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	<id>https://final-fight.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NFFBot</id>
	<title>NFF - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://final-fight.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NFFBot"/>
	<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/Special:Contributions/NFFBot"/>
	<updated>2026-09-11T01:23:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Double_Ambush&amp;diff=9162</id>
		<title>Double Ambush</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Double_Ambush&amp;diff=9162"/>
		<updated>2026-09-05T21:49:37Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Fix damage type: Dualist techniques deal Vitality / Stamina, not just Stamina&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Double Ambush&lt;br /&gt;
| file = DoubleAmbush.png&lt;br /&gt;
| exp = 40&#039;000&lt;br /&gt;
| requirements = [[Closing Pursuit]]&lt;br /&gt;
| obtain = Talk to [[Nito, Ryoho]]&lt;br /&gt;
| description = A technique that tags an enemy with a melee strike. After a short delay, if you remain close enough, you teleport to them and deal a burst of damage. Staying closer during the delay deals more damage.&lt;br /&gt;
| info = Can be triggered early if the tagged target is a valid zone target and you use [[Closing Pursuit]].&lt;br /&gt;
| cooldown = 9&lt;br /&gt;
| scaling = None&lt;br /&gt;
| damage = Vitality / Stamina&lt;br /&gt;
| damage_cap&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Closing_Pursuit&amp;diff=9161</id>
		<title>Closing Pursuit</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Closing_Pursuit&amp;diff=9161"/>
		<updated>2026-09-05T21:49:37Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Fix damage type: Dualist techniques deal Vitality / Stamina, not just Stamina&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Closing Pursuit&lt;br /&gt;
| file = ClosingPursuit.png&lt;br /&gt;
| exp = 20&#039;000&lt;br /&gt;
| requirements = [[Dual Hit]]&lt;br /&gt;
| obtain = Talk to [[Nito, Ryoho]]&lt;br /&gt;
| description = A technique that activates your targeting zones to locate and teleport to marked enemies within your zone range, striking them on arrival. Can also trigger a Double Ambush early if the tagged target is in a zone. Hold to adjust zone settings.&lt;br /&gt;
| info = Cannot attack instantly after performing. &lt;br /&gt;
* Cannot use while walking or while in a genjutsu (Remote Genjutsu does not count).&lt;br /&gt;
| cooldown = 4&lt;br /&gt;
| scaling = None&lt;br /&gt;
| damage = Vitality / Stamina&lt;br /&gt;
| damage_cap&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Tempo_Strike&amp;diff=9160</id>
		<title>Tempo Strike</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Tempo_Strike&amp;diff=9160"/>
		<updated>2026-09-05T21:49:36Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Fix damage type: Dualist techniques deal Vitality / Stamina, not just Stamina&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Tempo Strike&lt;br /&gt;
| file = TempoStrike.png&lt;br /&gt;
| exp = 30&#039;000&lt;br /&gt;
| requirements = [[Paired Frenzy]]&lt;br /&gt;
| obtain = Talk to [[Nito, Ryoho]]&lt;br /&gt;
| description = A precise melee strike that deals bonus limb damage and refreshes some of your combo limit on a successful hit.&lt;br /&gt;
| info&lt;br /&gt;
| cooldown = 5&lt;br /&gt;
| scaling = None&lt;br /&gt;
| damage = Vitality / Stamina&lt;br /&gt;
| damage_cap&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Cross_Advance&amp;diff=9159</id>
		<title>Cross Advance</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Cross_Advance&amp;diff=9159"/>
		<updated>2026-09-05T21:49:36Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Fix damage type: Dualist techniques deal Vitality / Stamina, not just Stamina&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Cross Advance&lt;br /&gt;
| file = CrossAdvance.png&lt;br /&gt;
| exp = 30&#039;000&lt;br /&gt;
| requirements = [[Paired Frenzy]]&lt;br /&gt;
| obtain = Talk to [[Nito, Ryoho]]&lt;br /&gt;
| description = A technique that allows you to dash forward several tiles in the direction you are facing, attacking anyone adjacent to you at each step. Hitting someone multiple times along the way grants a bonus strike.&lt;br /&gt;
| info&lt;br /&gt;
| cooldown = 7&lt;br /&gt;
| scaling = None&lt;br /&gt;
| damage = Vitality / Stamina&lt;br /&gt;
| damage_cap&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Paired_Frenzy&amp;diff=9158</id>
		<title>Paired Frenzy</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Paired_Frenzy&amp;diff=9158"/>
		<updated>2026-09-05T21:49:36Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Fix damage type: Dualist techniques deal Vitality / Stamina, not just Stamina&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Paired Frenzy&lt;br /&gt;
| file = PairedFrenzy.png&lt;br /&gt;
| exp = 20&#039;000&lt;br /&gt;
| requirements = [[Dual Hit]]&lt;br /&gt;
| obtain = Talk to [[Nito, Ryoho]]&lt;br /&gt;
| description = A technique that allows you to rapidly strike with both hands in a quick sequence of five hits aimed at the target in front of you.&lt;br /&gt;
| info&lt;br /&gt;
| cooldown = 5&lt;br /&gt;
| scaling = None&lt;br /&gt;
| damage = Vitality / Stamina&lt;br /&gt;
| damage_cap&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Dual_Hit&amp;diff=9157</id>
		<title>Dual Hit</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Dual_Hit&amp;diff=9157"/>
		<updated>2026-09-05T21:49:36Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Fix damage type: Dualist techniques deal Vitality / Stamina, not just Stamina&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Dual Hit&lt;br /&gt;
| file = DualHit.png&lt;br /&gt;
| exp = 15&#039;000&lt;br /&gt;
| requirements&lt;br /&gt;
| obtain = Talk to [[Nito, Ryoho]]&lt;br /&gt;
| description = A technique that allows you to strike with both hands simultaneously without needing to charge your attacks.&lt;br /&gt;
| info&lt;br /&gt;
| cooldown = 0&lt;br /&gt;
| scaling = None&lt;br /&gt;
| damage = Vitality / Stamina&lt;br /&gt;
| damage_cap&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Weapon_Mastery&amp;diff=9156</id>
		<title>Weapon Mastery</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Weapon_Mastery&amp;diff=9156"/>
		<updated>2026-09-03T19:22:40Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Fix description: Weapon Master applies to all weapons, not just throwing weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Passive&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Weapon Mastery&lt;br /&gt;
| file = WeaponMastery.png&lt;br /&gt;
| max = 5&lt;br /&gt;
| description = Increases damage dealt with all weapons.&lt;br /&gt;
| train = Using throwable weapons.&lt;br /&gt;
| info = 1% bonus damage for each point.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Basic&amp;diff=9155</id>
		<title>Basic</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Basic&amp;diff=9155"/>
		<updated>2026-09-03T19:10:48Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Fix Uzumaki death age (120-145 not 125-145), Yuki profession (Handseal Expert not Prime), add missing Terumi Acid Bullet + Acid creation, fix typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{ClanSummary&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Basic&lt;br /&gt;
| file = BasicSymbol.png&lt;br /&gt;
| village = All&lt;br /&gt;
| description = Basics are classed as non-clan ninja, they are not affiliated or part of any bloodline and because of that they do not have any clan based techniques or perks. However they have a range of other benefits that make them deadly in their own right.&lt;br /&gt;
| advantages = &lt;br /&gt;
Can buy Range Extender&lt;br /&gt;
* Higher Weight Capacity&lt;br /&gt;
* Unique benefits from Last Name&lt;br /&gt;
| disadvantages = &lt;br /&gt;
No Clan Jutsu&lt;br /&gt;
| specials = &lt;br /&gt;
Sage Mode&lt;br /&gt;
* Curse Seal&lt;br /&gt;
* Star Chakra&lt;br /&gt;
* Golden Eyes / Majestic Eyes&lt;br /&gt;
* Dragon Eyes / Conversusin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Timeline Descendant ==&lt;br /&gt;
When you choose to become a Basic in the character creation screen you will also be greeted with the opportunity to become a Timeline Descendant. These are names based on famous ninja and grant you unique benefits if you pick one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE NOTE:&#039;&#039;&#039; &#039;&#039;Last name benefits are only available to [[Basic]] aka non-clan members (ex., an Uchiha with &amp;quot;Uzumaki&amp;quot; last name would not receive the last name bonuses)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== List of Names ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Last Name&lt;br /&gt;
!Benefits&lt;br /&gt;
|-&lt;br /&gt;
!Uzumaki&lt;br /&gt;
|&lt;br /&gt;
* +2500 &#039;&#039;&#039;Chakra&#039;&#039;&#039;&lt;br /&gt;
* 120-145 Death Age&lt;br /&gt;
* Prepares &#039;&#039;&#039;Fuuinjutsu&#039;&#039;&#039; up to 2 seconds faster (there is still a minimum time which varies between the jutsu)&lt;br /&gt;
* 20 seconds longer &#039;&#039;&#039;Fuuinjutsu&#039;&#039;&#039; duration (for [[Control Seal]], [[Hellsent Seal]] and [[Five Elemental Seal]]).&lt;br /&gt;
|-&lt;br /&gt;
!Hatake&lt;br /&gt;
|&lt;br /&gt;
* +750 &#039;&#039;&#039;Chakra&#039;&#039;&#039;&lt;br /&gt;
* +750 &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
* White Chakra Aura&lt;br /&gt;
* +2 &#039;&#039;&#039;Starting Points&#039;&#039;&#039;&lt;br /&gt;
* 40% Lower Chidori, Raikiri and Raikiri Wolf &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
* 20% Faster Chidori and Raikiri &#039;&#039;&#039;Charge Speed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Sarutobi&lt;br /&gt;
|&lt;br /&gt;
* +2500 &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
* 110 &#039;&#039;&#039;Endurance&#039;&#039;&#039;&lt;br /&gt;
* 10% &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039; for Taijutsu Techniques.&lt;br /&gt;
|-&lt;br /&gt;
!Haruno&lt;br /&gt;
|&lt;br /&gt;
* +5 &#039;&#039;&#039;Control&#039;&#039;&#039;&lt;br /&gt;
* 110% &#039;&#039;&#039;Chakra Control&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Enton&lt;br /&gt;
|&lt;br /&gt;
* +5 &#039;&#039;&#039;Capacity&#039;&#039;&#039;&lt;br /&gt;
* 5% Elemental Jutsu &#039;&#039;&#039;CD Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Momochi&lt;br /&gt;
|&lt;br /&gt;
* +5 &#039;&#039;&#039;Physique&#039;&#039;&#039;&lt;br /&gt;
* 5% &#039;&#039;&#039;Damage Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Namikaze&lt;br /&gt;
|&lt;br /&gt;
* +2 &#039;&#039;&#039;Capacity&#039;&#039;&#039;&lt;br /&gt;
* +2 &#039;&#039;&#039;Control&#039;&#039;&#039;&lt;br /&gt;
* Yellow Chakra Aura&lt;br /&gt;
* Very Low &#039;&#039;&#039;Shadow Flicker&#039;&#039;&#039; CD&lt;br /&gt;
* Can &#039;&#039;&#039;Move&#039;&#039;&#039; While Charging &#039;&#039;&#039;Rasengan&#039;&#039;&#039;&lt;br /&gt;
* 30% Lower Rasengan &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
* 30% Faster Rasengan &#039;&#039;&#039;Charge Speed&#039;&#039;&#039;&lt;br /&gt;
* Can learn &#039;&#039;&#039;Rasengan&#039;&#039;&#039; without being in Leaf Village.&lt;br /&gt;
|-&lt;br /&gt;
!Crimson&lt;br /&gt;
|&lt;br /&gt;
