Events: Difference between revisions

From NFF
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
== Events information ==
== Events information ==


* Events give 15 [[Shinobi Coins]] for participating and a bit extra for activity.
* Events give 15 Shinobi Coins for participating and a bit extra for activity.
* Events can end in a Draw and give winner rewards to both teams.
* Events can end in a Draw and give winner rewards to both teams.
* Events give 100 [[Ninja Cash]] if you tried to join and the event was canceled due to lack of contestants.
* Events give 100 Ninja Cash if you tried to join and the event was canceled due to lack of contestants.
* At the end of the Event, all participants are granted with Ryo and Ninja Cash (with winners getting more) and there's a rare chance to also receive Elemental Points, Starting Points and Legendary Drops.
* At the end of the Event, all participants are granted with Ryo and Ninja Cash (with winners getting more) and there's a rare chance to also receive Elemental Points, Starting Points and Legendary Drops.
* Events cooldown is 20 minutes, but this time can be reduced depending on how long the previous Event took (with the lowest cooldown being 5 minutes).
* Events cooldown is 20 minutes, but this time can be reduced depending on how long the previous Event took (with the lowest cooldown being 5 minutes).
Line 9: Line 9:
* Some Events include a Respawn System:
* Some Events include a Respawn System:
** Respawn System makes your character Respawn in your base after 30 seconds, with each DC you have gained extending that time by 5 seconds.
** Respawn System makes your character Respawn in your base after 30 seconds, with each DC you have gained extending that time by 5 seconds.
** Once you have gained more than 5 [[Death Count]], it will be reset.
** Once you have gained more than 5 Death Count, it will be reset.
** Respawn in events now only heals Chakra and Reservoir if both are empty or your [[Death Count]] was reset.
** Respawn in events now only heals Chakra and Reservoir if both are empty or your Death Count was reset.





Revision as of 18:18, 9 June 2024

Events information

  • Events give 15 Shinobi Coins for participating and a bit extra for activity.
  • Events can end in a Draw and give winner rewards to both teams.
  • Events give 100 Ninja Cash if you tried to join and the event was canceled due to lack of contestants.
  • At the end of the Event, all participants are granted with Ryo and Ninja Cash (with winners getting more) and there's a rare chance to also receive Elemental Points, Starting Points and Legendary Drops.
  • Events cooldown is 20 minutes, but this time can be reduced depending on how long the previous Event took (with the lowest cooldown being 5 minutes).
  • Using Village Say in Events will function as a Team Chat.
  • Some Events include a Respawn System:
    • Respawn System makes your character Respawn in your base after 30 seconds, with each DC you have gained extending that time by 5 seconds.
    • Once you have gained more than 5 Death Count, it will be reset.
    • Respawn in events now only heals Chakra and Reservoir if both are empty or your Death Count was reset.


Event Types

Event Description
Capture The Scroll
  • Two teams: Red and Blue.
  • The objective is to bring the scroll back to your scroll post for points.
  • Delivering the scroll to your scroll post will give your team +1 point.
  • In order to win you have to get 10 points from delivering the scroll.
  • Respawn System included.
Dodgeball
  • Two Teams: Dodgers and Throwers.
  • At the beginning of the event a single Thrower is chosen.
  • When a Dodger is hit they become a Thrower.
  • Throwers get Ninja Cash rewards for hitting Dodgers.
  • When the last Dodger is left they win the event.
Scroll Grab
  • Two teams: Red and Blue
  • Scrolls spawn randomly on the map. Walking over them will pick them up.
  • If a person is knocked out, they drop all the scrolls they are carrying.
  • The number above the participant is the amount of scrolls they are carrying.
  • The team holding the most scrolls when time is up wins the Event.
  • Respawn System included.
Duo Showdown
  • Multiple teams of two.
  • Break boxes and pick up the scrolls inside to power up your character.
  • Scrolls give various power ups(Extra Vitality, Extra Stamina, and a Damage Boost).
  • You also gain scrolls from knocking out other players and picking up their scrolls.
  • You lose half of your gathered scrolls when you are knocked out.
  • Players get knocked out once before elimination but if your teammate is alive you can respawn after 30 seconds.
  • If both teammates are knocked out before the respawn timer is up, that team is eliminated.
  • Last Team standing wins.
Solo Showdown
  • Free for all mode.
  • Break boxes and pick up the scrolls inside to power up your character.
  • Scrolls give various power ups(Extra Vitality, Extra Stamina, and a Damage Boost).
  • You also gain scrolls from knocking out other players and picking up their scrolls.
  • Players can get knocked out once, before being eliminated.
  • Last Player standing wins.
Team Deathmatch Participants are split into two teams and must eliminate the other team by defeating them in battle.
Juggernaut
  • Two teams: Juggernauts and Survivors.
  • At the beginning of the event random player are choosen as Juggernauts (the amount depends on the number of participants).
  • Juggernauts get 2-3x Vitality and Stamina.
  • The objective of the Juggernauts is to eliminate all Survivors and the objective of the Survivors is to eliminate all of the Juggernauts!