Electromagnetivity: Difference between revisions

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(Created page with "{{Passive | header_color | content_color | name = Electromagnetivity | file = Electromagnetivity.png | max = 3 | description = Electromagnetivity is a passive that increases the chance you will temporarily screw up an opponent's nervous system upon being struck with Lightning Style jutsu. | info = Costs 2 EP per point * You cannot have this if you already have Static raised }}")
 
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| content_color
| content_color
| name = Electromagnetivity
| name = Electromagnetivity
| file = Electromagnetivity.png
| file = Electromagnetivity_Passive.png
| max = 3
| max = 3
| description = Electromagnetivity is a passive that increases the chance you will temporarily screw up an opponent's nervous system upon being struck with Lightning Style jutsu.
| description = Increases the chance you will temporarily screw up an opponent's nervous system upon being struck with Lightning Style jutsu.
| info = Costs 2 EP per point
| train = By raising it with leftover Elemental Points.
* You cannot have this if you already have Static raised
| info = Costs 2 EP per point.
}}
* You cannot have this if you already have [[Static]] raised unless you have [[Black Lightning]].
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Latest revision as of 16:57, 15 September 2023

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