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=== Doton Transformation ===
=== Doton Transformation ===
{{:Doton_Ultimate}}
{{:Koukakota Armor}}
 
=== Doton Passives ===
=== Doton Passives ===
* [[Earth Dragon]]:
* [[Earth Dragon]]:

Latest revision as of 20:18, 10 July 2024

Doton Transformation

Doton Passives

  • Earth Dragon:
    • Can use F on the dragon to grab ahold of it and drag it along as you move.
    • Shoots more projectiles.
  • Earth and Stone Dragon now leaves a trail of swamp as it moves.
  • Giant Earth Dumpling:
    • Breaks guard on impact.
    • Explodes into shrapnel after impact.
  • Move Stopper:
    • Creates thicker walls than usual, preventing people from dashing through them.
    • Longer range.
  • Rising Earth Spikes:
    • After firing, branches out spikes towards nearby enemies from the endpoint.
    • Deals stamina damage as well.
  • Rising Earth Pillars now continuously moves pillars up and down, impaling people on top of them.
  • Planetary Orbital Jutsu:
    • Armor version no longer prevents the user from using other techniques.
    • Armor version no longer deletes the user's own jutsus.
    • Armor version lasts longer.
    • Projectile version is now mouse controlled.
    • Slight stat scaling added.
  • Earth Style: Rock Fist:
    • Deals more damage per punch.
    • Allows you to use handseals.
  • Aggravated Rock Jutsu duration is far longer.
  • Rock Collision Gathering deals damage when the rocks form around the victim, and over time as they are trapped.
  • Column Spikes:
    • Deals stamina damage as well.
    • Lands faster.
  • Antlion:
    • Deals damage to the enemy while stuck.
    • Lands faster.
  • Hiding Mole digs away extra dirt when going underground and when coming back up, leaving walls surrounding the entry and exit points.
  • Mud Overturn R version pushes the wall forward, dealing stamina damage as it pushes enemies.
  • Earth Barrier:
    • Activates instantly.
    • Pushes back and damages anyone within.
  • Earth Crush:
    • Target based activation.
    • Drains half chakra to charge the crushing.
  • Descending Stone Coffin:
    • Faster tick rate.
    • Static landing speed.
    • No handseals.
  • Techniques scale by physique instead of capacity if physique is higher.