Traits: Difference between revisions
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Super Genjutsu: added damage cap qualifier, target decay rate, stationary damage reduction (2025+ patch notes) |
Code audit corrections: Genius bypass excludes Tai Stance/Remote Gen; remove false Tough regen claim; fix Pure Body auto-pull condition (reservoir floor, not chakra target); Super Taijutsu dodge also blocked by Super Human Speed |
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! {{TitleLink | page = Traits | name = Genius}} | ! {{TitleLink | page = Traits | name = Genius}} | ||
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* Able to bypass Stat Requirements for learning techniques. | * Able to bypass most Stat Requirements for learning techniques (excluding Taijutsu Stance and Remote Genjutsu). | ||
* Able to overcap certain Elemental Passives by +1. | * Able to overcap certain Elemental Passives by +1. | ||
* +5 SP and +8 EP as soon as you pick the Trait. | * +5 SP and +8 EP as soon as you pick the Trait. | ||
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* 20% Damage Reduction. | * 20% Damage Reduction. | ||
* 20% Chance to ignore status effect application. | * 20% Chance to ignore status effect application. | ||
* 50% chance for Stuns to not affect handseals. | * 50% chance for Stuns to not affect handseals. | ||
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* Automatic Chakra Reservoir Healing depending on DC. | * Automatic Chakra Reservoir Healing depending on DC. | ||
* Chakra is automatically pulled from Reservoir | * Chakra is automatically pulled from Reservoir as long as the Reservoir has at least 10% remaining. | ||
** Pulls between 1x - 2x the normal rate depending on how close you are to 0 Chakra. | ** Pulls between 1x - 2x the normal rate depending on how close you are to 0 Chakra. | ||
* Status Effects wear off x2 Faster. | * Status Effects wear off x2 Faster. | ||
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* 50% Extra Guard Damage with Taijutsu | * 50% Extra Guard Damage with Taijutsu | ||
* 30% Lower Taijutsu Cooldowns | * 30% Lower Taijutsu Cooldowns | ||
* Able to dodge melee automatically with Reflex unless attacked by someone with Super Taijutsu | * Able to dodge melee automatically with Reflex unless attacked by someone with Super Taijutsu or Super Human Speed | ||
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! [[File: SuperNinjutsu.png|frameless|link=]]<br>Super Ninjutsu | ! [[File: SuperNinjutsu.png|frameless|link=]]<br>Super Ninjutsu | ||
Revision as of 19:48, 14 September 2026
Trait Info
- On every character you will receive a primary trait at age 13 and a secondary trait at age 17.
- Primary traits cannot be swapped after you have received it.
- Secondary traits can be swapped via the Secondary trait change scroll within the cash shop
Primary Trait
| Trait | Description |
|---|---|
| Genius |
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| Hardworker |
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| Tough |
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| Speedy |
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| Powerful |
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Secondary Trait
| Trait | Description |
|---|---|
| Adamant |
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| HyperActivity |
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| Pure Body |
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| Sound Mind |
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| Iron Will |
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Super Trait
- There is a low, random chance to receive a Super Trait after you Rebirth your Character.
- You will be informed as soon as you Load your Character information, after Rebirthing (on the first screen you see), if you have gotten lucky and got one.
- To rebirth you must either hit your death age or use the 'Rebirth Scroll' within the Cash Shop.
- Super traits replace your secondary traits.
- Super traits can be swapped to a normal secondary trait via the 'Secondary Trait Change' scroll within the Cash Shop. (This removes the super trait bonuses)
| Trait | Description |
|---|---|
Super Taijutsu |
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Super Ninjutsu |
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Super Genjutsu |
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Super Human Regeneration |
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Prodigy |
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Tournament Trait
- Tournament Traits are Exclusive Traits, that were available as a participation reward for Tournaments hosted by the Owner.
- They can't be received from Rebirthing.
| Trait | Description |
|---|---|
Super Human |
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Super Human Chakra |
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Super Human Speed |
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