* 25/20 &#039;&#039;&#039;Fire Mastery&#039;&#039;&#039;&lt;br /&gt;
* 10% Handseal Reduction for &#039;&#039;&#039;Katon&#039;&#039;&#039;&lt;br /&gt;
* 10% Cooldown Reduction for &#039;&#039;&#039;Katon&#039;&#039;&#039;&lt;br /&gt;
* 10% Chakra Drain Reduction for &#039;&#039;&#039;Katon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Bayamo&lt;br /&gt;
|&lt;br /&gt;
* 25/20 &#039;&#039;&#039;Wind Mastery&#039;&#039;&#039;&lt;br /&gt;
* 10% Handseal Reduction for &#039;&#039;&#039;Fuuton&#039;&#039;&#039;&lt;br /&gt;
* 10% Cooldown Reduction for &#039;&#039;&#039;Fuuton&#039;&#039;&#039;&lt;br /&gt;
* 10% Chakra Drain Reduction for &#039;&#039;&#039;Fuuton&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Ryouken&lt;br /&gt;
|&lt;br /&gt;
* 25/20 &#039;&#039;&#039;Lightning Mastery&#039;&#039;&#039;&lt;br /&gt;
* 10% Handseal Reduction for &#039;&#039;&#039;Raiton&#039;&#039;&#039;&lt;br /&gt;
* 10% Cooldown Reduction for &#039;&#039;&#039;Raiton&#039;&#039;&#039;&lt;br /&gt;
* 10% Chakra Drain Reduction for &#039;&#039;&#039;Raiton&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Bachi&lt;br /&gt;
|&lt;br /&gt;
* 25/20 &#039;&#039;&#039;Earth Mastery&#039;&#039;&#039;&lt;br /&gt;
* 10% Handseal Reduction for &#039;&#039;&#039;Doton&#039;&#039;&#039;&lt;br /&gt;
* 10% Cooldown Reduction for &#039;&#039;&#039;Doton&#039;&#039;&#039;&lt;br /&gt;
* 10% Chakra Drain Reduction for &#039;&#039;&#039;Doton&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Hozuki&lt;br /&gt;
|&lt;br /&gt;
* 25/20 &#039;&#039;&#039;Water Mastery&#039;&#039;&#039;&lt;br /&gt;
* 10% Handseal Reduction for &#039;&#039;&#039;Suiton&#039;&#039;&#039;&lt;br /&gt;
* 10% Cooldown Reduction for &#039;&#039;&#039;Suiton&#039;&#039;&#039;&lt;br /&gt;
* 10% Chakra Drain Reduction for &#039;&#039;&#039;Suiton&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Naiobatsu&lt;br /&gt;
|&lt;br /&gt;
* 170-200 &#039;&#039;&#039;Death Age&#039;&#039;&#039;&lt;br /&gt;
* Automatic &#039;&#039;&#039;Vitality Regeneration&#039;&#039;&#039;.&lt;br /&gt;
* 2500 Less &#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Shiranui&lt;br /&gt;
|&lt;br /&gt;
* 10/10 &#039;&#039;&#039;Genjutsu Sight&#039;&#039;&#039;&lt;br /&gt;
* Takes longer to be affected by &#039;&#039;&#039;Genjutsu&#039;&#039;&#039; techniques&lt;br /&gt;
* Your &#039;&#039;&#039;Genjutsu&#039;&#039;&#039; have a &#039;&#039;&#039;40%&#039;&#039;&#039; chance of releasing instead of &#039;&#039;&#039;100%&#039;&#039;&#039; when you or your target take damage&lt;br /&gt;
* Invisible AoE and Illusionary &#039;&#039;&#039;Genjutsu&#039;&#039;&#039; even to Doujutsu&lt;br /&gt;
|-&lt;br /&gt;
!Satake&lt;br /&gt;
|&lt;br /&gt;
* Born with &#039;&#039;&#039;Weaponist&#039;&#039;&#039; Profession.&lt;br /&gt;
* Deals up to &#039;&#039;&#039;5%&#039;&#039;&#039; extra damage with weapons.&lt;br /&gt;
* Can throw multiple shuriken easily with less charge.&lt;br /&gt;
* Can throw a higher amount of maximum shuriken in a single throw.&lt;br /&gt;
* Has &#039;&#039;&#039;25%&#039;&#039;&#039; chance of not using a weapon when throwing.&lt;br /&gt;
* 80 &#039;&#039;&#039;Endurance.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Terumi&lt;br /&gt;
|&lt;br /&gt;
* Spawns with &#039;&#039;&#039;Acid Mist&#039;&#039;&#039;, &#039;&#039;&#039;Acid Bullet&#039;&#039;&#039;, &#039;&#039;&#039;Lava Wave&#039;&#039;&#039; and &#039;&#039;&#039;Scorching Lava Rocks&#039;&#039;&#039;&lt;br /&gt;
* Learns &#039;&#039;&#039;Boil&#039;&#039;&#039; on birth.&lt;br /&gt;
* Can create &#039;&#039;&#039;Acid&#039;&#039;&#039; with &#039;&#039;&#039;Boil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot&#039;&#039; learn &#039;&#039;&#039;Fusion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot&#039;&#039; have &#039;&#039;&#039;Pure Element&#039;&#039;&#039; unless you have Prodigy&lt;br /&gt;
|-&lt;br /&gt;
!Kurosuki&lt;br /&gt;
|&lt;br /&gt;
* Born with &#039;&#039;&#039;Swordsman&#039;&#039;&#039; Profession.&lt;br /&gt;
* Has double chance of causing &#039;&#039;&#039;Gash&#039;&#039;&#039; or &#039;&#039;&#039;Vital Slash.&#039;&#039;&#039;&lt;br /&gt;
* 80 &#039;&#039;&#039;Endurance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Suikazan&lt;br /&gt;
|&lt;br /&gt;
* +20000 &#039;&#039;&#039;Chakra&#039;&#039;&#039;&lt;br /&gt;
* Fast &#039;&#039;&#039;Chakra Charge&#039;&#039;&#039; with Z&lt;br /&gt;
* 1200 &#039;&#039;&#039;Vitality&#039;&#039;&#039; instead of 1500&lt;br /&gt;
|-&lt;br /&gt;
!Battle&lt;br /&gt;
|&lt;br /&gt;
* +5 &#039;&#039;&#039;Physique&#039;&#039;&#039;&lt;br /&gt;
* +5 &#039;&#039;&#039;Capacity&#039;&#039;&#039;&lt;br /&gt;
* +5 &#039;&#039;&#039;Control&#039;&#039;&#039;&lt;br /&gt;
* 1200 &#039;&#039;&#039;Vitality&#039;&#039;&#039; instead of 1500&lt;br /&gt;
* 5% &#039;&#039;&#039;Damage Boost.&#039;&#039;&#039;&lt;br /&gt;
* 5% &#039;&#039;&#039;Damage Reduction.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Yuki&lt;br /&gt;
|&lt;br /&gt;
* Born with &#039;&#039;&#039;Handseal Expert&#039;&#039;&#039; Profession.&lt;br /&gt;
* +1000 &#039;&#039;&#039;Chakra.&#039;&#039;&#039;&lt;br /&gt;
* 80 &#039;&#039;&#039;Endurance.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Star Chakra ==&lt;br /&gt;
{{:Celestial Star(NPC)}}&lt;br /&gt;
{{:Celestial Aura}}&lt;br /&gt;
{{:Celestial Star}}&lt;br /&gt;
{{:Celestial Feathers}}&lt;br /&gt;
{{:Celestial Wall}}&lt;br /&gt;
{{:Celestial Trap}}&lt;br /&gt;
{{:Celestial Chains}}&lt;br /&gt;
{{:Celestial Constriction}}&lt;br /&gt;
{{:Celestial Spirit}}&lt;br /&gt;
&lt;br /&gt;
{{:Majestic Eyes}}&lt;br /&gt;
{{:Conversusin}}&lt;br /&gt;
&lt;br /&gt;
{{#lst:Basic Clan Leader|header}}&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{{#lst:Basic Clan Leader|perks}}{{#lst:Basic Clan Leader|jutsucards}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Quests&amp;diff=9154</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Quests&amp;diff=9154"/>
		<updated>2026-09-02T23:20:17Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Format Daily Expertise description with bullet points; remove broken links for Expertise Points and Lottery (pages don&amp;#039;t exist)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quests Info ==&lt;br /&gt;
* Quests Menu can be found at the top right part of your screen.&lt;br /&gt;
* When it flashes green, it means you have finished a Quest and the rewards have not been collected yet.&lt;br /&gt;
* Quests can be collected by clicking on the chest icon next to it.&lt;br /&gt;
* Each quest can be finished once.&lt;br /&gt;
* If it is a series Quest, finishing one will automatically unlock a new Quest from that series.&lt;br /&gt;
* There are 3 Daily Quests each day.&lt;br /&gt;
* Daily Quests reset each day (even if they were not completed).&lt;br /&gt;
* If you have completed a Daily Quest and did not collect the rewards, when they refresh, you will automatically be granted the rewards for that finished Quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Daily Quests ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Quest&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Description&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Objective Target&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Rewards&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Expertise&lt;br /&gt;
| Earn points from various activities:&lt;br /&gt;
* D Mission = 1&lt;br /&gt;
* C Mission = 2&lt;br /&gt;
* B Mission = 3&lt;br /&gt;
* A Mission = 4&lt;br /&gt;
* Boss Assist = 2&lt;br /&gt;
* Premium Trade Pack = 3&lt;br /&gt;
* Shinobi Tower = 4&lt;br /&gt;
* Contraband Trade Pack = 10&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| &lt;br /&gt;
* 3 Expertise Points&lt;br /&gt;
* 1 Lottery Ticket&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Mission&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete 1 Mission above your current Mission Tier or an A-Rank Mission.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Arena&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Participate in an Arena Fight.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Event&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win a Team Based Event or complete a Battle Tower.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Boss&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Assist in killing Bosses.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Flicker Room&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete flicker catches inside of the Flicker Room.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Regular Quests == &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Quest&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Description&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Maximum Objective Target&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Rewards for completing all stages&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | First Day at the Academy&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Finish the Tutorial.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 15&#039;000 [[Ryo]]&lt;br /&gt;
* 150 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Dojo Quiz&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Pass the quiz inside the Dojo Exam Hall.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 3 Quizzes&lt;br /&gt;
| &lt;br /&gt;
* 45&#039;000 [[Ryo]]&lt;br /&gt;
* 450 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Dojo Tower&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete the Dojo Tower challenge, located at the top left of Dojo.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1 win&lt;br /&gt;
| &lt;br /&gt;
* 100&#039;000 [[Ryo]]&lt;br /&gt;
* 500 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Newbie Questline&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Start the questline at the center building of the Dojo to learn how to fight and survive.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 100&#039;000 [[Ryo]]&lt;br /&gt;
* 500 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Chuunin Promotion&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Achieve the rank of Chuunin by passing the Chuunin Exam.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Jounin Promotion&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Achieve the rank of Jounin by obtaining A-Rank and 150 Village Morale.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 1&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 2&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Adept Shinobi&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Reach Age 30 or above, obtain 150 Village Morale and 250 Class Level.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 2&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Veteran Shinobi&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Reach Age 50 or above, obtain 300 Village Morale and 500 Class Level.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 2&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Village Morale&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Gain Village Morale&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| &lt;br /&gt;
