Character: Difference between revisions

From NFF
Jump to navigation Jump to search
No edit summary
 
(15 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Character Info ==
== Character Info ==
* There are 3 Main Stats: [[Physique]], [[Capacity]] and [[Control]].
* There are 3 Main Stats: {{TitleLink | page = Character | name = Physique}}, {{TitleLink | page = Character | name = Capacity}} and {{TitleLink | page = Character | name = Control}}.
* Your Main Stats affect how much [[Stamina]] and [[Chakra]] you will gain on birth.
* Your Main Stats affect how much {{TitleLink | page = Character | name = Stamina}} and {{TitleLink | page = Character | name = Chakra}} you will gain on birth.
* Main Stats can't be changed after creating your character (they can be temporarily boosted, but not permanently changed).
* Main Stats can't be changed after creating your character (they can be temporarily boosted, but not permanently changed).
* Boosts do not stack for the same stat (the highest boost available is applied).
* Boosts do not stack for the same stat (the highest boost available is applied).
* You will always be born with 1500 [[Vitality]] (with the exception of two last names that lower it to 1200 - {{TitleLink | page = Basic | name = Suikuzan}} and {{TitleLink | page = Basic | name = Battle}}).
* You will always be born with 1500 {{TitleLink | page = Character | name = Vitality}} (with the exception of two last names that lower it to 1200 - {{TitleLink | page = Basic | name = Suikuzan}} and {{TitleLink | page = Basic | name = Battle}}).
* Without any additional boosts your character will have 3175 {{TitleLink | page = Character | name = Stamina}} and 3500 {{TitleLink | page = Character | name = Chakra}}.


