Hyuuga: Difference between revisions
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| train = By using Jyuken taijutsu and landing successful hits as long as Byakugan is on! | | train = By using Jyuken taijutsu and landing successful hits as long as Byakugan is on! | ||
| info | | info | ||
}} | |||
== Jutsu == | |||
{{Jutsu | |||
| header_color | |||
| content_color | |||
| name = Byakugan | |||
| file = Byakugan.png | |||
| exp = 0 | |||
| requirements | |||
| obtain = Learned at birth | |||
| description = Hyuuga's main doujutsu | |||
| info = Gives you jyuuken | |||
* Needed for unlocking other Hyuuga abilities | |||
| cooldown | |||
| scaling = n/a | |||
| damage | |||
| damage_cap | |||
}} | |||
{{Jutsu | |||
| header_color | |||
| content_color | |||
| name = Rotation | |||
| file = Rotation.png | |||
| exp = 10'000 | |||
| requirements = None | |||
| obtain = [[Hyuuga, Shiyu]] teaches it | |||
| description = The user rotates to throw off enemy's attacks. | |||
| info = Can cause wall damage to the opponent | |||
* Using this will put your other Rotation on cool down. | |||
| cooldown = ? | |||
| scaling = Static | |||
| damage = Vitality | |||
| damage_cap | |||
}} | |||
{{Jutsu | |||
| header_color | |||
| content_color | |||
| name = 64 Palms | |||
| file = 64Palms.png | |||
| exp = 30'000 | |||
| requirements = 35 Stance Mastery | |||
| obtain = [[Hyuuga, Shiyu]] teaches it | |||
| description = This jutsu gives you 8-11 seconds to charge up your left hand and punch someone to perform a 64-hit strike, damaging and shutting down someone's chakra system for a slight period of time. | |||
| info | |||
| cooldown = ? | |||
| scaling | |||
| damage = 224 Vitality | |||
* 2,048 Stamina | |||
| damage_cap | |||
}} | |||
{{Jutsu | |||
| header_color | |||
| content_color | |||
| name = 128 Palms | |||
| file = 128Palms.png | |||
| exp = 45'000 | |||
| requirements = 64 Palms learned | |||
| obtain = [[Hyuuga, Shiyu]] teaches it | |||
| description = This jutsu enhances your 64 palms, turning it into a 128-hit strike that deals significantly more damage. | |||
| info = Need to have 64 palms on before using this. | |||
| cooldown = ? | |||
| scaling | |||
| damage = 720 Vitality | |||
* 4,020 Stamina | |||
| damage_cap | |||
}} | |||
{{Jutsu | |||
| header_color | |||
| content_color | |||
| name = Divine Air Palm | |||
| file = DivineAirPalm.png | |||
| exp = 15'000 | |||
| requirements = 50 Stance Mastery | |||
| obtain = [[Hyuuga, Shiyu]] teaches it | |||
| description = The user fires out a tiny projectile, knocking back and damaging anyone it hits. | |||
| info = Holding R will cause the user to fire out a bigger projectile that will knock back and damage the chakra of anyone it collides with | |||
* Auto faces if you have target | |||
* This jutsu is invisible for Non-Doujutsu users | |||
| cooldown = ? | |||
| scaling | |||
| damage = 27.5 Stamina | |||
| damage_cap | |||
}} | |||
{{Jutsu | |||
| header_color | |||
| content_color | |||
| name = Palm Thrust | |||
| file = PalmThrust.png | |||
| exp = 25'000 | |||
| requirements = 30 Stance Mastery | |||
| obtain = [[Hyuuga, Shiyu]] teaches it | |||
| description = This jutsu pushes back whoever is next to you and is targeted, sending them flying. | |||
| info | |||
| cooldown = ? | |||
| scaling | |||
| damage = Vitality/ wall damage | |||
| damage_cap | |||
}} | |||
{{Jutsu | |||
| header_color | |||
| content_color | |||
| name = Reverse Rotation | |||
| file = ReverseRotation.png | |||
| exp = 35'000 | |||
| requirements = 35 Stance Mastery | |||
| obtain = [[Hyuuga, Shiyu]] teaches it | |||
| description = Instead of pushing away everything, this jutsu will pull in everything nearby, dealing repeated ticks of damage. | |||
| info = Using this will put your other Rotation on cool down | |||
| cooldown = ? | |||
| scaling | |||
| damage = 15 Vitality per tick | |||
| damage_cap | |||
}} | |||
{{Jutsu | |||
| header_color | |||
| content_color | |||
| name = Chakra Point Rejuvination | |||
| file = ChakraPointRejuv.png | |||
| exp = 35'000 | |||
| requirements = 25 Byakugan Mastery | |||
* Shousen Learned | |||
| obtain = [[Hyuuga, Kero]] teaches it | |||
| description = Pokes the target causing their chakra systems to heal over time. | |||
| cooldown = ? | |||
| scaling | |||
| damage = | |||
| damage_cap | |||
}} | }} |