* 1&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 3&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Missions&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete Missions (Any level)&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| &lt;br /&gt;
* 3&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 4&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Trade Pack Deliveries&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Deliver or Escort [[Trade Packages]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| &lt;br /&gt;
* 5&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 5&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Participate in Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 500&lt;br /&gt;
| &lt;br /&gt;
* 12&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 25&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Arena Wins&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 500&lt;br /&gt;
| &lt;br /&gt;
* 25&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Team Event Wins&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win Team Events&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 200&lt;br /&gt;
| &lt;br /&gt;
* 6&#039;000 [[Shinobi Coins]]&lt;br /&gt;
* 6&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 20&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Shinobi War Contribution&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Get points from achievements in [[Shinobi War]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 12&#039;000&lt;br /&gt;
| &lt;br /&gt;
* 12&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* Random {{TitleLink | page = Legendary Items| name = Legendary Item}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Quests&amp;diff=9153</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Quests&amp;diff=9153"/>
		<updated>2026-09-02T23:18:53Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Remove broken link for non-existent Lottery page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quests Info ==&lt;br /&gt;
* Quests Menu can be found at the top right part of your screen.&lt;br /&gt;
* When it flashes green, it means you have finished a Quest and the rewards have not been collected yet.&lt;br /&gt;
* Quests can be collected by clicking on the chest icon next to it.&lt;br /&gt;
* Each quest can be finished once.&lt;br /&gt;
* If it is a series Quest, finishing one will automatically unlock a new Quest from that series.&lt;br /&gt;
* There are 3 Daily Quests each day.&lt;br /&gt;
* Daily Quests reset each day (even if they were not completed).&lt;br /&gt;
* If you have completed a Daily Quest and did not collect the rewards, when they refresh, you will automatically be granted the rewards for that finished Quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Daily Quests ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Quest&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Description&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Objective Target&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Rewards&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Expertise&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Earn points from various activities. D Mission = 1, C Mission = 2, B Mission = 3, A Mission = 4, Boss Assist = 2, Premium Trade Pack = 3, Shinobi Tower = 4, Contraband Trade Pack = 10.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| &lt;br /&gt;
* 3 [[Expertise Points]]&lt;br /&gt;
* 1 Lottery Ticket&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Mission&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete 1 Mission above your current Mission Tier or an A-Rank Mission.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Arena&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Participate in an Arena Fight.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Event&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win a Team Based Event or complete a Battle Tower.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Boss&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Assist in killing Bosses.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Flicker Room&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete flicker catches inside of the Flicker Room.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Regular Quests == &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Quest&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Description&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Maximum Objective Target&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Rewards for completing all stages&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | First Day at the Academy&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Finish the Tutorial.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 15&#039;000 [[Ryo]]&lt;br /&gt;
* 150 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Dojo Quiz&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Pass the quiz inside the Dojo Exam Hall.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 3 Quizzes&lt;br /&gt;
| &lt;br /&gt;
* 45&#039;000 [[Ryo]]&lt;br /&gt;
* 450 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Dojo Tower&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete the Dojo Tower challenge, located at the top left of Dojo.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1 win&lt;br /&gt;
| &lt;br /&gt;
* 100&#039;000 [[Ryo]]&lt;br /&gt;
* 500 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Newbie Questline&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Start the questline at the center building of the Dojo to learn how to fight and survive.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 100&#039;000 [[Ryo]]&lt;br /&gt;
* 500 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Chuunin Promotion&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Achieve the rank of Chuunin by passing the Chuunin Exam.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Jounin Promotion&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Achieve the rank of Jounin by obtaining A-Rank and 150 Village Morale.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 1&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 2&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Adept Shinobi&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Reach Age 30 or above, obtain 150 Village Morale and 250 Class Level.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 2&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Veteran Shinobi&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Reach Age 50 or above, obtain 300 Village Morale and 500 Class Level.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 2&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Village Morale&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Gain Village Morale&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| &lt;br /&gt;
* 1&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 3&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Missions&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete Missions (Any level)&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| &lt;br /&gt;
* 3&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 4&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Trade Pack Deliveries&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Deliver or Escort [[Trade Packages]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| &lt;br /&gt;
* 5&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 5&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Participate in Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 500&lt;br /&gt;
| &lt;br /&gt;
* 12&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 25&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Arena Wins&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 500&lt;br /&gt;
| &lt;br /&gt;
* 25&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Team Event Wins&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win Team Events&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 200&lt;br /&gt;
| &lt;br /&gt;
* 6&#039;000 [[Shinobi Coins]]&lt;br /&gt;
* 6&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 20&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Shinobi War Contribution&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Get points from achievements in [[Shinobi War]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 12&#039;000&lt;br /&gt;
| &lt;br /&gt;
* 12&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* Random {{TitleLink | page = Legendary Items| name = Legendary Item}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Quests&amp;diff=9152</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Quests&amp;diff=9152"/>
		<updated>2026-09-02T23:18:36Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Remove broken link for non-existent Expertise Points page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quests Info ==&lt;br /&gt;
* Quests Menu can be found at the top right part of your screen.&lt;br /&gt;
* When it flashes green, it means you have finished a Quest and the rewards have not been collected yet.&lt;br /&gt;
* Quests can be collected by clicking on the chest icon next to it.&lt;br /&gt;
* Each quest can be finished once.&lt;br /&gt;
* If it is a series Quest, finishing one will automatically unlock a new Quest from that series.&lt;br /&gt;
* There are 3 Daily Quests each day.&lt;br /&gt;
* Daily Quests reset each day (even if they were not completed).&lt;br /&gt;
* If you have completed a Daily Quest and did not collect the rewards, when they refresh, you will automatically be granted the rewards for that finished Quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Daily Quests ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Quest&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Description&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Objective Target&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Rewards&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Expertise&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Earn points from various activities. D Mission = 1, C Mission = 2, B Mission = 3, A Mission = 4, Boss Assist = 2, Premium Trade Pack = 3, Shinobi Tower = 4, Contraband Trade Pack = 10.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| &lt;br /&gt;
* 3 Expertise Points&lt;br /&gt;
* 1 [[Lottery]] Ticket&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Mission&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete 1 Mission above your current Mission Tier or an A-Rank Mission.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Arena&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Participate in an Arena Fight.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Event&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win a Team Based Event or complete a Battle Tower.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Boss&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Assist in killing Bosses.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Flicker Room&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete flicker catches inside of the Flicker Room.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Regular Quests == &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Quest&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Description&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Maximum Objective Target&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Rewards for completing all stages&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | First Day at the Academy&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Finish the Tutorial.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 15&#039;000 [[Ryo]]&lt;br /&gt;
