Doton Transformation: Difference between revisions
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=== Doton Passives === | === Doton Passives === | ||
* [[Earth and Stone Dragon]] now leaves a trail of swamp as it moves. | |||
* [[Giant Earth Dumpling]]: | |||
** Breaks guard on impact. | |||
** Explodes into shrapnel after impact. | |||
* [[Move Stopper]]: | |||
** Creates thicker walls than usual, preventing people from dashing through them. | |||
** Longer range. | |||
* [[Rising Earth Spikes]]: | |||
** After firing, branches out spikes towards nearby enemies from the endpoint. | |||
** Deals stamina damage as well. | |||
* [[Rising Earth Pillars]] now continuously moves pillars up and down, impaling people on top of them. | |||
* [[Planetary Orbital Jutsu]]: | |||
** Armor version no longer prevents the user from using other techniques. | |||
** Armor version no longer deletes the user's own jutsus. | |||
** Armor version lasts longer. | |||
** Projectile version is now mouse controlled. | |||
** Slight stat scaling added. | |||
* [[Rock Fist]]: | |||
** Deals more damage per punch. | |||
** Allows you to use handseals. | |||
* [[Aggravated Rock Jutsu]] duration is far longer. | |||
* [[Rock Collision Gathering]] deals damage when the rocks form around the victim, and over time as they are trapped. | |||
* [[Column Spikes]]: | |||
** Deals stamina damage as well. | |||
** Lands faster. | |||
* [[Antlion]]: | |||
** Deals damage to the enemy while stuck. | |||
** Lands faster. | |||
* [[Hiding Mole]] digs away extra dirt when going underground and when coming back up, leaving walls surrounding the entry and exit points. | |||
* [[Mud Overturn]] R version pushes the wall forward, dealing stamina damage as it pushes enemies. | |||
* [[Earth Barrier]]: | |||
** Activates instantly. | |||
** Pushes back and damages anyone within. | |||
* [[Earth Crush]]: | |||
** Target based activation. | |||
** Drains half chakra to charge the crushing. | |||
* [[Descending Stone Coffin]]: | |||
** Faster tick rate. | |||
** Static landing speed. | |||
** No handseals. | |||
* Techniques scale by physique instead of capacity if physique is higher. |
Revision as of 22:57, 12 May 2024
Doton Transformation
Doton Ultimate | |
EXP | EXP |
Requirements |
|
How To Obtain |
|
Description | Forms a heavy set of armor around the user, reducing all damage taken, and crafts a powerful sword for the user to wield, dealing heavy vitality and stamina damage. |
Additional Info |
|
Cooldown | 0 Seconds
|
Scaling | Capacity |
Damage |
|
Doton Passives
- Earth and Stone Dragon now leaves a trail of swamp as it moves.
- Giant Earth Dumpling:
- Breaks guard on impact.
- Explodes into shrapnel after impact.
- Move Stopper:
- Creates thicker walls than usual, preventing people from dashing through them.
- Longer range.
- Rising Earth Spikes:
- After firing, branches out spikes towards nearby enemies from the endpoint.
- Deals stamina damage as well.
- Rising Earth Pillars now continuously moves pillars up and down, impaling people on top of them.
- Planetary Orbital Jutsu:
- Armor version no longer prevents the user from using other techniques.
- Armor version no longer deletes the user's own jutsus.
- Armor version lasts longer.
- Projectile version is now mouse controlled.
- Slight stat scaling added.
- Rock Fist:
- Deals more damage per punch.
- Allows you to use handseals.
- Aggravated Rock Jutsu duration is far longer.
- Rock Collision Gathering deals damage when the rocks form around the victim, and over time as they are trapped.
- Column Spikes:
- Deals stamina damage as well.
- Lands faster.
- Antlion:
- Deals damage to the enemy while stuck.
- Lands faster.
- Hiding Mole digs away extra dirt when going underground and when coming back up, leaving walls surrounding the entry and exit points.
- Mud Overturn R version pushes the wall forward, dealing stamina damage as it pushes enemies.
- Earth Barrier:
- Activates instantly.
- Pushes back and damages anyone within.
- Earth Crush:
- Target based activation.
- Drains half chakra to charge the crushing.
- Descending Stone Coffin:
- Faster tick rate.
- Static landing speed.
- No handseals.
- Techniques scale by physique instead of capacity if physique is higher.