Sand Clone Jutsu: Difference between revisions
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(Created page with "{{Jutsu | header_color | content_color | name = Sand Clone | file = SandClone.png | exp = 30'000 | requirements = 15 Sand Mastery | obtain = Talk to Sabaku, Rune | description = Allows the user to turn an active Shield Of Sand into a controllable clone. | info = User is able to recall their sand clone by tapping X. * Holding R with Desert Coffin will cause an active sand clone to use it instead of the user. * Holding R with Sand Shuriken will cause an act...") |
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| header_color | | header_color | ||
| content_color | | content_color | ||
| name = Sand Clone | | name = Sand Clone Jutsu | ||
| file = | | file = SandCloneJutsu.png | ||
| exp = 30'000 | | exp = 30'000 | ||
| requirements = 15 Sand Mastery | | requirements = 15 Sand Mastery | ||
Line 9: | Line 9: | ||
| description = Allows the user to turn an active [[Shield Of Sand]] into a controllable clone. | | description = Allows the user to turn an active [[Shield Of Sand]] into a controllable clone. | ||
| info = User is able to recall their sand clone by tapping X. | | info = User is able to recall their sand clone by tapping X. | ||
* Deals more melee damage than [[Shield Of Sand]]. | |||
* Holding R with [[Desert Coffin]] will cause an active sand clone to use it instead of the user. | * Holding R with [[Desert Coffin]] will cause an active sand clone to use it instead of the user. | ||
* Holding R with [[Sand Shuriken]] will cause an active sand clone to use it instead of the user. | * Holding R with [[Sand Shuriken]] will cause an active sand clone to use it instead of the user. | ||
| cooldown = | | cooldown = 17 | ||
| scaling = Static | | scaling = Static | ||
| damage = Stamina | | damage = Stamina | ||
| damage_cap | | damage_cap | ||
}} | }} |
Latest revision as of 12:41, 6 October 2022
Sand Clone Jutsu | |
EXP | 30'000 EXP |
Requirements |
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How To Obtain |
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Description | Allows the user to turn an active Shield Of Sand into a controllable clone. |
Additional Info |
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Cooldown | 17 Seconds
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Scaling | Static |
Damage |
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