* 150 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Dojo Quiz&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Pass the quiz inside the Dojo Exam Hall.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 3 Quizzes&lt;br /&gt;
| &lt;br /&gt;
* 45&#039;000 [[Ryo]]&lt;br /&gt;
* 450 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Dojo Tower&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete the Dojo Tower challenge, located at the top left of Dojo.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1 win&lt;br /&gt;
| &lt;br /&gt;
* 100&#039;000 [[Ryo]]&lt;br /&gt;
* 500 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Newbie Questline&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Start the questline at the center building of the Dojo to learn how to fight and survive.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 100&#039;000 [[Ryo]]&lt;br /&gt;
* 500 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Chuunin Promotion&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Achieve the rank of Chuunin by passing the Chuunin Exam.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Jounin Promotion&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Achieve the rank of Jounin by obtaining A-Rank and 150 Village Morale.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 1&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 2&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Adept Shinobi&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Reach Age 30 or above, obtain 150 Village Morale and 250 Class Level.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 2&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Veteran Shinobi&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Reach Age 50 or above, obtain 300 Village Morale and 500 Class Level.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 2&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Village Morale&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Gain Village Morale&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| &lt;br /&gt;
* 1&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 3&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Missions&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete Missions (Any level)&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| &lt;br /&gt;
* 3&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 4&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Trade Pack Deliveries&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Deliver or Escort [[Trade Packages]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| &lt;br /&gt;
* 5&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 5&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Participate in Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 500&lt;br /&gt;
| &lt;br /&gt;
* 12&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 25&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Arena Wins&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 500&lt;br /&gt;
| &lt;br /&gt;
* 25&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Team Event Wins&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win Team Events&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 200&lt;br /&gt;
| &lt;br /&gt;
* 6&#039;000 [[Shinobi Coins]]&lt;br /&gt;
* 6&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 20&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Shinobi War Contribution&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Get points from achievements in [[Shinobi War]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 12&#039;000&lt;br /&gt;
| &lt;br /&gt;
* 12&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* Random {{TitleLink | page = Legendary Items| name = Legendary Item}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Quests&amp;diff=9151</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Quests&amp;diff=9151"/>
		<updated>2026-09-02T23:18:08Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Format Daily Expertise description with bullet points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quests Info ==&lt;br /&gt;
* Quests Menu can be found at the top right part of your screen.&lt;br /&gt;
* When it flashes green, it means you have finished a Quest and the rewards have not been collected yet.&lt;br /&gt;
* Quests can be collected by clicking on the chest icon next to it.&lt;br /&gt;
* Each quest can be finished once.&lt;br /&gt;
* If it is a series Quest, finishing one will automatically unlock a new Quest from that series.&lt;br /&gt;
* There are 3 Daily Quests each day.&lt;br /&gt;
* Daily Quests reset each day (even if they were not completed).&lt;br /&gt;
* If you have completed a Daily Quest and did not collect the rewards, when they refresh, you will automatically be granted the rewards for that finished Quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Daily Quests ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Quest&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Description&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Objective Target&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Rewards&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Expertise&lt;br /&gt;
| Earn points from various activities:&lt;br /&gt;
* D Mission = 1&lt;br /&gt;
* C Mission = 2&lt;br /&gt;
* B Mission = 3&lt;br /&gt;
* A Mission = 4&lt;br /&gt;
* Boss Assist = 2&lt;br /&gt;
* Premium Trade Pack = 3&lt;br /&gt;
* Shinobi Tower = 4&lt;br /&gt;
* Contraband Trade Pack = 10&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| &lt;br /&gt;
* 3 [[Expertise Points]]&lt;br /&gt;
* 1 [[Lottery]] Ticket&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Mission&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete 1 Mission above your current Mission Tier or an A-Rank Mission.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Arena&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Participate in an Arena Fight.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Event&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win a Team Based Event or complete a Battle Tower.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Boss&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Assist in killing Bosses.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Flicker Room&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete flicker catches inside of the Flicker Room.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Regular Quests == &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Quest&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Description&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Maximum Objective Target&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Rewards for completing all stages&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | First Day at the Academy&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Finish the Tutorial.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 15&#039;000 [[Ryo]]&lt;br /&gt;
* 150 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Dojo Quiz&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Pass the quiz inside the Dojo Exam Hall.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 3 Quizzes&lt;br /&gt;
| &lt;br /&gt;
* 45&#039;000 [[Ryo]]&lt;br /&gt;
* 450 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Dojo Tower&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete the Dojo Tower challenge, located at the top left of Dojo.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1 win&lt;br /&gt;
| &lt;br /&gt;
* 100&#039;000 [[Ryo]]&lt;br /&gt;
* 500 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Newbie Questline&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Start the questline at the center building of the Dojo to learn how to fight and survive.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 100&#039;000 [[Ryo]]&lt;br /&gt;
* 500 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Chuunin Promotion&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Achieve the rank of Chuunin by passing the Chuunin Exam.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Jounin Promotion&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Achieve the rank of Jounin by obtaining A-Rank and 150 Village Morale.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 1&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 2&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Adept Shinobi&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Reach Age 30 or above, obtain 150 Village Morale and 250 Class Level.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 2&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Veteran Shinobi&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Reach Age 50 or above, obtain 300 Village Morale and 500 Class Level.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 2&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Village Morale&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Gain Village Morale&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| &lt;br /&gt;
* 1&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 3&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Missions&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete Missions (Any level)&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| &lt;br /&gt;
* 3&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 4&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Trade Pack Deliveries&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Deliver or Escort [[Trade Packages]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| &lt;br /&gt;
* 5&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 5&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Participate in Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 500&lt;br /&gt;
| &lt;br /&gt;
* 12&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 25&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Arena Wins&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 500&lt;br /&gt;
| &lt;br /&gt;
* 25&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Team Event Wins&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win Team Events&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 200&lt;br /&gt;
| &lt;br /&gt;
* 6&#039;000 [[Shinobi Coins]]&lt;br /&gt;
* 6&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 20&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Shinobi War Contribution&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Get points from achievements in [[Shinobi War]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 12&#039;000&lt;br /&gt;
