Electromagnetivity: Difference between revisions

From NFF
Jump to navigation Jump to search
(Created page with "{{Passive | header_color | content_color | name = Electromagnetivity | file = Electromagnetivity.png | max = 3 | description = Electromagnetivity is a passive that increases the chance you will temporarily screw up an opponent's nervous system upon being struck with Lightning Style jutsu. | info = Costs 2 EP per point * You cannot have this if you already have Static raised }}")
 
No edit summary
 
(5 intermediate revisions by 3 users not shown)
Line 3: Line 3:
| content_color
| content_color
| name = Electromagnetivity
| name = Electromagnetivity
| file = Electromagnetivity.png
| file = Electromagnetivity_Passive.png
| max = 3
| max = 3
| description = Electromagnetivity is a passive that increases the chance you will temporarily screw up an opponent's nervous system upon being struck with Lightning Style jutsu.
| description = Increases the chance you will temporarily screw up an opponent's nervous system upon being struck with Lightning Style jutsu.
| info = Costs 2 EP per point
| train = By raising it with leftover Elemental Points.
* You cannot have this if you already have Static raised
| info = Costs 2 EP per point.
}}
* You cannot have this if you already have [[Static]] raised unless you have [[Black Lightning]].
}}<!--
 
--><noinclude><!--
-->{{ParentLink
| {{Symbol | name = Raiton}}
}}<!--
--></noinclude>

Latest revision as of 17:57, 15 September 2023

To learn more about related information, visit: