Yellow Flash: Difference between revisions
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| upkeep | | upkeep | ||
| description = An organization focused on high speed movement and teleportation. | | description = An organization focused on high speed movement and teleportation. | ||
| info = All members receive C-Speed upon joining the organization | | info = All members receive C-Speed upon joining the organization. | ||
}} | }} | ||
== Skills == | == Skills == | ||
{{:Yellow Flash: Marker}} | {{:Yellow Flash: Marker}} | ||
{{:Yellow Flash: Teleport 1}} | |||
{{:Yellow Flash: Teleport 2}} | |||
{{:Yellow Flash: Marker Send}} | |||
{{:Yellow Flash: Burst Speed}} | {{:Yellow Flash: Burst Speed}} | ||
{{:Yellow Flash: Kunai Throw}} | {{:Yellow Flash: Kunai Throw}} | ||
Latest revision as of 20:40, 11 January 2024
Summary
Upkeep | 90'000 ryo |
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Description | An organization focused on high speed movement and teleportation. |
Additional Info |
|
Skills
Yellow Flash: Marker | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
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Description | Places the mark, allowing you to teleport to it. |
Additional Info |
|
Cooldown | ? Seconds |
Yellow Flash: Teleport 1 | |
EXP | 0 EXP |
Requirements |
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How To Obtain |
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Description | Allows you to teleport to Mark 1. |
Additional Info |
|
Cooldown | ? Seconds |
Yellow Flash: Teleport 2 | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
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Description | Allows you to teleport to Mark 2. |
Additional Info |
|
Cooldown | ? Seconds |
Yellow Flash: Marker Send | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
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Description | Allows you to teleport someone else to one of the markers you have placed. |
Additional Info |
|
Cooldown | ? Seconds |
Yellow Flash: Burst Speed | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
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Description | Stops your flicker from deactivating after you teleport up to 3 times. |
Cooldown | ? Seconds |
Yellow Flash: Kunai Throw | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
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Description | Allows you to throw a kunai and if it hits someone they will have a unique marker placed upon them. |
Additional Info |
|
Cooldown | ? Seconds
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Scaling | static |
Damage |
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