| &lt;br /&gt;
* 12&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* Random {{TitleLink | page = Legendary Items| name = Legendary Item}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Quests&amp;diff=9150</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Quests&amp;diff=9150"/>
		<updated>2026-09-02T23:11:18Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Restore daily quests section, fix duplicate regular quests, correct ordering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quests Info ==&lt;br /&gt;
* Quests Menu can be found at the top right part of your screen.&lt;br /&gt;
* When it flashes green, it means you have finished a Quest and the rewards have not been collected yet.&lt;br /&gt;
* Quests can be collected by clicking on the chest icon next to it.&lt;br /&gt;
* Each quest can be finished once.&lt;br /&gt;
* If it is a series Quest, finishing one will automatically unlock a new Quest from that series.&lt;br /&gt;
* There are 3 Daily Quests each day.&lt;br /&gt;
* Daily Quests reset each day (even if they were not completed).&lt;br /&gt;
* If you have completed a Daily Quest and did not collect the rewards, when they refresh, you will automatically be granted the rewards for that finished Quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Daily Quests ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Quest&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Description&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Objective Target&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Rewards&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Expertise&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Earn points from various activities. D Mission = 1, C Mission = 2, B Mission = 3, A Mission = 4, Boss Assist = 2, Premium Trade Pack = 3, Shinobi Tower = 4, Contraband Trade Pack = 10.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| &lt;br /&gt;
* 3 [[Expertise Points]]&lt;br /&gt;
* 1 [[Lottery]] Ticket&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Mission&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete 1 Mission above your current Mission Tier or an A-Rank Mission.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Arena&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Participate in an Arena Fight.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Event&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win a Team Based Event or complete a Battle Tower.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Boss&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Assist in killing Bosses.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Flicker Room&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete flicker catches inside of the Flicker Room.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Regular Quests == &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Quest&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Description&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Maximum Objective Target&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Rewards for completing all stages&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | First Day at the Academy&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Finish the Tutorial.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 15&#039;000 [[Ryo]]&lt;br /&gt;
* 150 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Dojo Quiz&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Pass the quiz inside the Dojo Exam Hall.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 3 Quizzes&lt;br /&gt;
| &lt;br /&gt;
* 45&#039;000 [[Ryo]]&lt;br /&gt;
* 450 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Dojo Tower&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete the Dojo Tower challenge, located at the top left of Dojo.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1 win&lt;br /&gt;
| &lt;br /&gt;
* 100&#039;000 [[Ryo]]&lt;br /&gt;
* 500 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Newbie Questline&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Start the questline at the center building of the Dojo to learn how to fight and survive.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 100&#039;000 [[Ryo]]&lt;br /&gt;
* 500 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Chuunin Promotion&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Achieve the rank of Chuunin by passing the Chuunin Exam.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Jounin Promotion&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Achieve the rank of Jounin by obtaining A-Rank and 150 Village Morale.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 1&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 2&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Adept Shinobi&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Reach Age 30 or above, obtain 150 Village Morale and 250 Class Level.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 2&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Veteran Shinobi&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Reach Age 50 or above, obtain 300 Village Morale and 500 Class Level.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 2&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Village Morale&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Gain Village Morale&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| &lt;br /&gt;
* 1&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 3&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Missions&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete Missions (Any level)&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| &lt;br /&gt;
* 3&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 4&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Trade Pack Deliveries&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Deliver or Escort [[Trade Packages]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| &lt;br /&gt;
* 5&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 5&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Participate in Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 500&lt;br /&gt;
| &lt;br /&gt;
* 12&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 25&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Arena Wins&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 500&lt;br /&gt;
| &lt;br /&gt;
* 25&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Team Event Wins&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win Team Events&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 200&lt;br /&gt;
| &lt;br /&gt;
* 6&#039;000 [[Shinobi Coins]]&lt;br /&gt;
* 6&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 20&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Shinobi War Contribution&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Get points from achievements in [[Shinobi War]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 12&#039;000&lt;br /&gt;
| &lt;br /&gt;
* 12&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* Random {{TitleLink | page = Legendary Items| name = Legendary Item}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Quests&amp;diff=9149</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Quests&amp;diff=9149"/>
		<updated>2026-09-02T23:07:00Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Reorder - Newbie Questline after Dojo quests, progression chain in correct order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quests Info ==&lt;br /&gt;
* Quests Menu can be found at the top right part of your screen.&lt;br /&gt;
* When it flashes green, it means you have finished a Quest and the rewards have not been collected yet.&lt;br /&gt;
* Quests can be collected by clicking on the chest icon next to it.&lt;br /&gt;
* Each quest can be finished once.&lt;br /&gt;
* If it is a series Quest, finishing one will automatically unlock a new Quest from that series.&lt;br /&gt;
* There are 3 Daily Quests each day.&lt;br /&gt;
* Daily Quests reset each day (even if they were not completed).&lt;br /&gt;
* If you have completed a Daily Quest and did not collect the rewards, when they refresh, you will automatically be granted the rewards for that finished Quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular Quests == &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Quest&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Description&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Maximum Objective Target&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Rewards for completing all stages&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | First Day at the Academy&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Finish the Tutorial.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 15&#039;000 [[Ryo]]&lt;br /&gt;
* 150 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Dojo Quiz&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Pass the quiz inside the Dojo Exam Hall.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 3 Quizzes&lt;br /&gt;
| &lt;br /&gt;
* 45&#039;000 [[Ryo]]&lt;br /&gt;
* 450 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Dojo Tower&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete the Dojo Tower challenge, located at the top left of Dojo.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1 win&lt;br /&gt;
| &lt;br /&gt;
* 100&#039;000 [[Ryo]]&lt;br /&gt;
* 500 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Newbie Questline&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Start the questline at the center building of the Dojo to learn how to fight and survive.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 100&#039;000 [[Ryo]]&lt;br /&gt;
* 500 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Chuunin Promotion&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Achieve the rank of Chuunin by passing the Chuunin Exam.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Jounin Promotion&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Achieve the rank of Jounin by obtaining A-Rank and 150 Village Morale.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 1&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 2&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Adept Shinobi&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Reach Age 30 or above, obtain 150 Village Morale and 250 Class Level.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 2&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Veteran Shinobi&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Reach Age 50 or above, obtain 300 Village Morale and 500 Class Level.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 2&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Village Morale&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Gain Village Morale&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| &lt;br /&gt;
* 1&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 3&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Missions&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete Missions (Any level)&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| &lt;br /&gt;
