Electromagnetivity: Difference between revisions
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(Created page with "{{Passive | header_color | content_color | name = Electromagnetivity | file = Electromagnetivity.png | max = 3 | description = Electromagnetivity is a passive that increases the chance you will temporarily screw up an opponent's nervous system upon being struck with Lightning Style jutsu. | info = Costs 2 EP per point * You cannot have this if you already have Static raised }}") |
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| name = Electromagnetivity | | name = Electromagnetivity | ||
| file = | | file = Electromagnetivity_Passive.png | ||
| max = 3 | | max = 3 | ||
| description = | | description = Increases the chance you will temporarily screw up an opponent's nervous system upon being struck with Lightning Style jutsu. | ||
| info = Costs 2 EP per point | | train = By raising it with leftover Elemental Points. | ||
* You cannot have this if you already have Static raised | | info = Costs 2 EP per point. | ||
}} | * You cannot have this if you already have [[Static]] raised unless you have [[Black Lightning]]. | ||
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| {{Symbol | name = Raiton}} | |||
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Latest revision as of 16:57, 15 September 2023
Electromagnetivity | |
Max | (0/3) |
Description | Increases the chance you will temporarily screw up an opponent's nervous system upon being struck with Lightning Style jutsu. |
How To Train | By raising it with leftover Elemental Points. |
Additional Info |
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To learn more about related information, visit:
Raiton |
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