Basic: Difference between revisions

From NFF
Jump to navigation Jump to search
No edit summary
No edit summary
Line 19: Line 19:
}}
}}


== Passives ==
== Last Names ==
 
{| class="wikitable"
== Jutsu ==
|+
 
!Last Name
== Special Abilities ==
!Benefits
|-
!Uzumaki
|
* +2500 Chakra
* 125-145 Death Age
* Faster Fuuinjutsu Preparation
* Longer Fuuinjutsu Duration
|-
!Hatake
|
* +750 Chakra
* +750 Stamina
* White Chakra Aura
* +2 Starting Points
* 40% Lower Chidori, Raikiri and Raikiri Wolf Cooldown
* 20% Faster Chidori and Raikiri Charge Speed
|-
!Sarutobi
|
* +2500 Stamina
* Hunger and Thirst do not raise from Movement and Weight
|-
!Haruno
|
* +5 Control
* 110% Chakra Control
|-
!Enton
|
* +5 Capacity
* 5% Elemental Jutsu CD Reduction
|-
!Momochi
|
* +5 Physique
* 5% Damage Reduction
|-
!Namikaze
|
* +2 Capacity
* +2 Control
* Yellow Chakra Aura
* Very Low Shadow Flicker CD
* Can Move While Charging Rasengan
* 30% Lower Rasengan Cooldown
* 30% Faster Rasengan Charge Speed
|-
!Irkashii
|
* +1700 Stamina
* 115 Endurance
|-
!Renden
|
* +1000 Chakra
* 115 Endurance
|-
!Saru
|
* +750 Stamina
* 145 Endurance
* +1 Starting Point
|-
!Crimson
|
* 25/20 Fire Mastery
* 10% Handseal Reduction for Katon
* 10% Cooldown Reduction for Katon
|-
!Bayamo
|
* 25/20 Wind Mastery
* 10% Handseal Reduction for Fuuton
* 10% Cooldown Reduction for Fuuton
|-
!Ryouken
|
* 25/20 Lightning Mastery
* 10% Handseal Reduction for Raiton
* 10% Cooldown Reduction for Raiton
|-
!Bachi
|
* 25/20 Earth Mastery
* 10% Handseal Reduction for Doton
* 10% Cooldown Reduction for Doton
|-
!Hozuki
|
* 25/20 Water Mastery
* 10% Handseal Reduction for Suiton
* 10% Cooldown Reduction for Suiton
|-
!Naiobatsu
|
* 170-200 Death Age
* Boosted Health Regeneration
* (1500-3000) Less Stamina
|-
!Shiranui
|
* 10/10 Genjutsu Sight
* Takes longer to be affected by Genjutsu techniques
* Your Genjutsu have a 40% chance of releasing instead of 100% when you or your target take damage
* Invisible AoE and Illusionary Genjutsu even to Doujutsu
|-
!Satake
|
* 5/5 Throwing Strength and Precision
* Can throw multiple Shuriken more easily with less Charge
* Can throw a higher amount of maximum Shuriken in a single throw
* Deals up to 5% extra damage with Weapons
* Has 25% chance of not using up a weapon when thrown
* Has larger range with Shadow Shuriken and Shadow Kunai
* Requires less Senbon for Raining Senbon and has larger radius
* Deals 70% more damage with Windmill Clone
* Deals 50% more damage with Kunai Barrage
|-
!Terumi
|
* Spawns with Acid Mist, Lava Wave and Scorching Lava Rocks
* Can learn Boil
* Cannot learn Fusion
* Cannot have Pure Element unless you have Prodigy
|-
!Kurosuki
|
* 50/100 Kenjutsu Knowledge
* 5/5 Deflection
* 5/5 Speed Dice
* 3/5 Slash Strength
* 80 Endurance
* Can raise Kenjutsu to 100 without Swordsman
* Has DOUBLE chance of causing Gash or Vital Slash
|-
!Suikazan
|
* +20000 Chakra
* Fast Chakra Charge with Z
* 1200 Vitality instead of 1500
|-
!Battle
|
* +5 Physique
* +5 Capacity
* +5 Control
* 1200 Vitality instead of 1500
|}