Revision as of 00:22, 21 September 2022
Summary
Teacher
Hyuuga, Shiyu | |
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Location |
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Additional Info |
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Teaches |
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Hyuuga, Kero | |
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Location |
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Additional Info |
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Teaches |
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Passives
Byakugan Mastery | |
Max | (0/No Limit) |
Description | Byakugan Mastery is a passive that shows your mastery with the Byakugan. It also helps you learn more trigrams techniques. |
How To Train | Increases as you have your Byakugan on |
Chakra Precision | |
Max | (0/5) |
Description | Chakra precision increases the amount of chakra that is taken when a tenketsu is hit. For each blow it takes away +10 more chakra static damage. |
How To Train | By using Jyuuken taijutsu and landing successful hits as long as Byakugan is on |
Sensory Range | |
Max | (0/5) |
Description | Hyuuga have a higher chance of dodging weapons when Byakugan is on. This passive increases the chance by 5% each point. |
How To Train | By dodging with Byakugan on! |
Stance Mastery | |
Max | (0/75) |
Description | Stance mastery is a passive that allows you to learn differences in your Hyuuga's stances and learning it. |
How To Train | By attacking! |
Tenketsu Accuracy | |
Max | (0/20) |
Description | Tenketsu Accuracy increases the accuracy of hitting someone's chakra tenketsu each time. Increases the accuracy by 4% each level, static damage. |
How To Train | By using Jyuken taijutsu and landing successful hits as long as Byakugan is on! |
Rejection | |
Max | (0/5) |
Description | Tenketsu Accuracy increases the accuracy of hitting someone's chakra tenketsu each time. Increases the accuracy by 4% each level, static damage. |
How To Train | By using Jyuken taijutsu and landing successful hits as long as Byakugan is on! |
Jutsu
Byakugan | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
|
Description | Hyuuga's main doujutsu |
Additional Info |
|
Cooldown | 0 Seconds |
Rotation | |
EXP | 10'000 EXP |
Requirements |
|
How To Obtain |
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Description | The user rotates to throw off enemy's attacks. |
Additional Info |
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Cooldown | ? Seconds
|
Scaling | Static |
Damage |
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64 Palms | |
EXP | 30'000 EXP |
Requirements |
|
How To Obtain |
|
Description | This jutsu gives you 8-11 seconds to charge up your left hand and punch someone to perform a 64-hit strike, damaging and shutting down someone's chakra system for a slight period of time. |
Cooldown | ? Seconds
|
Scaling | Static |
Damage |
|
128 Palms | |
EXP | 45'000 EXP |
Requirements |
|
How To Obtain |
|
Description | This jutsu enhances your 64 palms, turning it into a 128-hit strike that deals significantly more damage. |
Additional Info |
|
Cooldown | ? Seconds
|
Scaling | Static |
Damage |
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Divine Air Palm | |
EXP | 15'000 EXP |
Requirements |
|
How To Obtain |
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Description | The user fires out a tiny projectile, knocking back and damaging anyone it hits. |
Additional Info |
|
Cooldown | ? Seconds
|
Scaling | Static |
Damage |
|
Palm Thrust | |
EXP | 25'000 EXP |
Requirements |
|
How To Obtain |
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Description | This jutsu pushes back whoever is next to you and is targeted, sending them flying. |
Cooldown | ? Seconds
|
Scaling | Static |
Damage |
|
Reverse Rotation | |
EXP | 35'000 EXP |
Requirements |
|
How To Obtain |
|
Description | Instead of pushing away everything, this jutsu will pull in everything nearby, dealing repeated ticks of damage. |
Additional Info |
|
Cooldown | ? Seconds
|
Scaling | Static |
Damage |
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Chakra Point Rejuvination | |
EXP | 35'000 EXP |
Requirements |
|
How To Obtain |
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Description | Pokes the target causing their chakra systems to heal over time. |
Cooldown | ? Seconds |