Transformations: Difference between revisions

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* You can only learn one type of transformation per character.
* You can only learn one type of transformation per character.


== Curse Seals ==
== Elemental ==
* Elemental Transformations take 1 element slot and the transformation slot.
* For Pure elements transformations only take the transformation slot.
* Cooldown is 2 minutes and will automatically start when the user logs in, joins an event, and joins an arena.
* Duration is 2 minutes (+ 30 Seconds for pure elements).
* Reduces elemental cooldowns by 40% and reduces elemental chakra drain by 30%.
* Each Transformation gains a powerful ultimate jutsu and a variety of benefits to elemental jutsu.
 
{{:Katon Transformation}}
{{:Fuuton Transformation}}
{{:Raiton Transformation}}
{{:Doton Transformation}}
{{:Suiton Transformation}}
 
== Teachers ==
== Cursed Seals ==
* This is a forbidden jutsu passed down by the Otokage. It drains the user's willpower in exchange for enhancing their strength in a variety of ways. It is said to provide the user with powers comparable of a sage if mastered enough.
* This is a forbidden jutsu passed down by the Otokage. It drains the user's willpower in exchange for enhancing their strength in a variety of ways. It is said to provide the user with powers comparable of a sage if mastered enough.
* You are able to pick which Curse Seal type you receive (Air, Thunder, Water, Earth, Heaven)
* You are able to pick which Curse Seal type you receive (Air, Thunder, Water, Earth, Heaven), if you have Potential.
* If you don't have Potential, a random Curse Seal will be assigned to your Character.
* There's a random chance at birth for your character to possess Potential.
* Mastered at 30'000 Curse Seal Mastery
* Mastered at 30'000 Curse Seal Mastery


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== Teachers ==
== Teachers ==
{{:Kabuto}}
{{:Kabuto}}
[[File:OroCaveMap(placeholder).png|frame|none|Oro/ Kabuto Cave Map]]
[[File:OroCaveMap(placeholder).png|frame|none|Cave Map to Kabuto]]




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== Teachers ==
== Teachers ==
{{:Moira}}
{{:Moria}}
{{:Eldest Monkey: Sageion}}
{{:Eldest Monkey: Sageion}}
{{:Grandma Sage}}
{{:Grandma Sage}}
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== Gates ==
== Gates ==
* The eight gates are points in the chakra system that limit the flow of chakra through out the body in order to prevent weakening the body too quickly. By learning to open each gate, one's physical limits can transcend however at the expense of the user's body.
* The eight gates are points in the chakra system that limit the flow of chakra through out the body in order to prevent weakening the body too quickly. By learning to open each gate, one's physical limits can transcend however at the expense of the user's body.
* Gates do not have a time limit
* Gates have a time limit, depending on which gate you open.
* Harsher risks with each gate opened
* The higher gate opened, the longer the cooldown to use the transformation again.
* Can be learned by anyone
* Can be learned by anyone however there are physique requirements that increase per gate
{{:Initial Gate}}
{{:Initial Gate}}
{{:Heal Gate}}
{{:Heal Gate}}

Latest revision as of 21:52, 23 August 2024

Summary

  • Transformations are activated by holding X and continuously tapping Z until the meter is filled.
  • Sage Modes are Basic only.
  • Curse Seal is for Basic and Sound Village clans only.
  • Gates are for anybody.
  • You can only learn one type of transformation per character.

Elemental

  • Elemental Transformations take 1 element slot and the transformation slot.
  • For Pure elements transformations only take the transformation slot.
  • Cooldown is 2 minutes and will automatically start when the user logs in, joins an event, and joins an arena.
  • Duration is 2 minutes (+ 30 Seconds for pure elements).
  • Reduces elemental cooldowns by 40% and reduces elemental chakra drain by 30%.
  • Each Transformation gains a powerful ultimate jutsu and a variety of benefits to elemental jutsu.

Katon Transformation

Katon Passives

Fuuton Transformation

Fuuton Passives

Raiton Transformation

Raiton Passives

  • Divine Thunder Ring now creates lightning trails beneath the lightning tiles.
  • Raikiri and Chidori:
    • Allow normal usage of handseals while charged.
    • Drains half chakra to charge.
    • Drains less charge over time.
  • Raikiri Wolf now retargets and jumps again after a short delay if it misses.
  • Lightning Dragon Tornado:
    • Grows in size over time, finally becoming big enough to hit multiple tiles.
    • On collision, spreads electricity through nearby jutsus.
  • Lightning Current:
    • Increased duration.
    • The tiles move around randomly, but can't stack ontop of eachother.
    • Defensive Lightning Current has less self stun.
  • Lightning Bolt Fang:
    • Shoots a burst of 2 instead of a single shot.
    • If not using R mode, will shoot a + pattern first, then an x pattern.
  • Lightning Cutter has a massively reduced cooldown.
  • Electromagnetic Murder follows the cursor much faster.
  • Rotating Lightning has a longer duration.
  • Chidori Senbon shoots a few more senbons.

