Doton: Difference between revisions
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== Teachers == | == Teachers == | ||
{{:Jaeger}} | {{:Jaeger}} | ||
== Pure Benefit == | |||
* Doton ultimate lasts 30% longer. | |||
* [[Like A Stone]] is more effective. | |||
* [[Column Spikes]], [[Earth Flow River]], [[Swamp Brambles]] and [[Earth and Stone Dragon]] all scale with physique if the user has more physique than capacity. | |||
* [[Giant Earth Dumpling]] scales with capacity if the user has more capacity than physique. | |||
* [[Earth Dragon]] shoots small boulders instead of bullets is the user has more physique than capacity. | |||
* [[Giant Earth Dumpling]] travels faster and is thrown quicker. | |||
* [[Rising Earth Pillars]] has an extra layer of spikes. | |||
* [[Earth Crush]] can be used with target if an opponent is targeted. | |||
* [[Earth Style: Rock Fist]] does not stop handseals. | |||
* [[Rising Earth Control]] lasts longer. | |||
* [[Move Stopper]] has a longer range. | |||
* [[Rock Collision Gathering]] has a longer range. | |||
* [[Hiding Mole]] cooldown is 30% shorter and drains far less chakra. | |||
* Can use an R or Z variant of [[Earth Dragon]] that stays on the ground and shoots bullets or boulders continuously. | |||
* [[Mud Overturn]] now creates a barrier around the front and sides of the player. | |||
* Can use [[Earth Style: Rock Smash]] which automatically breaks the opponents rock armor unless they are pure Doton as well. | |||
* The user is frozen for less time after using [[Earth Dragon]] . | |||
* [[Rising Earth Pillars]] come out faster even while not on earth tiles. | |||
== Passives == | == Passives == | ||
Line 8: | Line 29: | ||
{{:Like A Mountain}} | {{:Like A Mountain}} | ||
{{:Dango Expert}} | {{:Dango Expert}} | ||
{{:}} | {{:Dango Master}} | ||
{{:}} | {{:Soft Earth}} | ||
{{:Doryuudan Master}} | |||
{{:Call of the Swamp}} | |||
{{:Rending Drill Fang}} | |||
== Jutsu == | == Jutsu == | ||
{{: | {{:Giant Earth Dumpling}} | ||
{{:}} | {{:Earth Style: Rock Armor}} | ||
{{:}} | {{:Earth Style: Hardening}} | ||
{{:}} | {{:Aggravated Rock Jutsu}} | ||
{{:}} | {{:Hiding Mole}} | ||
{{:}} | {{:Planetary Orbital Jutsu}} | ||
{{:Earth Style: Rock Fist}} | |||
{{:Earth Style: Rock Smash}} | |||
{{:Earth Spear}} | |||
{{:Mud Overturn}} | |||
{{:Earth Style Wall}} | |||
{{:Move Stopper}} | |||
{{:Rising Earth Control}} | |||
{{:Rising Earth Spikes}} | |||
{{:Rising Earth Pillars}} | |||
{{:Column Spikes}} | |||
{{:Earth Flow River}} | |||
{{:Swamp Brambles}} | |||
{{:Swamp of the Underworld}} | |||
{{:Antlion}} | |||
{{:Earth and Stone Dragon}} | |||
{{:Earth Dragon}} | |||
{{:Rock Collision Gathering}} | |||
{{:Earth Barrier}} | |||
{{:Descending Stone Coffin}} | |||
{{:Earth Crush}} |
Latest revision as of 17:44, 24 April 2024
Teachers
Jaeger | |
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Location |
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Additional Info |
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Teaches |
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Pure Benefit
- Doton ultimate lasts 30% longer.
- Like A Stone is more effective.
- Column Spikes, Earth Flow River, Swamp Brambles and Earth and Stone Dragon all scale with physique if the user has more physique than capacity.
- Giant Earth Dumpling scales with capacity if the user has more capacity than physique.
- Earth Dragon shoots small boulders instead of bullets is the user has more physique than capacity.
- Giant Earth Dumpling travels faster and is thrown quicker.
- Rising Earth Pillars has an extra layer of spikes.
- Earth Crush can be used with target if an opponent is targeted.
- Earth Style: Rock Fist does not stop handseals.
- Rising Earth Control lasts longer.
- Move Stopper has a longer range.
- Rock Collision Gathering has a longer range.
- Hiding Mole cooldown is 30% shorter and drains far less chakra.
- Can use an R or Z variant of Earth Dragon that stays on the ground and shoots bullets or boulders continuously.
- Mud Overturn now creates a barrier around the front and sides of the player.
- Can use Earth Style: Rock Smash which automatically breaks the opponents rock armor unless they are pure Doton as well.
