Character: Difference between revisions
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* Boosts do not stack for the same stat (the highest boost available is applied). | * Boosts do not stack for the same stat (the highest boost available is applied). | ||
* You will always be born with 1500 {{TitleLink | page = Character | name = Vitality}} (with the exception of two last names that lower it to 1200 - {{TitleLink | page = Basic | name = Suikuzan}} and {{TitleLink | page = Basic | name = Battle}}). | * You will always be born with 1500 {{TitleLink | page = Character | name = Vitality}} (with the exception of two last names that lower it to 1200 - {{TitleLink | page = Basic | name = Suikuzan}} and {{TitleLink | page = Basic | name = Battle}}). | ||
* Without any additional | * Without any additional boosts your character will have 3175 {{TitleLink | page = Character | name = Stamina}} and 3500 {{TitleLink | page = Character | name = Chakra}}. | ||
== Character Creation == | == Character Creation == | ||
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| | | | ||
* +10 Stamina and +20 Chakra for each point invested. | * +10 Stamina and +20 Chakra for each point invested. | ||
* Allows to learn more [[Genjutsu]] and [[ | * Allows to learn more [[Genjutsu]], [[Barriers]] and [[Fuuinjutsu]]. | ||
* Increases the speed of pulling Chakra from your Chakra Reservoir by holding Charge (default macro: Z). | * Increases the speed of pulling Chakra from your Chakra Reservoir by holding Charge (default macro: Z). | ||
* Decreases the cooldown of Techniques (0,25s per each point invested). | * Decreases the cooldown of Techniques (0,25s per each point invested). | ||
* Lowers the Chakra cost for techniques. | |||
* Increases the damage of: | * Increases the damage of: | ||
** [[Genjutsu]] Techniques. | ** [[Genjutsu]] Techniques. | ||
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* This is your Character's health. | * This is your Character's health. | ||
* Once it reaches 0, your Character will be knocked out. | * Once it reaches 0, your Character will be knocked out. | ||
* Damage over time and internal attacks will hit Vitality | * Damaged by Sharp and piercing attacks. | ||
* Damage over time and internal attacks will also hit Vitality directly. | |||
* Unless you're {{TitleLink | page = Basic | name = Suikuzan}} or {{TitleLink | page = Basic | name = Battle}}), you will have 1500 Vitality. | * Unless you're {{TitleLink | page = Basic | name = Suikuzan}} or {{TitleLink | page = Basic | name = Battle}}), you will have 1500 Vitality. | ||
* This can't be increased in any way. | * This can't be increased in any way. | ||
* When you're hit, red numbers over your character will indicate that your Vitality was injured. | * When you're hit, red numbers over your character will indicate that your Vitality was injured. | ||
|- | |||
! Stamina | |||
| | |||
* This is your durability against more blunt attacks (such as [[Taijutsu]]). | |||
* If your Calories are at 0, [[Taijutsu]] attacks will drain Stamina. | |||
* It raises as your character gets older. | |||
* When it is below 10%, your Character will no longer be able to run. | |||
* Once it reaches 0%, all Stamina attacks will damage your Vitality directly instead. | |||
* Blocking reduces that amount of Stamina damage you take. | |||
|- | |||
! Chakra | |||
| | |||
* This is your resource for using most Jutsu (as well as sustain some passive effects such as Doujutsu). | |||
* Chakra raises automatically as you grow older. | |||
* When you reach 0% Chakra and force yourself to use a Jutsu, you will drain your Stamina. | |||
* Chakra can be regenerated by holding Charge (default key: Z), as long as you have Chakra Reservoir left. | |||
|- | |||
! Chakra Reservoir | |||
| | |||
* Those are your Chakra Reserves. | |||
* Holding Charge (default key: Z) will allow you to tap into it and recharge your Chakra. | |||
* Full Chakra Reservoir allows you to replenish your Chakra fully 3 times. | |||
* You can only regenerate it by resting on beds. | |||
|- | |||
|} | |||
== Others == | |||
{| class="wikitable" style="width: 750px;" | |||
|+ | |||
!style="width: 10%" | Stat | |||
!style="width: 45%" | Description | |||
|- | |||
! Death Count | |||
| | |||
* This shows how far away from death you are. | |||
* It increases each time you get knocked out (some attacks or effects may also increase your Death Count). | |||
* The higher it goes, the less willpower you have remaining to live and struggle up from death. | |||
* At higher Death Count it is also harder to struggle up from binds. | |||
* At higher rank, you will be unable to struggle up at higher Death Count. | |||
|- | |||
! Endurance | |||
| | |||
* Endurance is a hidden stat that determines your damage reduction against Stamina attacks. | |||
* Usually Characters have 100 Endurance on birth (this can be raised, but only temporarily). | |||
* Some {{TitleLink | page = Basic | name = Last Names}} can increase or lower your Endurance. | |||
