Traits: Difference between revisions
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* Super traits replace your secondary traits. | * Super traits replace your secondary traits. | ||
* Super traits can be swapped to a normal secondary trait via the 'Secondary Trait Change' scroll within the Cash Shop. (This removes the super trait bonuses) | * Super traits can be swapped to a normal secondary trait via the 'Secondary Trait Change' scroll within the Cash Shop. (This removes the super trait bonuses) | ||
{| class="wikitable" style="width = 600px;" | |||
|- | |||
! Trait | |||
! Description | |||
|- | |||
! {{TitleLink | page = Traits | name = Super Taijutsu}} | |||
| | |||
* +10 Physique | |||
* Much higher Combo Limit for ASD | |||
* 10% Extra Taijutsu Damage for blockable Taijutsu techniques | |||
* 50% Extra Guard Damage with Taijutsu | |||
* 30% Lower Taijutsu Cooldowns | |||
* Able to dodge melee automatically with Reflex unless attacked by someone with Super Taijutsu | |||
|- | |||
! {{TitleLink | page = Traits | name = Super Ninjutsu}} | |||
| | |||
* +10 Capacity | |||
* 25% Faster Handseals | |||
* 25% Faster Cooldowns for Elemental and Ninjutsu techniques | |||
* +1 Elemental Cap | |||
|- | |||
! {{TitleLink | page = Traits | name = Super Genjutsu}} | |||
| | |||
* +10 Control | |||
* 25% Extra Damage for Genjutsu | |||
* 20% Faster Cooldowns for Genjutsu techniques | |||
* Genjutsu Cast Time can become lowered to 0.75s for Target and AoE Genjutsu | |||
* Target and AoE Genjutsu have a much wider range | |||
* Can Kai AoE Genjutsu even after the Genjutsu has been applied | |||
* Cannot have their Genjutsu reversed via Genjutsu Counter unless the person using it also has Super Genjutsu | |||
* Can always reverse Genjutsu via Genjutsu Counter without requiring Knowledge as long as the caster does not have Super Genjutsu | |||
|- | |||
! {{TitleLink | page = Traits | name = Super Human Regeneration}} | |||
* Automatic Health and Stamina Heal | |||
|- | |||
! {{TitleLink | page = Traits | name = Prodigy}} | |||
* Keeps Pure Benefits for your first Element that you learn even if you learn extra Elements or a Fusion | |||
|- | |||
! {{TitleLink | page = Traits | name = Super Human}} | |||
* +5 Physique | |||
* +5 Capacity | |||
* +5 Control | |||
|} |
Revision as of 17:04, 25 September 2023
Trait Info
- On every character you will receive a primary trait at age 13 and a secondary trait at age 17.
- Primary traits cannot be swapped after you have received it.
- Secondary traits can be swapped via the Secondary trait change scroll within the cash shop
Primary Traits
Trait | Description |
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Genius |
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Hardworker |
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Tough |
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Speedy |
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Powerful |
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Secondary Traits
Trait | Description |
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Adamant |
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HyperActivity |
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Pure Body |
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Sound Mind |
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Iron Will |
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Super Traits
- Super traits are given on birth when you make a new character via rebirthing.
- To rebirth you must either hit your death age or use the 'Rebirth Scroll' within the Cash Shop.
- Super traits replace your secondary traits.
- Super traits can be swapped to a normal secondary trait via the 'Secondary Trait Change' scroll within the Cash Shop. (This removes the super trait bonuses)
Trait | Description |
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Super Taijutsu |
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Super Ninjutsu |
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Super Genjutsu |
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Super Human Regeneration
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Prodigy
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Super Human
|