- The user is frozen for less time after using Earth Dragon .
- Rising Earth Pillars come out faster even while not on earth tiles.
Passives
Doton Knowledge | |
Max | (0/1000) |
Description | Allows you to learn stronger earth based techniques. |
How To Train | Using earth based techniques. |
Earth Mastery | |
Max | (0/20) |
Description | Allows you to increase the damage of earth based techniques. |
How To Train | Using earth based techniques. |
Like A Stone | |
Max | (0/4) |
Description | Increases your resistance to unwanted movement from jutsus or other forms of attacks. |
How To Train | Raises with elemental points. |
Additional Info |
|
Like A Mountain | |
Max | (0/4) |
Description | Increases your resistance to being stunned or flinching from punches for each point. |
How To Train | Raises with elemental points. |
Additional Info |
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Dango Expert | |
Max | (0/1) |
Description | Increases the speed of your Giant Earth Dumpling, as well as the damage by 1.5x normal. |
How To Train | Raises with elemental points. |
Additional Info |
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Dango Master | |
Max | (0/1) |
Description | Upgrades the size of your Giant Earth Dumpling and damage multiples 1.75x normal. |
How To Train | Raises with elemental points. |
Additional Info |
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Soft Earth | |
Max | (0/4) |
Description | Raises the efficiency of your Earth Style jutsus when used on muddy turfs or other forms of soft earth. |
How To Train | Raises with elemental points. |
Additional Info |
|
Doryuudan Master | |
Max | (0/3) |
Description | Increases number of earth spikes shot out by 2 when using Earth Dragon Jutsu. |
How To Train | Using Earth Dragon. |
Call of the Swamp | |
Max | (0/4) |
Description | Increases the range of your Swamp of the Underworld by 2 tiles for each point. |
How To Train | Using Swamp of the Underworld. |
Additional Info |
|
Rending Drill Fang | |
Max | (0/1) |
Description | Allows you to attack nearby people as soon as you appear from underground with Hiding Mole. |
How To Train | Raises with elemental points. |
Additional Info |
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Jutsu
Giant Earth Dumpling | |
EXP | 25'000 EXP |
Requirements |
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How To Obtain |
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Description | The user uses their strength to pull a boulder from the ground and throw it with great force. |
Additional Info |
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Cooldown | 25 Seconds
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Scaling | Physique |
Damage |
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Earth Style: Rock Armor | |
EXP | 27'500 EXP |
Requirements |
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How To Obtain |
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Description | The user manipulates their chakra to form a Rock Hard armor ontop of their body, protecting them from damage. |
Additional Info |
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Cooldown | 120 Seconds |
Earth Style: Hardening | |
EXP | 40'000 EXP |
Requirements |
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How To Obtain |
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Description | A stronger and more advanced version of Earth Style: Rock Armor. |
Additional Info |
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Cooldown | 120 Seconds |
Aggravated Rock Jutsu | |
EXP | 25'000 EXP |
Requirements |
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How To Obtain |
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Description | The user alters the ground around an opponent, and the alteration of the ground around them is so strong, it alters the weight of the opponent, making them heavier and more resistant to movement and near impossible to push back by jutsu that push back. The user can also use this technique on themselves to resist unwanted movement. |
Additional Info |
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Cooldown | 30 Seconds |
Hiding Mole | |
EXP | 20'000 EXP |
Requirements |
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How To Obtain |
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Description | The user remains hidden deep underground which they can use to their advantage for a couple of other things they need. |
Additional Info |
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Cooldown | 45 Seconds
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Scaling | Physique |
Damage |
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Planetary Orbital Jutsu | |
EXP | 40'000 EXP |
Requirements |
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How To Obtain |
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Description | Conjure a swirling vortex of rock to shield yourself or project it forward. |
Additional Info |
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Cooldown | 50 Seconds
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Scaling | Capacity |
Damage |
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Earth Style: Rock Fist | |
EXP | 25'000 EXP |
Requirements |
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How To Obtain |
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Description | The user uses their strength to create a fist of pure Earth; truly damaging the opponent. |
Additional Info |
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Cooldown | 20 Seconds
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Scaling | Base Physique |
Damage |
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Earth Style: Rock Smash | |
EXP | 45'000 EXP |
Requirements |
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How To Obtain |
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Description | The user uses their rock fists to demolish an opponent, even breaking through their defences! |
Additional Info |
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Cooldown | 30 Seconds
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Scaling | Physique |
Damage |
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Earth Spear | |
EXP | 25'000 EXP |
Requirements |
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How To Obtain |
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Description | Forms rock around your entire arm with a sharp tip at the end. This technique allows you to use the spear as a weapon to slash and slice as if it were a sword. |
Additional Info |
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Cooldown | 120 Seconds
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Scaling | Static |
Damage |
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Mud Overturn | |
EXP | 10'000 EXP |
Requirements |
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How To Obtain |
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Description | Places an earth wall of defense in front of you to protect you. |
Additional Info |
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Cooldown | 15 Seconds |
Earth Style Wall | |
EXP | 20'000 EXP |
Requirements |
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How To Obtain |
