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Dimensional Warp: Difference between revisions

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** Amount of times you need to knock out the caster depends on your Death Count at the start of the dimension.
** Amount of times you need to knock out the caster depends on your Death Count at the start of the dimension.
** The standard knock outs required are 5 and then you subtract by your own Death Count (example: if you have 3 Death Count when this technique has been used on you, then you only need to knock them out 2 times).
** The standard knock outs required are 5 and then you subtract by your own Death Count (example: if you have 3 Death Count when this technique has been used on you, then you only need to knock them out 2 times).
* This technique can't be used on anyone with 5 Death Count or above.
* This technique can't be used on anyone with 5 Death Count or above or on targets that are knocked out, immune or out of the hospital bed within the last 2 minutes.
* Does not work in Events that have respawning
* Upon leaving, both players are put on a global cooldown before they can be taken there by another player. 10 minutes for the user, 20 minutes for the victim
* Can not target people who are being sealed, sealing a bijuu or sealing via the bijuu trader
| cooldown = 70
| cooldown = 70
| scaling  
| scaling  

Latest revision as of 20:27, 12 February 2026