Huntsman: Difference between revisions
Jump to navigation
Jump to search
(Created page with "== Summary == {{InsigniaSummary | header_color | content_color | name = Huntsman | file = HuntsmanSymbol.png | upkeep | description = Placeholder description. | info }}") |
No edit summary |
||
(2 intermediate revisions by one other user not shown) | |||
Line 6: | Line 6: | ||
| file = HuntsmanSymbol.png | | file = HuntsmanSymbol.png | ||
| upkeep | | upkeep | ||
| description = | | description = An organization designed to track and hunt down other players. | ||
| info | | info = Members can all take the same Bingo Book Hunt mission. | ||
* Can see footprints of everyone except their own members. | |||
* Footprints are visible on every floor except water and fade away after 10 seconds. | |||
}} | }} | ||
== Skills == | |||
{{:Huntsman: Barrier}} | |||
{{:Huntsman: Blood Tracking}} | |||
{{:Huntsman: Hunter's Instinct}} | |||
{{:Huntsman: Predatory Strike}} |
Latest revision as of 11:21, 12 January 2024
Summary
Skills
Huntsman: Barrier | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
|
Description | A barrier technique, which is very hard to break, allowing you to trap your opponent to prevent them escaping. |
Additional Info |
- You are the only one inside the barrier. (This will break down after a short amount of time). |
Cooldown | ? Seconds |
Huntsman: Blood Tracking | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
|
Description | Can track someone through on screen arrows after you examine blood on the floor. |
Additional Info |
|
Cooldown | ? Seconds |
Huntsman: Hunter's Instinct | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
|
Description | Allows you to see who is on an open world map and how far away they are. |
Additional Info |
|
Cooldown | ? Seconds |
Huntsman: Predatory Strike | |
EXP | 0 EXP |
Requirements |
|
How To Obtain |
|
Description | An offensive move that has different effects depending on when and where the enemy has been hit. |
Additional Info |
|
Cooldown | ? Seconds
|
Scaling | Static |
Damage |
|