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Description | Creates a strong wall of defense in front of you to block techniques. |
Additional Info |
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Cooldown | 55 Seconds |
Move Stopper | |
EXP | 20'000 EXP |
Requirements |
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How To Obtain |
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Description | Creates a barrier around the opponent trapping them from moving. A good catching technique. |
Additional Info |
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Cooldown | 72 Seconds |
Rising Earth Control | |
EXP | 20'000 EXP |
Requirements |
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How To Obtain |
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Description | Places an earth wall of defense in a path of your choosing by holding down Z and moving your mouse, allowing you to form walls of defense, or even walls to capture. |
Additional Info |
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Cooldown | 85 Seconds |
Rising Earth Spikes | |
EXP | 15'000 EXP |
Requirements |
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How To Obtain |
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Description | The user stomps the ground creating a series of spikes leading in a straight line. |
Additional Info |
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Cooldown | 35 Seconds
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Scaling | Capacity |
Damage |
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Rising Earth Pillars | |
EXP | 30'000 EXP |
Requirements |
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How To Obtain |
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Description | Slowly creates a mass amount of pillars around the user that will easily penetrate enemies around them if caught. |
Additional Info |
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Cooldown | 45 Seconds
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Scaling | Capacity |
Damage |
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Column Spikes | |
EXP | 30'000 EXP |
Requirements |
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How To Obtain |
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Description | Creates four medium sized pillars which surround the target and impale him/her repetitively. |
Additional Info |
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Cooldown | 60 Seconds
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Scaling | Capacity |
Damage |
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Earth Flow River | |
EXP | 30'000 EXP |
Requirements |
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How To Obtain |
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Description | Creates a flow of river made out of mud, pushing the target away |
Additional Info |
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Cooldown | 40 Seconds
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Scaling | Capacity |
Damage |
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Swamp Brambles | |
EXP | 35'000 EXP |
Requirements |
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How To Obtain |
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Description | Capable of capturing anyone who steps foot in it and slowing them down while dealing damage. |
Additional Info |
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Cooldown | 40 Seconds
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Scaling | Capacity |
Damage |
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Swamp of the Underworld | |
EXP | 50'000 EXP |
Requirements |
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How To Obtain |
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Description | Produces a strong swamp that captures all who are within it. |
Additional Info |
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Cooldown | 100 Seconds
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Scaling | Capacity |
Damage |
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Antlion | |
EXP | 35'000 EXP |
Requirements |
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How To Obtain |
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Description | Changes the properties of the earth to spiral inwards on a central point, forcing the opponent to struggle out, or face severe damage. |
Additional Info |
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Cooldown | 45 Seconds |
Earth and Stone Dragon | |
EXP | 25'000 EXP |
Requirements |
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How To Obtain |
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Description | Summons a dragon that will demolish the opponent by pushing and stunning them. |
Additional Info |
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Cooldown | 45 Seconds
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Scaling | Capacity |
Damage |
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Earth Dragon | |
EXP | 35'000 EXP |
Requirements |
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How To Obtain |
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Description | Summons a dragon that shoots spikes from its mouth. |
Additional Info |
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Cooldown | 45 Seconds
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Scaling | Capacity |
Damage |
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Rock Collision Gathering | |
EXP | 25'000 EXP |
Requirements |
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How To Obtain |
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Description | Creates a field of rocks around the target, binding them. |
Additional Info |
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Cooldown | 45 Seconds |
Earth Barrier | |
EXP | 30'000 EXP |
Requirements |
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How To Obtain |
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Description | A defensive earth sphere. It surrounds you and prevents almost any attack from penetrating. Unfortunately it is difficult to master and while in use you are unable to see outside. |
Additional Info |
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Cooldown | 65 Seconds |
Descending Stone Coffin | |
EXP | 40'000 EXP |
Requirements |
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How To Obtain |
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Description | An upgraded version of Rock Collision Gathering. It surrounds the opponent and blocks any light penetrating through, leaving the enemy blind while they are encased. |
Additional Info |
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Cooldown | 75 Seconds |
Earth Crush | |
EXP | 50'000 EXP |
Requirements |
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How To Obtain |
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Description | Covers the enemy with a barrier of Earth that can crush over them for a killing blow. |
Additional Info |
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Cooldown | 120 Seconds
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Scaling | Static |
Damage |
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