Events: Difference between revisions
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== Events information == | == Events information == | ||
* Events give 15 | * Events give 15 Shinobi Coins for participating and a bit extra for activity. | ||
* Events can end in a | * Events can end in a Draw and give winner rewards to both teams. | ||
* Events give 100 | * Events give 100 Ninja Cash if you tried to join and the event was canceled due to lack of contestants. | ||
* At the end of the Event, all participants are granted with Ryo and Ninja Cash (with winners getting more) and there's a rare chance to also receive Elemental Points, Starting Points and Legendary | * At the end of the Event, all participants are granted with Ryo and Ninja Cash (with winners getting more) and there's a rare chance to also receive Elemental Points, Starting Points and [[Legendary Items]]. | ||
* Events cooldown is 20 minutes, but this time can be reduced depending on how long the previous Event took (with the lowest cooldown being 5 minutes). | * Events cooldown is 20 minutes, but this time can be reduced depending on how long the previous Event took (with the lowest cooldown being 5 minutes). | ||
* Using Village Say in Events will function as a Team Chat. | * Using Village Say in Events will function as a Team Chat. | ||
* Some Events | * Some Events include a Respawn System: | ||
** Respawn System makes your character Respawn in your base after 30 seconds, with each DC you have gained extending that time by 5 seconds. | ** Respawn System makes your character Respawn in your base after 30 seconds, with each DC you have gained extending that time by 5 seconds. | ||
** Once you have gained more than 5 | ** Once you have gained more than 5 Death Count, it will be reset. | ||
** Respawn in events now only heals Chakra and Reservoir if both are empty or your | ** Respawn in events now only heals Chakra and Reservoir if both are empty or your Death Count was reset. | ||
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!style="text-align: center;" | Dodgeball | !style="text-align: center;" | Dodgeball | ||
| | | | ||
* Two Teams: Dodgers and Throwers. | |||
* At the beginning of the event a single Thrower is chosen. | |||
* When a Dodger is hit they become a Thrower. | |||
* Throwers get Ninja Cash rewards for hitting Dodgers. | |||
* When the last Dodger is left they win the event. | |||
|- | |- | ||
!style="text-align: center;" | Scroll Grab | !style="text-align: center;" | Scroll Grab | ||
| | | | ||
* Two teams: Red and Blue | |||
* Scrolls spawn randomly on the map. Walking over them will pick them up. | |||
* If a person is knocked out, they drop all the scrolls they are carrying. | |||
* The number above the participant is the amount of scrolls they are carrying. | |||
* The team holding the most scrolls when time is up wins the Event. | |||
* Respawn System included. | |||
|- | |- | ||
!style="text-align: center;" | Duo Showdown | !style="text-align: center;" | Duo Showdown | ||
| | | | ||
* Multiple teams of two. | |||
* Break boxes and pick up the scrolls inside to power up your character. | |||
* Scrolls give various power ups(Extra Vitality, Extra Stamina, and a Damage Boost). | |||
* You also gain scrolls from knocking out other players and picking up their scrolls. | |||
* You lose half of your gathered scrolls when you are knocked out. | |||
* Players get knocked out once before elimination but if your teammate is alive you can respawn after 30 seconds. | |||
* If both teammates are knocked out before the respawn timer is up, that team is eliminated. | |||
* Last Team standing wins. | |||
|- | |- | ||
!style="text-align: center;" | Solo Showdown | !style="text-align: center;" | Solo Showdown | ||
| | | | ||
* Free for all mode. | |||
* Break boxes and pick up the scrolls inside to power up your character. | |||
* Scrolls give various power ups(Extra Vitality, Extra Stamina, and a Damage Boost). | |||
* You also gain scrolls from knocking out other players and picking up their scrolls. | |||
* Players can get knocked out once, before being eliminated. | |||
* Last Player standing wins. | |||
|- | |- | ||
!style="text-align: center;" | Team Deathmatch | !style="text-align: center;" | Team Deathmatch | ||
| | | | ||
* Two teams: Red and Blue. | |||
* Each time a player from the opposing team is knocked out, your team will gain +1 point. | |||
* The team that gather 10 points first wins. | |||
* Respawn System included. | |||
|- | |- | ||
!style="text-align: center;" | Juggernaut | !style="text-align: center;" | Juggernaut | ||
| | | | ||
* Two teams: Juggernauts and Survivors. | |||
* At the beginning of the event random player are choosen as Juggernauts (the amount depends on the number of participants). | |||
* Juggernauts get 2-3x Vitality and Stamina. | |||
* The objective of the Juggernauts is to eliminate all Survivors and the objective of the Survivors is to eliminate all of the Juggernauts! | |||
|- | |- | ||
|} | |} |
Latest revision as of 10:40, 13 June 2024
Events information
- Events give 15 Shinobi Coins for participating and a bit extra for activity.
- Events can end in a Draw and give winner rewards to both teams.
- Events give 100 Ninja Cash if you tried to join and the event was canceled due to lack of contestants.
- At the end of the Event, all participants are granted with Ryo and Ninja Cash (with winners getting more) and there's a rare chance to also receive Elemental Points, Starting Points and Legendary Items.
- Events cooldown is 20 minutes, but this time can be reduced depending on how long the previous Event took (with the lowest cooldown being 5 minutes).
- Using Village Say in Events will function as a Team Chat.
- Some Events include a Respawn System:
- Respawn System makes your character Respawn in your base after 30 seconds, with each DC you have gained extending that time by 5 seconds.
- Once you have gained more than 5 Death Count, it will be reset.
- Respawn in events now only heals Chakra and Reservoir if both are empty or your Death Count was reset.
Event Types
Event | Description |
---|---|
Capture The Scroll |
|
Dodgeball |
|
Scroll Grab |
|
Duo Showdown |
|
Solo Showdown |
|
Team Deathmatch |
|
Juggernaut |
|