* The higher your Endurance, the less damage you will receive to your Stamina. | |||
|- | |- | ||
|} | |} | ||
== Elemental Points == | |||
* New Characters start with 55 Elemental Points (with Rebirth it's 60 Points). | |||
* Elemental Points are spent by learning new [[Elements]], [[Fusions]], Elemental Techniques or their passives. | |||
* During your gameplay you can earn more Elemental Points by: | |||
** Aging up. | |||
** Getting higher [[Ranks]]. | |||
** Buying [[Elemental Point Scroll]]. | |||
** Exchanging Skill Points for them. | |||
** Buying them from [[Shinobi Coins Salesman]]. | |||
* There's also a chance for them to be awarded to the player by: | |||
** Killing [[Bosses]] NPCs. | |||
** Fighting in Arena. | |||
** Taking part in [[Events]]. | |||
** Beating [[Shinobi Tower]]. | |||
== Starting Techniques == | |||
Except for their Clan Techniques (if there are any), all Characters will start with: | |||
{{:Clone Technique}} | |||
{{:Transformation Technique}} | |||
{{:Substitution Technique}} | |||
{{:Clone Trick}} | |||
{{:Body Flicker}} | |||
{{:Shadow Flicker}} | |||
{{:Choke}} | |||
{{:Target}} |
Latest revision as of 17:03, 14 August 2024
Character Info
- There are 3 Main Stats: Physique, Capacity and Control.
- Your Main Stats affect how much Stamina and Chakra you will gain on birth.
- Main Stats can't be changed after creating your character (they can be temporarily boosted, but not permanently changed).
- Boosts do not stack for the same stat (the highest boost available is applied).
- You will always be born with 1500 Vitality (with the exception of two last names that lower it to 1200 - Suikuzan and Battle).
- Without any additional boosts your character will have 3175 Stamina and 3500 Chakra.
Character Creation
- Characters without Rebirth have 55 Stat Points to distribute them for their Main Stats.
- Characters with Rebirth have 5 additional Stat Points to distribute (60 in total).
- Some Last Names and Super Traits provide additional Main Stats.
- Those are applied after the Character has been created.
- You can have the minimum of 5 and the maximum of 40 in one Main Stat (some Super Traits allow to go up to 45 for one Stat - in this case you only need to input 35 for that Stat in the Character Creation screen).
- You can't use a combination of Super Trait and Last Name benefits to increase your Main Stat over 45.
- You can't use Last Name benefits to increase your Main Stat over 40, without a Super Traits.
Main Stats
Main Stat | Benefits |
---|---|
Physique |
|
Capacity | |
Control |
|
Vitals
Stat | Description |
---|---|
Vitality |
|
Stamina |
|
Chakra |
|
Chakra Reservoir |
|
Others
Stat | Description |
---|---|
Death Count |
|
Endurance |
|
Elemental Points
- New Characters start with 55 Elemental Points (with Rebirth it's 60 Points).
- Elemental Points are spent by learning new Elements, Fusions, Elemental Techniques or their passives.
- During your gameplay you can earn more Elemental Points by:
- Aging up.
- Getting higher Ranks.
- Buying Elemental Point Scroll.
- Exchanging Skill Points for them.
- Buying them from Shinobi Coins Salesman.
- There's also a chance for them to be awarded to the player by:
- Killing Bosses NPCs.
- Fighting in Arena.
- Taking part in Events.
- Beating Shinobi Tower.
Starting Techniques
Except for their Clan Techniques (if there are any), all Characters will start with:
Clone Technique | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
|
Description | Creates an illusionary clone. |
Additional Info |
|
Cooldown | ? Seconds |
Transformation Technique | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
|
Description | Allows you to copy the appearance and the name of the targeted player. |
Additional Info |
|
Cooldown | ? Seconds |
Substitution Technique | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
|
Description | Using this technique makes you invisible, while leaving behind a log of wood, transformed as you. |
Additional Info |
|
Cooldown | ? Seconds |
Clone Trick | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
|
Description | Sends out an illusionary clone running forward, to confuse your enemy. |
Additional Info |
|
Cooldown | ? Seconds |
Body Flicker | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
|
Description | Allows you to teleport over short distances |
Additional Info |
|
Cooldown | ? Seconds |
Shadow Flicker | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
|
Description | User dashes 4 tiles forward. |
Additional Info |
|
Cooldown | ? Seconds |
Choke | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
|
Description | Basic Taijutsu Technique. You grab the opponent by the neck, dealing small stamina damage. |
Additional Info |
|
Cooldown | ? Seconds
|
Scaling | Physique |
Damage |
|
Target | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
|
Description | This Skill Card allows you to quickly switch between targeted body parts. |
Additional Info |
|
Cooldown | ? Seconds |