Exploding Human Marking: Difference between revisions

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(Created page with "{{Jutsu | header_color | content_color | name = Exploding Human Marking | file = ExplodingHumanMarking.png | exp = 35'000 | requirements = 25 Ketsuryugan Mastery | obtain = Talk to Chinoike, Oyashiro | description = Allows the user to infect a person's bloodstream with their chakra causing them constant damage. | info = The marker will automatically explode when enough time has passed resulting in large damage. * The strength of this jutsu will scale based on ho...")
 
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25 Ketsuryugan Mastery
25 Ketsuryugan Mastery
| obtain = Talk to [[Chinoike, Oyashiro]]
| obtain = Talk to [[Chinoike, Oyashiro]]
| description =  Allows the user to infect a person's bloodstream with their chakra causing them constant damage.   
| description =  Allows the user to infect a target's bloodstream with their chakra causing them constant damage.   
| info = The marker will automatically explode when enough time has passed resulting in large damage.
| info = The marker will automatically explode when enough time has passed resulting in massive damage.
* The strength of this jutsu will scale based on how many markers have been applied on someone.
* The strength of this jutsu will scale based on how many markers have been applied to the target.
* Maximum of 5 markers on a single target.
* Maximum of 5 markers on a single target.
* Each additional application will extend the duration of the marker.
* Each additional application will extend the duration of the marker.
* Red Chakra Aura is given to those marked.
* A '''Red Chakra Aura''' is given to those marked.
* The Red Chakra Aura cannot be removed with [[Chakra Hide]]
* The '''Red Chakra Aura''' cannot be removed with [[Chakra Hide]]
* The shade of the Red Chakra Aura will reflect how many markers have been applied.
* The shade of the '''Red Chakra Aura''' will reflect how many markers have been applied.
| cooldown = ?
* Mark only disappears after it explodes so it cannot be removed by killing the user.
| cooldown = 15
| scaling = Static  
| scaling = Static  
| damage = Vitality
| damage = Vitality
| damage_cap  
| damage_cap  
}}
}}

Latest revision as of 22:59, 1 October 2022