Uchiha: Difference between revisions
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| description = The kekkai genkai of the Uchiha Clan that allows them use their ocular jutsu | | description = The kekkai genkai of the Uchiha Clan that allows them use their ocular jutsu | ||
| info | | info | ||
| cooldown = | | cooldown = 5 | ||
| scaling | | scaling | ||
| damage = N/A | | damage = N/A | ||
Line 92: | Line 92: | ||
* Starting capacity for copied Techniques is 5 Techniques | * Starting capacity for copied Techniques is 5 Techniques | ||
* Every 10'000 Sharingan Mastery you unlock another copy slot | * Every 10'000 Sharingan Mastery you unlock another copy slot | ||
| scaling | |||
| damage = N/A | |||
| damage_cap = N/A | |||
}} |
Revision as of 01:21, 21 September 2022
Summary
Village | Sound |
---|---|
Description | The power of Uchiha clan members comes from there Sharingan Dojutsu... |
Advantages |
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Disadvantages |
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Special Abilities |
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Passives
Uchiha Mastery | |
Max | (0/100) |
Description | Unlocks the Haste and Goukakyuu Mastery passives |
How To Train | Naturally increases for an Uchiha |
Sharingan Mastery | |
Max | (0/NoLimit) |
Description | Increases the ability of the sharingan unlocking more tomoes |
How To Train | Naturally increases as sharingan is active |
Haste | |
Max | (0/1) |
Description | Allows the user to shushin without delay |
How To Train | This passive is activated when Uchiha Mastery is fully trained |
Goukakyuu Mastery | |
Max | (0/1) |
Description | Greatly increases the size of Goukakyuu |
How To Train | This passive is activated when Uchiha Mastery is fully trained |
Jutsu
Sharingan | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
Chance to unlock on every KO |
Description | The kekkai genkai of the Uchiha Clan that allows them use their ocular jutsu |
Cooldown | 5 Seconds
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Scaling | Static |
Damage |
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Damage Cap |
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Sharingan Copy | |
EXP | 35'000 EXP |
Requirements |
|
How To Obtain |
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Description | Through the power of the Sharingan you are able to completely replicate a technique |
Additional Info |
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Cooldown | 0 Seconds
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Scaling | Static |
Damage |
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Damage Cap |
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