Phase: Difference between revisions
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0 Activation Blindness | 0 Activation Blindness | ||
* 1.5 Blindness Per Tick | * 1.5 Blindness Per Tick | ||
| cooldown = | * Cannot rest or drag during use | ||
| cooldown = Equal to the time the technique was kept active | |||
| scaling | | scaling | ||
| damage | | damage | ||
| damage_cap | | damage_cap | ||
}} | }} | ||