
| How To Obtain |
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| Description | A precise melee strike that deals bonus limb damage and refreshes some of your combo limit on a successful hit. |
| Cooldown | 5 Seconds
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| Scaling | None |
| Damage |
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| EXP | 20'000 EXP |
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| Requirements | |
| How To Obtain |
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| Description | A technique that activates your targeting zones to locate and teleport to marked enemies within your zone range, striking them on arrival. Can also trigger a Double Ambush early if the tagged target is in a zone. Hold to adjust zone settings. |
| Additional Info |
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| Cooldown | 4 Seconds
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| Scaling | None |
| Damage |
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| EXP | 40'000 EXP |
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| Requirements | |
| How To Obtain |
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| Description | A technique that tags an enemy with a melee strike. After a short delay, if you remain close enough, you teleport to them and deal a burst of damage. Staying closer during the delay deals more damage. |
| Additional Info |
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| Cooldown | 9 Seconds
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| Scaling | None |
| Damage |
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