== Character Creation ==  
== Character Creation ==  
Line 14: Line 15:
* You can't use a combination of {{TitleLink | page = Traits | name = Super Trait}} and {{TitleLink | page = Basic | name = Last Name}} benefits to increase your Main Stat over 45.
* You can't use a combination of {{TitleLink | page = Traits | name = Super Trait}} and {{TitleLink | page = Basic | name = Last Name}} benefits to increase your Main Stat over 45.
* You can't use {{TitleLink | page = Basic | name = Last Name}} benefits to increase your Main Stat over 40, without a {{TitleLink | page = Traits | name = Super Traits}}.
* You can't use {{TitleLink | page = Basic | name = Last Name}} benefits to increase your Main Stat over 40, without a {{TitleLink | page = Traits | name = Super Traits}}.
== Main Stats ==
{| class="wikitable" style="width: 750px;"
|+
!style="width: 10%" | Main Stat
!style="width: 45%" | Benefits
|-
! Physique
|
* +40 Stamina for each point invested.
* Helps to struggle faster out of binds.
* Decreases the cooldown of [[Taijutsu]] Techniques.
* Allows to learn certain [[Taijutsu]] Techniques ([[Hidden Lotus]], [[Primary Lotus]], [[Taijutsu Stance]], [[Gates Assault]]).
* Allows to open more  {{TitleLink | page = Transformations | name = Gates}}.
* Increases the damage of:
** Pure [[Doton]] Techniques.
** Tier 3 Swords.
** [[Taijutsu]] Techniques
|-
! Capacity
|
* +60 Chakra for each point invested.
* Allows you to learn more Elemental [[Ninjutsu]] Techniques.
* Increases the damage of [[Ninjutsu]] Techniques (including [[Elements]]).
|-
! Control
|
* +10 Stamina and +20 Chakra for each point invested.
* Allows to learn more [[Genjutsu]], [[Barriers]] and [[Fuuinjutsu]].
* Increases the speed of pulling Chakra from your Chakra Reservoir by holding Charge (default macro: Z).
* Decreases the cooldown of Techniques (0,25s per each point invested).
* Lowers the Chakra cost for techniques.
* Increases the damage of:
** [[Genjutsu]] Techniques.
** [[Medic]] and [[Musician]] Professions.
|-
|}
== Vitals ==
{| class="wikitable" style="width: 750px;"
|+
!style="width: 10%" | Stat
!style="width: 45%" | Description
|-
! Vitality
|
* This is your Character's health.
* Once it reaches 0, your Character will be knocked out.
* Damaged by Sharp and piercing attacks.
* Damage over time and internal attacks will also hit Vitality directly.
* Unless you're {{TitleLink | page = Basic | name = Suikuzan}} or {{TitleLink | page = Basic | name = Battle}}), you will have 1500 Vitality.
* This can't be increased in any way.
* When you're hit, red numbers over your character will indicate that your Vitality was injured.
|-
! Stamina
|
* This is your durability against more blunt attacks (such as [[Taijutsu]]).
* If your Calories are at 0, [[Taijutsu]] attacks will drain Stamina.
* It raises as your character gets older.
* When it is below 10%, your Character will no longer be able to run.
* Once it reaches 0%, all Stamina attacks will damage your Vitality directly instead.
* Blocking reduces that amount of Stamina damage you take.
|-
! Chakra
|
* This is your resource for using most Jutsu (as well as sustain some passive effects such as Doujutsu).
* Chakra raises automatically as you grow older.
* When you reach 0% Chakra and force yourself to use a Jutsu, you will drain your Stamina.
* Chakra can be regenerated by holding Charge (default key: Z), as long as you have Chakra Reservoir left.
|-
! Chakra Reservoir
|
* Those are your Chakra Reserves.
* Holding Charge (default key: Z) will allow you to tap into it and recharge your Chakra.
* Full Chakra Reservoir allows you to replenish your Chakra fully 3 times.
* You can only regenerate it by resting on beds.
|-
|}
== Others ==
{| class="wikitable" style="width: 750px;"
|+
!style="width: 10%" | Stat
!style="width: 45%" | Description
|-
! Death Count
|
* This shows how far away from death you are.
* It increases each time you get knocked out (some attacks or effects may also increase your Death Count).
* The higher it goes, the less willpower you have remaining to live and struggle up from death.
* At higher Death Count it is also harder to struggle up from binds.
* At higher rank, you will be unable to struggle up at higher Death Count.
|-
! Endurance
|
* Endurance is a hidden stat that determines your damage reduction against Stamina attacks.
* Usually Characters have 100 Endurance on birth (this can be raised, but only temporarily).
* Some {{TitleLink | page = Basic | name = Last Names}} can increase or lower your Endurance.
* The higher your Endurance, the less damage you will receive to your Stamina.
|-
|}
== Elemental Points ==
* New Characters start with 55 Elemental Points (with Rebirth it's 60 Points).
* Elemental Points are spent by learning new [[Elements]], [[Fusions]], Elemental Techniques or their passives.
* During your gameplay you can earn more Elemental Points by:
** Aging up.
** Getting higher [[Ranks]].
** Buying [[Elemental Point Scroll]].
** Exchanging Skill Points for them.
** Buying them from [[Shinobi Coins Salesman]].
* There's also a chance for them to be awarded to the player by:
** Killing [[Bosses]] NPCs.
** Fighting in Arena.
** Taking part in [[Events]].
** Beating [[Shinobi Tower]].
== Starting Techniques ==
Except for their Clan Techniques (if there are any), all Characters will start with:
{{:Clone Technique}}
{{:Transformation Technique}}
{{:Substitution Technique}}
{{:Clone Trick}}
{{:Body Flicker}}
{{:Shadow Flicker}}
{{:Choke}}
{{:Target}}

Latest revision as of 18:03, 14 August 2024

Character Info

  • There are 3 Main Stats: Physique, Capacity and Control.
  • Your Main Stats affect how much Stamina and Chakra you will gain on birth.
  • Main Stats can't be changed after creating your character (they can be temporarily boosted, but not permanently changed).
  • Boosts do not stack for the same stat (the highest boost available is applied).
  • You will always be born with 1500 Vitality (with the exception of two last names that lower it to 1200 - Suikuzan and Battle).
  • Without any additional boosts your character will have 3175 Stamina and 3500 Chakra.