* 3&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 4&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Trade Pack Deliveries&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Deliver or Escort [[Trade Packages]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| &lt;br /&gt;
* 5&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 5&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Participate in Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 500&lt;br /&gt;
| &lt;br /&gt;
* 12&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 25&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Arena Wins&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 500&lt;br /&gt;
| &lt;br /&gt;
* 25&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Team Event Wins&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win Team Events&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 200&lt;br /&gt;
| &lt;br /&gt;
* 6&#039;000 [[Shinobi Coins]]&lt;br /&gt;
* 6&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 20&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Shinobi War Contribution&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Get points from achievements in [[Shinobi War]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 12&#039;000&lt;br /&gt;
| &lt;br /&gt;
* 12&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* Random {{TitleLink | page = Legendary Items| name = Legendary Item}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Regular Quests == &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Quest&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Description&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Maximum Objective Target&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Rewards for completing all stages&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Newbie Questline&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Start the questline at the center building of the Dojo to learn how to fight and survive.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 100&#039;000 [[Ryo]]&lt;br /&gt;
* 500 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Chuunin Promotion&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Achieve the rank of Chuunin by passing the Chuunin Exam.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Jounin Promotion&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Achieve the rank of Jounin by obtaining A-Rank and 150 Village Morale.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 1&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 2&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Adept Shinobi&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Reach Age 30 or above, obtain 150 Village Morale and 250 Class Level.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 2&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Veteran Shinobi&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Reach Age 50 or above, obtain 300 Village Morale and 500 Class Level.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 2&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | First Day at the Academy&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Finish the Tutorial.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 15&#039;000 [[Ryo]]&lt;br /&gt;
* 150 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Dojo Quiz&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Pass the quiz inside the Dojo Exam Hall.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 3 Quizzes&lt;br /&gt;
| &lt;br /&gt;
* 45&#039;000 [[Ryo]]&lt;br /&gt;
* 450 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Dojo Tower&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete the Dojo Tower challenge, located at the top left of Dojo.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1 win&lt;br /&gt;
| &lt;br /&gt;
* 100&#039;000 [[Ryo]]&lt;br /&gt;
* 500 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Village Morale&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Gain Village Morale&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| &lt;br /&gt;
* 1&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 3&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Missions&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete Missions (Any level)&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| &lt;br /&gt;
* 3&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 4&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Trade Pack Deliveries&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Deliver or Escort [[Trade Packages]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| &lt;br /&gt;
* 5&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 5&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Participate in Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 500&lt;br /&gt;
| &lt;br /&gt;
* 12&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 25&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Arena Wins&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 500&lt;br /&gt;
| &lt;br /&gt;
* 25&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Team Event Wins&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win Team Events&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 200&lt;br /&gt;
| &lt;br /&gt;
* 6&#039;000 [[Shinobi Coins]]&lt;br /&gt;
* 6&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 20&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Shinobi War Contribution&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Get points from achievements in [[Shinobi War]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 12&#039;000&lt;br /&gt;
| &lt;br /&gt;
* 12&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* Random {{TitleLink | page = Legendary Items| name = Legendary Item}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Quests&amp;diff=9148</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Quests&amp;diff=9148"/>
		<updated>2026-09-02T23:06:37Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Full quest page overhaul - fix daily quests (rewards, requirements, removed/added quests), fix milestone totals, add missing progression quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quests Info ==&lt;br /&gt;
* Quests Menu can be found at the top right part of your screen.&lt;br /&gt;
* When it flashes green, it means you have finished a Quest and the rewards have not been collected yet.&lt;br /&gt;
* Quests can be collected by clicking on the chest icon next to it.&lt;br /&gt;
* Each quest can be finished once.&lt;br /&gt;
* If it is a series Quest, finishing one will automatically unlock a new Quest from that series.&lt;br /&gt;
* There are 3 Daily Quests each day.&lt;br /&gt;
* Daily Quests reset each day (even if they were not completed).&lt;br /&gt;
* If you have completed a Daily Quest and did not collect the rewards, when they refresh, you will automatically be granted the rewards for that finished Quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Daily Quests ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Quest&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Description&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Objective Target&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Rewards&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Expertise&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Earn points from various activities. D Mission = 1, C Mission = 2, B Mission = 3, A Mission = 4, Boss Assist = 2, Premium Trade Pack = 3, Shinobi Tower = 4, Contraband Trade Pack = 10.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| &lt;br /&gt;
* 3 [[Expertise Points]]&lt;br /&gt;
* 1 [[Lottery]] Ticket&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Mission&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete 1 Mission above your current Mission Tier or an A-Rank Mission.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Arena&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Participate in an Arena Fight.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Event&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win a Team Based Event or complete a Battle Tower.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Boss&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Assist in killing Bosses.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Daily Flicker Room&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete flicker catches inside of the Flicker Room.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| &lt;br /&gt;
* 50&#039;000 [[Ryo]]&lt;br /&gt;
* 100 [[Ninja Cash]]&lt;br /&gt;
* 20 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Regular Quests == &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Quest&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Description&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot; | Maximum Objective Target&lt;br /&gt;
!style=&amp;quot;width: 35%&amp;quot; | Rewards for completing all stages&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Newbie Questline&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Start the questline at the center building of the Dojo to learn how to fight and survive.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 100&#039;000 [[Ryo]]&lt;br /&gt;
* 500 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Chuunin Promotion&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Achieve the rank of Chuunin by passing the Chuunin Exam.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Jounin Promotion&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Achieve the rank of Jounin by obtaining A-Rank and 150 Village Morale.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 1&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 2&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Adept Shinobi&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Reach Age 30 or above, obtain 150 Village Morale and 250 Class Level.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 2&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Veteran Shinobi&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Reach Age 50 or above, obtain 300 Village Morale and 500 Class Level.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 2&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 1&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | First Day at the Academy&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Finish the Tutorial.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
* 15&#039;000 [[Ryo]]&lt;br /&gt;
* 150 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Dojo Quiz&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Pass the quiz inside the Dojo Exam Hall.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 3 Quizzes&lt;br /&gt;
| &lt;br /&gt;
* 45&#039;000 [[Ryo]]&lt;br /&gt;
* 450 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Dojo Tower&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete the Dojo Tower challenge, located at the top left of Dojo.&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 1 win&lt;br /&gt;
| &lt;br /&gt;
* 100&#039;000 [[Ryo]]&lt;br /&gt;
* 500 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Village Morale&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Gain Village Morale&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| &lt;br /&gt;
