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Reverse Rotation: Difference between revisions

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Spidey (talk | contribs)
Created page with "{{Jutsu | header_color | content_color | name = Reverse Rotation | file = ReverseRotation.png | exp = 35'000 | requirements = 35 Stance Mastery | obtain = Talk to Hyuuga, Shiyu | description = Instead of pushing away everything, this jutsu will pull in everything nearby, dealing repeated ticks of damage. | info = Using this will put your other Rotation on cool down | cooldown = ? | scaling | damage = 15 Vitality per tick | damage_cap }}"
 
NFFBot (talk | contribs)
Update Reverse Rotation — reqs updated, add pull/bleed mechanics, scaling→Static
 
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| file = ReverseRotation.png
| file = ReverseRotation.png
| exp = 35'000
| exp = 35'000
| requirements = 35 Stance Mastery
| requirements = Learn [[Rotation]]
* 50 Stance Mastery
| obtain = Talk to [[Hyuuga, Shiyu]]
| obtain = Talk to [[Hyuuga, Shiyu]]
| description = Instead of pushing away everything, this jutsu will pull in everything nearby, dealing repeated ticks of damage.
| description = Instead of pushing away everything, this technique will pull in everything nearby, dealing repeated ticks of damage.
| info = Using this will put your other Rotation on cool down
| info = Pulls in enemies and projectiles toward the user
| cooldown = ?
* Causes bleeding to targets pulled within melee range
| scaling
* Using this will put [[Rotation]] on cooldown
| damage = 15 Vitality per tick
| cooldown = 45
| scaling = Static
| damage = Vitality
| damage_cap
| damage_cap
}}
}}

Latest revision as of 19:56, 2 September 2026