Traits: Difference between revisions
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== Primary Traits == | == Trait Info == | ||
* On every character you will receive a primary trait at age 13 and a secondary trait at age 17. | |||
* Primary traits cannot be swapped after you have received it. | |||
* Secondary traits can be swapped via the Secondary trait change scroll within the cash shop | |||
== Primary Trait == | |||
{| class="wikitable" style="width: 600px;" | |||
|- | |||
! Trait | |||
! Description | |||
|- | |||
! {{TitleLink | page = Traits | name = Genius}} | |||
| | |||
* Able to bypass Stat Requirements for learning techniques. | |||
* Able to overcap certain Elemental Passives by +1. | |||
* +5 SP and +8 EP as soon as you pick the Trait. | |||
* +2 SP every 5 years starting from Age 13. | |||
* Raises Clan passives slightly faster. | |||
* Jutsu are mastered faster. | |||
* Able to learn all 5 Elements and 1 Fusion. | |||
* Faster EXP Gain. | |||
* Faster Learning CD. | |||
|- | |||
! {{TitleLink | page = Traits | name = Hardworker}} | |||
| | |||
* +1000 Stamina and +1000 Chakra as soon as you pick the Trait. | |||
* 65-80+ Stamina every Year. | |||
* 65-90+ Chakra every Year. | |||
* Faster EXP Gain depending on Age. | |||
* Faster Learning CD. | |||
|+ | |||
! {{TitleLink | page = Traits | name = Tough}} | |||
| | |||
* 20% Damage Reduction. | |||
* Increases Health and Stamina regeneration values. | |||
** Affects Hyperactivity and Super Human Regeneration. | |||
* 50% chance for Stuns to not affect handseals. | |||
* 30% Lower Stamina Drains. | |||
* 20% Faster EXP Gain when learning Taijutsu. | |||
* +10% Learning CD for all Jutsu. | |||
|- | |||
! {{TitleLink | page = Traits | name = Speedy}} | |||
| | |||
* 40% Faster Handseals. | |||
* Single click Body Flicker. | |||
* Higher Combo Limit for ASD. | |||
* 10% Faster Cooldowns for techniques. | |||
|- | |||
! {{TitleLink | page = Traits | name = Powerful}} | |||
| | |||
* 20% Extra Damage for all Attacks. | |||
* 20% Stronger Heal. | |||
* Much Faster Charge Speed. | |||
* 15% Higher Chakra Drain. | |||
* 15% Higher Stamina Drain. | |||
* 60% Slower EXP Gain. | |||
|} | |||
== Secondary Trait == | |||
{| class="wikitable" style="width: 600px;" | |||
|- | |||
! Trait | |||
! Description | |||
|- | |||
! {{TitleLink | page = Traits | name = Adamant}} | |||
| | |||
* After waking up from a KO, you will have 130% Vitality and 130% Stamina instead of 100% for 20 seconds. | |||
** This disappears instantly if you start dealing damage through [[Ingest Blood]]. | |||
** [[Poisoning Rain]] removes that overcap. | |||
* Stuns wear off faster. | |||
* Gains extra Endurance while Blocking. | |||
* After waking up from a KO, you will automatically pull 50% of your maximum Chakra if there is enough Reservoir available. | |||
* When your Chakra Reservoir is empty you can create Chakra at the cost of your death count. This doesn't activate unless: | |||
** You had 0% Reservoir or less when you started pressing Z. | |||
** You held Z for at least 0.24 seconds. | |||
|- | |||
! {{TitleLink | page = Traits | name = HyperActivity}} | |||
| | |||
* While running you do not lose any speed in movement when turning. | |||
* Automatic Stamina Healing. | |||
* Song of Time wears off faster. | |||
* 20% Faster Cooldowns for techniques. | |||
|- | |||
! {{TitleLink | page = Traits | name = Pure Body}} | |||
| | |||
* Automatic Chakra Reservoir Healing depending on DC. | |||
* Chakra is automatically pulled from Reservoir if you have more than 50% Chakra currently. | |||
* Status Effects wear off x2 Faster. | |||
* +20 Death Age. | |||
|- | |||
! {{TitleLink | page = Traits | name = Sound Mind}} | |||
| | |||
* 40% Lower Chakra Drains | |||
* Can tap Z for Chakra instead of holding Z. | |||
* Handseals do not take longer while moving. | |||
* Is not slowed down at all while performing Handseals. | |||
* Takes 10% Lower Damage from Mental Attacks and Genjutsu. | |||
|- | |||
! {{TitleLink | page = Traits | name = Iron Will}} | |||
| | |||
* Can struggle faster (this includes Binds) until their DC is 7. | |||
* Wakes up x2 faster from unstruggled KOs. | |||
* Can keep movement speed until much higher DC. | |||
* 40% Less Likely to be Stunned. | |||
* 40% Less Likely to be Knocked Back. | |||
|} | |||
== Secondary | == Super Trait == | ||
* There is a low, random chance to receive a Super Trait after you Rebirth your Character. | |||
* You will be informed as soon as you Load your Character information, after Rebirthing (on the first screen you see), if you have gotten lucky and got one. | |||
* To rebirth you must either hit your death age or use the 'Rebirth Scroll' within the Cash Shop. | |||
* Super traits replace your secondary traits. | |||