* 1&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 3&#039;000 [[Ninja Cash]]&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Missions&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Complete Missions (Any level)&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| &lt;br /&gt;
* 3&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 4&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Trade Pack Deliveries&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Deliver or Escort [[Trade Packages]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| &lt;br /&gt;
* 5&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 5&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Participate in Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 500&lt;br /&gt;
| &lt;br /&gt;
* 12&#039;500&#039;000 [[Ryo]]&lt;br /&gt;
* 25&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Arena Wins&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win Arena Fights&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 500&lt;br /&gt;
| &lt;br /&gt;
* 25&#039;000 [[Shinobi Coins]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Team Event Wins&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Win Team Events&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 200&lt;br /&gt;
| &lt;br /&gt;
* 6&#039;000 [[Shinobi Coins]]&lt;br /&gt;
* 6&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* 20&#039;000 [[Ninja Cash]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; | Shinobi War Contribution&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | Get points from achievements in [[Shinobi War]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; | 12&#039;000&lt;br /&gt;
| &lt;br /&gt;
* 12&#039;000&#039;000 [[Ryo]]&lt;br /&gt;
* Random {{TitleLink | page = Legendary Items| name = Legendary Item}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Easter_Bunny&amp;diff=9147</id>
		<title>Easter Bunny</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Easter_Bunny&amp;diff=9147"/>
		<updated>2026-09-02T22:36:58Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Replace Earth Style: Hardening with Chakra Armor (Hardening removed from game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Easter Bunny&lt;br /&gt;
| file = EasterBunny.png&lt;br /&gt;
| vitality = 3&#039;000&lt;br /&gt;
| stamina = 15&#039;000&lt;br /&gt;
| deathcount = 10&lt;br /&gt;
| techniques = Carrot Sword (melee slash)&lt;br /&gt;
* Easter: Carrot Shower&lt;br /&gt;
* Easter: Giant Egg Throw&lt;br /&gt;
* Easter: Chocolate River&lt;br /&gt;
* Easter: Egg Party&lt;br /&gt;
* Easter: Egg Explosion&lt;br /&gt;
* [[Bijuu Bomb]]&lt;br /&gt;
| info = For a short duration, [[Easter Bunny]] can buff himself, improving his speed and AI.&lt;br /&gt;
* [[Easter Bunny]] can turn off [[Earth Style: Rock Armor]], [[Chakra Armor]], [[Body Enflamed]], [[Living Fire]], [[Lightning Strike Armor]] of nearby Players.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Santa&amp;diff=9146</id>
		<title>Santa</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Santa&amp;diff=9146"/>
		<updated>2026-09-02T22:36:58Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Replace Earth Style: Hardening with Chakra Armor (Hardening removed from game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Santa&lt;br /&gt;
| file = Santa.png&lt;br /&gt;
| vitality = 3&#039;000&lt;br /&gt;
| stamina = 15&#039;000&lt;br /&gt;
| deathcount = 10&lt;br /&gt;
| techniques = Ice Sword (melee slash)&lt;br /&gt;
* Santa&#039;s Cookie&lt;br /&gt;
* Santa&#039;s Snowball&lt;br /&gt;
* Santa&#039;s Snowmen&lt;br /&gt;
* [[Bijuu Bomb]]&lt;br /&gt;
| info = For a short duration, [[Santa]] can buff himself, improving his speed and AI.&lt;br /&gt;
* [[Santa]] can turn off [[Earth Style: Rock Armor]], [[Chakra Armor]], [[Body Enflamed]], [[Living Fire]], [[Lightning Strike Armor]] of nearby Players.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Taijutsu_Stance&amp;diff=9145</id>
		<title>Taijutsu Stance</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Taijutsu_Stance&amp;diff=9145"/>
		<updated>2026-09-02T22:36:58Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Replace Earth Style: Hardening with Chakra Armor (Hardening removed from game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Taijutsu Stance&lt;br /&gt;
| file = TaijutsuStance.png&lt;br /&gt;
| requirements = 20 Physique.&lt;br /&gt;
| obtain = Learn it from [[Taijutsu Stance Scroll]].&lt;br /&gt;
| description = Allows you to pick a stance that have different properties in battle.&lt;br /&gt;
| info = There are 4 Stances available:&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: Increases damage of your next [[Taijutsu]] Technique by x1.3 (does not apply for Unblockable or Vitality damage hits).&lt;br /&gt;
** &#039;&#039;&#039;Speed&#039;&#039;&#039;: Global [[Taijutsu]] cooldown is reduced by half while the stance is active.&lt;br /&gt;
** &#039;&#039;&#039;Double&#039;&#039;&#039;: Next [[Taijutsu]] technique doesn&#039;t put you on Global Taijutsu cooldown.&lt;br /&gt;
** &#039;&#039;&#039;Crushing&#039;&#039;&#039;: Next [[Taijutsu]] technique breaks guard and does x2 damage to [[Earth Style: Rock Armor]] and [[Chakra Armor]] health.&lt;br /&gt;
* Hold Strafe (default macro: R), while using this technique to change between Stances.&lt;br /&gt;
* Stances are active for 15 seconds. &lt;br /&gt;
* All Stances except &#039;&#039;&#039;Speed&#039;&#039;&#039; currently turn off when you land your attack.&lt;br /&gt;
| cooldown = 45&lt;br /&gt;
| scaling&lt;br /&gt;
| damage &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=View_Gate&amp;diff=9144</id>
		<title>View Gate</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=View_Gate&amp;diff=9144"/>
		<updated>2026-09-02T22:36:57Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Replace Earth Style: Hardening with Chakra Armor (Hardening removed from game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Transformation&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = View Gate&lt;br /&gt;
| file = ViewGate.png&lt;br /&gt;
| requirements = 1200 [[Taijutsu Knowledge]]&lt;br /&gt;
* 30 Physique&lt;br /&gt;
| stageone = x3 Physique (Total)&lt;br /&gt;
| stagetwo = &lt;br /&gt;
| disadvantages = None&lt;br /&gt;
| info = 30 seconds duration.&lt;br /&gt;
* 300 seconds cooldown.&lt;br /&gt;
* 30% Cooldown Reduction for [[Taijutsu]] Techniques.&lt;br /&gt;
* An ability to punch off [[Earth Style: Rock Armor]], [[Chakra Armor]] and [[Dance of the Larch]] is now guaranteed with fully charged punches.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Lava_Style:_Scorching_Lava_Rocks&amp;diff=9143</id>
		<title>Lava Style: Scorching Lava Rocks</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Lava_Style:_Scorching_Lava_Rocks&amp;diff=9143"/>
		<updated>2026-09-02T22:36:57Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Replace Earth Style: Hardening with Chakra Armor (Hardening removed from game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Lava Style: Scorching Lava Rocks&lt;br /&gt;
| file = LavaRocks.png&lt;br /&gt;
| exp = 30&#039;000&lt;br /&gt;
| requirements &lt;br /&gt;
| obtain = Talk to [[Lavol]]&lt;br /&gt;
| description = Allows the user to shoot forward a molten rock projectile that will explode on impact.&lt;br /&gt;
| info = Hold R &#039;&#039;&#039;(Strafe)&#039;&#039;&#039; while using this technique to shoot out two additional projectiles.&lt;br /&gt;
* Chance to inflict Burn&lt;br /&gt;
* Chance to toggle walk&lt;br /&gt;
* Lava tiles will spread to nearby Doton tiles&lt;br /&gt;
* Nearby Suiton tiles will be turned into mist tiles.&lt;br /&gt;
* Shatters [[Earth Style: Rock Armor]]/[[Chakra Armor]]&lt;br /&gt;
| cooldown &lt;br /&gt;
| scaling = Capacity&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Acid_Bullet&amp;diff=9142</id>
		<title>Acid Bullet</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Acid_Bullet&amp;diff=9142"/>
		<updated>2026-09-02T22:36:57Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Replace Earth Style: Hardening with Chakra Armor (Hardening removed from game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Acid Bullet&lt;br /&gt;
| file = AcidBullet.png&lt;br /&gt;
| exp = 35&#039;000&lt;br /&gt;
| requirements &lt;br /&gt;
| obtain = Talk to [[Alkos]]&lt;br /&gt;
| description = Allows the user to shoot out a concentrated blast of acid, exploding into several toxic clouds upon impact.&lt;br /&gt;
| info = Inflicts Burn effect&lt;br /&gt;
* Having [[Lightning Strike Armor]] active will protect the user from tick damage when on top of an acid cloud.&lt;br /&gt;
** Can still be affected by the burns.&lt;br /&gt;
* Shatters [[Earth Style: Rock Armor]]/[[Chakra Armor]]&lt;br /&gt;
| cooldown &lt;br /&gt;
| scaling = Static&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
* Stamina&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Legendary_Windmill_Shuriken&amp;diff=9141</id>
		<title>Legendary Windmill Shuriken</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Legendary_Windmill_Shuriken&amp;diff=9141"/>
		<updated>2026-09-02T22:36:56Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Replace Earth Style: Hardening with Chakra Armor (Hardening removed from game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Legendary Windmill Shuriken==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Legendary Windmill Shuriken&lt;br /&gt;
| file = LegendaryShuriken.png&lt;br /&gt;
| requirements = &lt;br /&gt;
| obtain = Buy from [[Ninja Cash SalesMan]] (10&#039;000 [[Ninja Cash]])&lt;br /&gt;
| description = A powerful Windmill Shuriken that deals great damage and comes back to the user like a boomerang.&lt;br /&gt;
| info = Shoots forward, then returns to the user&lt;br /&gt;
* Draing chakra when it is thrown.&lt;br /&gt;
* Able to bounce to nearby people up to 4 times.&lt;br /&gt;
* If left on the ground for 10 seconds it will automatically return to the user.&lt;br /&gt;
* Compatible with Shadow Shuriken, but the clones do not inherit the special properties of the weapon.&lt;br /&gt;
* It returns to the user, if they go too far from it.&lt;br /&gt;
* Can be picked up by walking over it&lt;br /&gt;
* Damage is cut in half on people using [[Earth Style: Rock Armor]] and [[Chakra Armor]]&lt;br /&gt;
| type = None&lt;br /&gt;
| hands = 2&lt;br /&gt;
| scaling = Static&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Bow&amp;diff=9140</id>
		<title>Bow</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Bow&amp;diff=9140"/>
		<updated>2026-09-02T22:19:00Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Put Two Handed in info field instead of template field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShopItem&lt;br /&gt;
| header-color&lt;br /&gt;
| content-color&lt;br /&gt;
| name = Bow&lt;br /&gt;
| file = Bow.png&lt;br /&gt;
| ryo = 75&#039;000&lt;br /&gt;
| ninjacash&lt;br /&gt;
| shinobicoins&lt;br /&gt;
| seller = &lt;br /&gt;
[[Ninja Supply Merchant]]&lt;br /&gt;
| requirements&lt;br /&gt;
| description = Basic bow used by ninjas.&lt;br /&gt;
| info =&lt;br /&gt;
Two Handed Weapon.&lt;br /&gt;
* Can be charged for increased damage.&lt;br /&gt;