Character Creation

  • Characters without Rebirth have 55 Stat Points to distribute them for their Main Stats.
  • Characters with Rebirth have 5 additional Stat Points to distribute (60 in total).
  • Some Last Names and Super Traits provide additional Main Stats.
  • Those are applied after the Character has been created.
  • You can have the minimum of 5 and the maximum of 40 in one Main Stat (some Super Traits allow to go up to 45 for one Stat - in this case you only need to input 35 for that Stat in the Character Creation screen).
  • You can't use a combination of Super Trait and Last Name benefits to increase your Main Stat over 45.
  • You can't use Last Name benefits to increase your Main Stat over 40, without a Super Traits.

Main Stats

Main Stat Benefits
Physique
Capacity
  • +60 Chakra for each point invested.
  • Allows you to learn more Elemental Ninjutsu Techniques.
  • Increases the damage of Ninjutsu Techniques (including Elements).
Control
  • +10 Stamina and +20 Chakra for each point invested.
  • Allows to learn more Genjutsu, Barriers and Fuuinjutsu.
  • Increases the speed of pulling Chakra from your Chakra Reservoir by holding Charge (default macro: Z).
  • Decreases the cooldown of Techniques (0,25s per each point invested).
  • Lowers the Chakra cost for techniques.
  • Increases the damage of:


Vitals

Stat Description
Vitality
  • This is your Character's health.
  • Once it reaches 0, your Character will be knocked out.
  • Damaged by Sharp and piercing attacks.
  • Damage over time and internal attacks will also hit Vitality directly.
  • Unless you're Suikuzan or Battle), you will have 1500 Vitality.
  • This can't be increased in any way.
  • When you're hit, red numbers over your character will indicate that your Vitality was injured.
Stamina
  • This is your durability against more blunt attacks (such as Taijutsu).
  • If your Calories are at 0, Taijutsu attacks will drain Stamina.
  • It raises as your character gets older.
  • When it is below 10%, your Character will no longer be able to run.
  • Once it reaches 0%, all Stamina attacks will damage your Vitality directly instead.
  • Blocking reduces that amount of Stamina damage you take.
Chakra
  • This is your resource for using most Jutsu (as well as sustain some passive effects such as Doujutsu).
  • Chakra raises automatically as you grow older.
  • When you reach 0% Chakra and force yourself to use a Jutsu, you will drain your Stamina.
  • Chakra can be regenerated by holding Charge (default key: Z), as long as you have Chakra Reservoir left.
Chakra Reservoir
  • Those are your Chakra Reserves.
  • Holding Charge (default key: Z) will allow you to tap into it and recharge your Chakra.
  • Full Chakra Reservoir allows you to replenish your Chakra fully 3 times.
  • You can only regenerate it by resting on beds.

Others

Stat Description
Death Count
  • This shows how far away from death you are.
  • It increases each time you get knocked out (some attacks or effects may also increase your Death Count).
  • The higher it goes, the less willpower you have remaining to live and struggle up from death.
  • At higher Death Count it is also harder to struggle up from binds.
  • At higher rank, you will be unable to struggle up at higher Death Count.
Endurance
  • Endurance is a hidden stat that determines your damage reduction against Stamina attacks.
  • Usually Characters have 100 Endurance on birth (this can be raised, but only temporarily).
  • Some Last Names can increase or lower your Endurance.
  • The higher your Endurance, the less damage you will receive to your Stamina.

Elemental Points

  • New Characters start with 55 Elemental Points (with Rebirth it's 60 Points).
  • Elemental Points are spent by learning new Elements, Fusions, Elemental Techniques or their passives.
  • During your gameplay you can earn more Elemental Points by:
  • There's also a chance for them to be awarded to the player by:

Starting Techniques

Except for their Clan Techniques (if there are any), all Characters will start with: