Traits: Difference between revisions
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* After waking up from a KO, you will have 130% Vitality and 130% Stamina instead of 100% for 20 seconds. | * After waking up from a KO, you will have 130% Vitality and 130% Stamina instead of 100% for 20 seconds. | ||
** This disappears instantly instead if you start dealing damage through [[Ingest Blood]]. | ** This disappears instantly instead if you start dealing damage through [[Ingest Blood]]. | ||
** [[ | ** [[Poisoning Rain]] removes that overcap. | ||
* After waking up from a KO, you will automatically pull 50% of your maximum Chakra if there is enough available. | * After waking up from a KO, you will automatically pull 50% of your maximum Chakra if there is enough available. | ||
* Stuns wear off faster. | * Stuns wear off faster. |
Revision as of 08:30, 11 June 2024
Trait Info
- On every character you will receive a primary trait at age 13 and a secondary trait at age 17.
- Primary traits cannot be swapped after you have received it.
- Secondary traits can be swapped via the Secondary trait change scroll within the cash shop
Primary Trait
Trait | Description |
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Genius |
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Hardworker |
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Tough |
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Speedy |
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Powerful |
|
Secondary Trait
Trait | Description |
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Adamant |
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HyperActivity |
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Pure Body |
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Sound Mind |
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Iron Will |
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Super Trait
- Super traits are given on birth when you make a new character via rebirthing.
- To rebirth you must either hit your death age or use the 'Rebirth Scroll' within the Cash Shop.
- Super traits replace your secondary traits.
- Super traits can be swapped to a normal secondary trait via the 'Secondary Trait Change' scroll within the Cash Shop. (This removes the super trait bonuses)
Trait | Description |
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Super Taijutsu |
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Super Ninjutsu |
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Super Genjutsu |
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Super Human Regeneration |
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Prodigy |
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Super Human |
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