Dimensional Warp: Difference between revisions
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** The standard knock outs required are 5 and then you subtract by your own Death Count (example: if you have 3 Death Count when this technique has been used on you, then you only need to knock them out 2 times). | ** The standard knock outs required are 5 and then you subtract by your own Death Count (example: if you have 3 Death Count when this technique has been used on you, then you only need to knock them out 2 times). | ||
* This technique can't be used on anyone with 5 Death Count or above or on targets that are knocked out, immune or out of the hospital bed within the last 2 minutes. | * This technique can't be used on anyone with 5 Death Count or above or on targets that are knocked out, immune or out of the hospital bed within the last 2 minutes. | ||
* Does not work in Events that have respawning | |||
* Upon leaving, both players are put on a global cooldown before they can be taken there by another player. 10 minutes for the user, 20 minutes for the victim | |||
* Can not target people who are being sealed, sealing a bijuu or sealing via the bijuu trader | |||
| cooldown = 70 | | cooldown = 70 | ||
| scaling | | scaling | ||