Electromagnetivity: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
| file = Electromagnetivity_Passive.png | | file = Electromagnetivity_Passive.png | ||
| max = 3 | | max = 3 | ||
| description = | | description = Increases the chance you will temporarily screw up an opponent's nervous system upon being struck with Lightning Style jutsu. | ||
| train = By raising it with leftover Elemental Points | | train = By raising it with leftover Elemental Points. | ||
| info = Costs 2 EP per point | | info = Costs 2 EP per point. | ||
* You cannot have this if you already have Static raised | * You cannot have this if you already have [[Static]] raised unless you have [[Black Lightning]]. | ||
}} | }}<!-- | ||
--><noinclude><!-- | |||
-->{{ParentLink | |||
| {{Symbol | name = Raiton}} | |||
}}<!-- | |||
--></noinclude> |
Latest revision as of 16:57, 15 September 2023
Electromagnetivity | |
Max | (0/3) |
Description | Increases the chance you will temporarily screw up an opponent's nervous system upon being struck with Lightning Style jutsu. |
How To Train | By raising it with leftover Elemental Points. |
Additional Info |
|
To learn more about related information, visit:
Raiton |
---|