Revision as of 19:55, 27 September 2022

Summary

Last Names

Last Name Benefits
Uzumaki
  • +2500 Chakra
  • 125-145 Death Age
  • Faster Fuuinjutsu Preparation
  • Longer Fuuinjutsu Duration
Hatake
  • +750 Chakra
  • +750 Stamina
  • White Chakra Aura
  • +2 Starting Points
  • 40% Lower Chidori, Raikiri and Raikiri Wolf Cooldown
  • 20% Faster Chidori and Raikiri Charge Speed
Sarutobi
  • +2500 Stamina
  • Hunger and Thirst do not raise from Movement and Weight
Haruno
  • +5 Control
  • 110% Chakra Control
Enton
  • +5 Capacity
  • 5% Elemental Jutsu CD Reduction
Momochi
  • +5 Physique
  • 5% Damage Reduction
Namikaze
  • +2 Capacity
  • +2 Control
  • Yellow Chakra Aura
  • Very Low Shadow Flicker CD
  • Can Move While Charging Rasengan
  • 30% Lower Rasengan Cooldown
  • 30% Faster Rasengan Charge Speed
Irkashii
  • +1700 Stamina
  • 115 Endurance
Renden
  • +1000 Chakra
  • 115 Endurance
Saru
  • +750 Stamina
  • 145 Endurance
  • +1 Starting Point
Crimson
  • 25/20 Fire Mastery
  • 10% Handseal Reduction for Katon
  • 10% Cooldown Reduction for Katon
Bayamo
  • 25/20 Wind Mastery
  • 10% Handseal Reduction for Fuuton
  • 10% Cooldown Reduction for Fuuton
Ryouken
  • 25/20 Lightning Mastery
  • 10% Handseal Reduction for Raiton
  • 10% Cooldown Reduction for Raiton
Bachi
  • 25/20 Earth Mastery
  • 10% Handseal Reduction for Doton
  • 10% Cooldown Reduction for Doton
Hozuki
  • 25/20 Water Mastery
  • 10% Handseal Reduction for Suiton
  • 10% Cooldown Reduction for Suiton
Naiobatsu
  • 170-200 Death Age
  • Boosted Health Regeneration
  • (1500-3000) Less Stamina
Shiranui
  • 10/10 Genjutsu Sight
  • Takes longer to be affected by Genjutsu techniques
  • Your Genjutsu have a 40% chance of releasing instead of 100% when you or your target take damage
  • Invisible AoE and Illusionary Genjutsu even to Doujutsu
Satake
  • 5/5 Throwing Strength and Precision
  • Can throw multiple Shuriken more easily with less Charge
  • Can throw a higher amount of maximum Shuriken in a single throw
  • Deals up to 5% extra damage with Weapons
  • Has 25% chance of not using up a weapon when thrown
  • Has larger range with Shadow Shuriken and Shadow Kunai
  • Requires less Senbon for Raining Senbon and has larger radius
  • Deals 70% more damage with Windmill Clone
  • Deals 50% more damage with Kunai Barrage
Terumi
  • Spawns with Acid Mist, Lava Wave and Scorching Lava Rocks
  • Can learn Boil
  • Cannot learn Fusion
  • Cannot have Pure Element unless you have Prodigy
Kurosuki
  • 50/100 Kenjutsu Knowledge
  • 5/5 Deflection
  • 5/5 Speed Dice
  • 3/5 Slash Strength
  • 80 Endurance
  • Can raise Kenjutsu to 100 without Swordsman
  • Has DOUBLE chance of causing Gash or Vital Slash
Suikazan
  • +20000 Chakra
  • Fast Chakra Charge with Z
  • 1200 Vitality instead of 1500
Battle
  • +5 Physique
  • +5 Capacity
  • +5 Control
  • 1200 Vitality instead of 1500