Doton Transformation

Doton Passives

  • Earth Dragon:
    • Can use F on the dragon to grab ahold of it and drag it along as you move.
    • Shoots more projectiles.
  • Earth and Stone Dragon now leaves a trail of swamp as it moves.
  • Giant Earth Dumpling:
    • Breaks guard on impact.
    • Explodes into shrapnel after impact.
  • Move Stopper:
    • Creates thicker walls than usual, preventing people from dashing through them.
    • Longer range.
  • Rising Earth Spikes:
    • After firing, branches out spikes towards nearby enemies from the endpoint.
    • Deals stamina damage as well.
  • Rising Earth Pillars now continuously moves pillars up and down, impaling people on top of them.
  • Planetary Orbital Jutsu:
    • Armor version no longer prevents the user from using other techniques.
    • Armor version no longer deletes the user's own jutsus.
    • Armor version lasts longer.
    • Projectile version is now mouse controlled.
    • Slight stat scaling added.
  • Earth Style: Rock Fist:
    • Deals more damage per punch.
    • Allows you to use handseals.
  • Aggravated Rock Jutsu duration is far longer.
  • Rock Collision Gathering deals damage when the rocks form around the victim, and over time as they are trapped.
  • Column Spikes:
    • Deals stamina damage as well.
    • Lands faster.
  • Antlion:
    • Deals damage to the enemy while stuck.
    • Lands faster.
  • Hiding Mole digs away extra dirt when going underground and when coming back up, leaving walls surrounding the entry and exit points.
  • Mud Overturn R version pushes the wall forward, dealing stamina damage as it pushes enemies.
  • Earth Barrier:
    • Activates instantly.
    • Pushes back and damages anyone within.
  • Earth Crush:
    • Target based activation.
    • Drains half chakra to charge the crushing.
  • Descending Stone Coffin:
    • Faster tick rate.
    • Static landing speed.
    • No handseals.
  • Techniques scale by physique instead of capacity if physique is higher.

Suiton Transformation

Suiton Passives

  • Grand Waterfall Jutsu bounces back off the terrain it collides with and moves the other way.
  • Water Prison:
    • Is now thrown like a projectile.
    • If the projectile lands, the user teleports to the victim and begins the attack.
    • Damage increased.
  • Water Dragon Jutsu:
    • If targeted, allows the user to jump inside the dragon head
    • The user will jump out of the dragon head after impact, landing right next to the target.
  • Bubble Beam:
    • Shoots in an X formation instead of a V.
    • The outward branches of the X spawn ahead of the user, allowing it to envelop enemies.
  • All Shark Jutsus bite on impact, dealing vitality damage.
  • Starch Syrup Sticky Mass shoots a triple shot.
  • Violent Water Wave destroys doton tiles on impact and continues moving
  • Wave Impact waves instantly form and move.
  • Suiton: Water Clone's explode into water on destruction, dealing stamina damage.
  • Water Wall creates more walls around the user.
  • Wet Terrain Manifestation lasts much longer.

Teachers

Cursed Seals

  • This is a forbidden jutsu passed down by the Otokage. It drains the user's willpower in exchange for enhancing their strength in a variety of ways. It is said to provide the user with powers comparable of a sage if mastered enough.
  • You are able to pick which Curse Seal type you receive (Air, Thunder, Water, Earth, Heaven), if you have Potential.
  • If you don't have Potential, a random Curse Seal will be assigned to your Character.
  • There's a random chance at birth for your character to possess Potential.
  • Mastered at 30'000 Curse Seal Mastery


Teachers

Cave Map to Kabuto


Sage Modes

  • Sage Mode is an empowered state that can be entered by blending natural energy with one's chakra, creating senjutsu chakra.
  • Sage Mode has a timer of 180 seconds (3 minutes).
  • Can only be learned by Basics


Teachers

Gates

  • The eight gates are points in the chakra system that limit the flow of chakra through out the body in order to prevent weakening the body too quickly. By learning to open each gate, one's physical limits can transcend however at the expense of the user's body.
  • Gates have a time limit, depending on which gate you open.
  • The higher gate opened, the longer the cooldown to use the transformation again.
  • Can be learned by anyone however there are physique requirements that increase per gate

Teachers