* Super traits can be swapped to a normal secondary trait via the 'Secondary Trait Change' scroll within the Cash Shop. (This removes the super trait bonuses) | |||
{| class="wikitable" style="width: 600px;" | |||
|- | |||
! Trait | |||
! Description | |||
|- | |||
! [[File: SuperTaijutsu.png|frameless|link=]]<br>Super Taijutsu | |||
| | |||
* +10 Physique | |||
* Much higher Combo Limit for ASD | |||
* 10% Extra Taijutsu Damage for blockable Taijutsu techniques | |||
* 50% Extra Guard Damage with Taijutsu | |||
* 30% Lower Taijutsu Cooldowns | |||
* Able to dodge melee automatically with Reflex unless attacked by someone with Super Taijutsu | |||
|- | |||
! [[File: SuperNinjutsu.png|frameless|link=]]<br>Super Ninjutsu | |||
| | |||
* +10 Capacity | |||
* 25% Faster Handseals | |||
* 15% Faster Cooldowns for Elemental and Ninjutsu techniques | |||
* +1 Elemental Cap | |||
|- | |||
! [[File: SuperGenjutsu.png|frameless|link=]]<br>Super Genjutsu | |||
| | |||
* +10 Control | |||
* 25% Extra Damage for Genjutsu | |||
* 20% Faster Cooldowns for Genjutsu techniques | |||
* Genjutsu Cast Time can become lowered to 0.75s for Target and AoE Genjutsu | |||
* Target and AoE Genjutsu have a much wider range | |||
* Can Kai AoE Genjutsu even after the Genjutsu has been applied | |||
* Cannot have their Genjutsu reversed via Genjutsu Counter unless the person using it also has Super Genjutsu | |||
* Can always reverse Genjutsu via Genjutsu Counter without requiring Knowledge as long as the caster does not have Super Genjutsu | |||
|- | |||
! [[File: SuperHumanRegeneration.png|frameless|link=]]<br>Super Human Regeneration | |||
| style="vertical-align: middle;" | | |||
<br> | |||
* Automatic Health and Stamina Heal | |||
<br> | |||
|- | |||
! [[File: Prodigy.png|frameless|link=]]<br>Prodigy | |||
| style="vertical-align: middle;" | | |||
<br> | |||
* Keeps Pure Benefits for your first Element that you learn even if you learn extra Elements or a Fusion | |||
<br> | |||
|} | |||
== Tournament Trait == | |||
* Tournament Traits are Exclusive Traits, that were available as a participation reward for Tournaments hosted by the Owner. | |||
* They can't be received from Rebirthing. | |||
== Super | {| class="wikitable" style="width: 600px;" | ||
|- | |||
!style="width: 25%" | Trait | |||
! Description | |||
|- | |||
! [[File: SuperHuman.png|frameless|link=]]<br>Super Human | |||
| | |||
* +5 Physique | |||
* +5 Capacity | |||
* +5 Control | |||
* 5% Damage Buff | |||
* 5% Damage Reduction | |||
|- | |||
! [[File: SuperHumanChakra.png|frameless|link=]]<br>Super Human Chakra | |||
| | |||
* +20000 Chakra | |||
* Starting Chakra Gain rate with Charge (default macro: Z) is higher. | |||
|- | |||
! [[File: SuperHumanSpeed.png|frameless|link=]]<br>Super Human Speed | |||
| | |||
* 30% Cooldown Reduction. | |||
* Handseals longer than 1 second are reduced by 50%, otherwise they are reduced by 0.3 seconds. | |||
* A / S Delay (Left/Right Punch Delay) is ignored for your first use then you must have 2 more uses before it is ignored again. | |||
* [[Body Flicker]] and [[Shadow Flicker]] Delay is only applied every other use. | |||
* Faster Combo Limiter. | |||
* Auto Reflex Dodge. | |||
* C Speed. | |||
|- | |||
|} |
Latest revision as of 08:56, 18 July 2024
Trait Info
- On every character you will receive a primary trait at age 13 and a secondary trait at age 17.
- Primary traits cannot be swapped after you have received it.
- Secondary traits can be swapped via the Secondary trait change scroll within the cash shop
Primary Trait
Trait | Description |
---|---|
Genius |
|
Hardworker |
|
Tough |
|
Speedy |
|
Powerful |
|
Secondary Trait
Trait | Description |
---|---|
Adamant |
|
HyperActivity |
|
Pure Body |
|
Sound Mind |
|
Iron Will |
|
Super Trait
- There is a low, random chance to receive a Super Trait after you Rebirth your Character.
- You will be informed as soon as you Load your Character information, after Rebirthing (on the first screen you see), if you have gotten lucky and got one.
- To rebirth you must either hit your death age or use the 'Rebirth Scroll' within the Cash Shop.
- Super traits replace your secondary traits.
- Super traits can be swapped to a normal secondary trait via the 'Secondary Trait Change' scroll within the Cash Shop. (This removes the super trait bonuses)
Trait | Description |
---|---|
Super Taijutsu |
|
Super Ninjutsu |
|
Super Genjutsu |
|
Super Human Regeneration |
|
Prodigy |
|
Tournament Trait
- Tournament Traits are Exclusive Traits, that were available as a participation reward for Tournaments hosted by the Owner.
- They can't be received from Rebirthing.
Trait | Description |
---|---|
Super Human |
|
Super Human Chakra |
|
Super Human Speed |
|