* Deals half damage to [[Earth Style: Rock Armor]] and [[Chakra Armor]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Template:ShopItem&amp;diff=9139</id>
		<title>Template:ShopItem</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Template:ShopItem&amp;diff=9139"/>
		<updated>2026-09-02T22:18:50Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Revert hands field addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 600px;&amp;quot;&lt;br /&gt;
&amp;lt;!-- |+ --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | [[File:{{{file}}}|frameless|link={{{name}}}]]&lt;br /&gt;
| | &lt;br /&gt;
=== [[{{{name}}}]] ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{{ryo|}}} | &amp;lt;nowiki /&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Cost&lt;br /&gt;
{{!}} {{!}} {{{ryo|0}}} Ryo&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{{ninjacash|}}} | &amp;lt;nowiki /&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Cost&lt;br /&gt;
{{!}} {{!}} {{{ninjacash|0}}} Ninja Cash&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{{shinobicoins|}}} | &amp;lt;nowiki /&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Cost&lt;br /&gt;
{{!}} {{!}} {{{shinobicoins|0}}} Shinobi Coins&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Sold By&lt;br /&gt;
| |&lt;br /&gt;
* {{{seller|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Requirements&lt;br /&gt;
| | &lt;br /&gt;
* {{{requirements|None}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Description&lt;br /&gt;
| | {{{description}}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{{info|}}} | &amp;lt;nowiki /&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Additional Info&lt;br /&gt;
{{!}} {{!}} &lt;br /&gt;
* {{{info|None}}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Bow&amp;diff=9138</id>
		<title>Bow</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Bow&amp;diff=9138"/>
		<updated>2026-09-02T22:17:27Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Add Two Handed field, add Chakra Armor alongside Rock Armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShopItem&lt;br /&gt;
| header-color&lt;br /&gt;
| content-color&lt;br /&gt;
| name = Bow&lt;br /&gt;
| file = Bow.png&lt;br /&gt;
| ryo = 75&#039;000&lt;br /&gt;
| ninjacash&lt;br /&gt;
| shinobicoins&lt;br /&gt;
| seller = &lt;br /&gt;
[[Ninja Supply Merchant]]&lt;br /&gt;
| requirements&lt;br /&gt;
| description = Basic bow used by ninjas.&lt;br /&gt;
| hands = 2&lt;br /&gt;
| info =&lt;br /&gt;
Can be charged for increased damage.&lt;br /&gt;
* Deals half damage to [[Earth Style: Rock Armor]] and [[Chakra Armor]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Template:ShopItem&amp;diff=9137</id>
		<title>Template:ShopItem</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Template:ShopItem&amp;diff=9137"/>
		<updated>2026-09-02T22:17:15Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Add hands field for weapon hand requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 600px;&amp;quot;&lt;br /&gt;
&amp;lt;!-- |+ --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | [[File:{{{file}}}|frameless|link={{{name}}}]]&lt;br /&gt;
| | &lt;br /&gt;
=== [[{{{name}}}]] ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{{ryo|}}} | &amp;lt;nowiki /&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Cost&lt;br /&gt;
{{!}} {{!}} {{{ryo|0}}} Ryo&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{{ninjacash|}}} | &amp;lt;nowiki /&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Cost&lt;br /&gt;
{{!}} {{!}} {{{ninjacash|0}}} Ninja Cash&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{{shinobicoins|}}} | &amp;lt;nowiki /&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Cost&lt;br /&gt;
{{!}} {{!}} {{{shinobicoins|0}}} Shinobi Coins&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Sold By&lt;br /&gt;
| |&lt;br /&gt;
* {{{seller|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Requirements&lt;br /&gt;
| | &lt;br /&gt;
* {{{requirements|None}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Description&lt;br /&gt;
| | {{{description}}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{{hands|}}} | &amp;lt;nowiki /&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Hands Required&lt;br /&gt;
{{!}} {{!}} {{{hands|One}}} Handed&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{{info|}}} | &amp;lt;nowiki /&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; {{!}} Additional Info&lt;br /&gt;
{{!}} {{!}} &lt;br /&gt;
* {{{info|None}}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Bow&amp;diff=9136</id>
		<title>Bow</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Bow&amp;diff=9136"/>
		<updated>2026-09-02T22:14:41Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Fix Doton Armor link to correct page name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShopItem&lt;br /&gt;
| header-color&lt;br /&gt;
| content-color&lt;br /&gt;
| name = Bow&lt;br /&gt;
| file = Bow.png&lt;br /&gt;
| ryo = 75&#039;000&lt;br /&gt;
| ninjacash&lt;br /&gt;
| shinobicoins&lt;br /&gt;
| seller = &lt;br /&gt;
[[Ninja Supply Merchant]]&lt;br /&gt;
| requirements&lt;br /&gt;
| description = Basic bow used by ninjas.&lt;br /&gt;
| info =&lt;br /&gt;
Can be charged for increased damage.&lt;br /&gt;
* Deals half damage to [[Earth Style: Rock Armor]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Bow&amp;diff=9135</id>
		<title>Bow</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Bow&amp;diff=9135"/>
		<updated>2026-09-02T22:10:45Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Update Bow info - add charge and Doton Armor, remove outdated lines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShopItem&lt;br /&gt;
| header-color&lt;br /&gt;
| content-color&lt;br /&gt;
| name = Bow&lt;br /&gt;
| file = Bow.png&lt;br /&gt;
| ryo = 75&#039;000&lt;br /&gt;
| ninjacash&lt;br /&gt;
| shinobicoins&lt;br /&gt;
| seller = &lt;br /&gt;
[[Ninja Supply Merchant]]&lt;br /&gt;
| requirements&lt;br /&gt;
| description = Basic bow used by ninjas.&lt;br /&gt;
| info =&lt;br /&gt;
Can be charged for increased damage.&lt;br /&gt;
* Deals half damage to [[Doton Armor]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Bosses&amp;diff=9134</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Bosses&amp;diff=9134"/>
		<updated>2026-09-02T22:04:42Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Fix duplicated Bosses Info section, move 50% damage line below additional rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bosses Info ==&lt;br /&gt;
* Bosses are strong NPCs that players can fight to receive rewards.&lt;br /&gt;
* Killing a Boss NPC rewards the player with 100&#039;000 Ryo, 100 Ninja Cash, 2 Class Level and 50&#039;000 Jutsu Experience/Cooldown.&lt;br /&gt;
* There is a chance to receive additional rewards based on luck that can include: 2 Expertise Points, 1 Skill Point, 50&#039;000 Ryo, 100 Ninja Cash, 50&#039;000 Experience/Cooldown.&lt;br /&gt;
* If a player deals 50% or more of the total damage to a Boss, they receive +1 Class Level and double bonus reward chances.&lt;br /&gt;
* Upon their death, Bosses NPCs have a chance to drop a Legendary Item.&lt;br /&gt;
* Bosses spawn every 40 minutes.&lt;br /&gt;
* Bosses can also be summoned by players using [[Boss Summoning Scroll]]&lt;br /&gt;
* The same Boss can&#039;t be spawned or summoned twice (except {{TitleLink | page = Bosses | name = Special Bosses}} ).&lt;br /&gt;
* When all 8 Bosses have been spawned, it is not possible to spawn or summon more.&lt;br /&gt;
* Bosses can&#039;t be dragged or teleported to a different map.&lt;br /&gt;
* All overworld Bosses have [[Bijuu Bomb]].&lt;br /&gt;
* {{TitleLink | page = Bosses| name = Special Bosses}} drop additional loot on the ground: A unique clothing item and boxes that can be opened for additional rewards.&lt;br /&gt;
&lt;br /&gt;
== Regular Bosses ==&lt;br /&gt;
&lt;br /&gt;
{{:Tiffany D. Bell}}&lt;br /&gt;
{{:Sakana}}&lt;br /&gt;
{{:Unagi of the Rain}}&lt;br /&gt;
{{:Madara}}&lt;br /&gt;
{{:Demon Spirit}}&lt;br /&gt;
{{:Spirit of Strength}}&lt;br /&gt;
{{:Lissandra}}&lt;br /&gt;
{{:Mugen}}&lt;br /&gt;
&lt;br /&gt;
== Special Bosses ==&lt;br /&gt;
Special Bosses do not spawn regularly and are only available during the Holiday Seasons (specifically Easter and Christmas).&lt;br /&gt;
&lt;br /&gt;
{{:Santa}}&lt;br /&gt;
{{:Easter Bunny}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Bosses&amp;diff=9133</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Bosses&amp;diff=9133"/>
		<updated>2026-09-02T22:03:24Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Move 50% damage dealer line below additional rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bosses Info ==&lt;br /&gt;
* Bosses are strong NPCs that players can fight to receive rewards.&lt;br /&gt;
* Killing a Boss NPC rewards the player with 100&#039;000 Ryo, 100 Ninja Cash, 2 Class Level and 50&#039;000 Jutsu Experience/Cooldown.&lt;br /&gt;
* There is a chance to receive additional rewards based on luck that can include: 2 Expertise Points, 1 Skill Point, 50&#039;000 Ryo, 100 Ninja Cash, 50&#039;000 Experience/Cooldown.&lt;br /&gt;
* If a player deals 50% or more of the total damage to a Boss, they receive +1 Class Level and double bonus reward chances.&lt;br /&gt;
* Upon their death, Bosses NPCs have a chance to drop a Legendary Item.&lt;br /&gt;
* Bosses spawn every 40 minutes.&lt;br /&gt;
* Bosses can also be summoned by players using [[Boss Summoning Scroll]]&lt;br /&gt;
* The same Boss can&#039;t be spawned or summoned twice (except {{TitleLink | page = Bosses | name = Special Bosses}} ).&lt;br /&gt;
* When all 8 Bosses have been spawned, it is not possible to spawn or summon more.&lt;br /&gt;
* Bosses can&#039;t be dragged or teleported to a different map.&lt;br /&gt;
* All overworld Bosses have [[Bijuu Bomb]].&lt;br /&gt;
* {{TitleLink | page = Bosses| name = Special Bosses}} drop additional loot on the ground: A unique clothing item and boxes that can be opened for additional rewards.&lt;br /&gt;
&lt;br /&gt;
== Bosses Info ==&lt;br /&gt;
* Bosses are strong NPCs that players can fight to receive rewards.&lt;br /&gt;
* Killing a Boss NPC rewards the player with 100&#039;000 Ryo, 100 Ninja Cash, 2 Class Level and 50&#039;000 Jutsu Experience/Cooldown.&lt;br /&gt;
* There is a chance to receive additional rewards based on luck that can include: 2 Expertise Points, 1 Skill Point, 50&#039;000 Ryo, 100 Ninja Cash, 50&#039;000 Experience/Cooldown.&lt;br /&gt;
* Upon their death, Bosses NPCs have a chance to drop a Legendary Item.&lt;br /&gt;
* Bosses spawn every 40 minutes.&lt;br /&gt;
* Bosses can also be summoned by players using [[Boss Summoning Scroll]]&lt;br /&gt;
* The same Boss can&#039;t be spawned or summoned twice (except {{TitleLink | page = Bosses | name = Special Bosses}} ).&lt;br /&gt;
* When all 8 Bosses have been spawned, it is not possible to spawn or summon more.&lt;br /&gt;
* Bosses can&#039;t be dragged or teleported to a different map.&lt;br /&gt;
* If a player deals 50% or more of the total damage to a Boss, they receive +1 Class Level and double bonus reward chances.&lt;br /&gt;
* All overworld Bosses have [[Bijuu Bomb]].&lt;br /&gt;
* {{TitleLink | page = Bosses| name = Special Bosses}} drop additional loot on the ground: A unique clothing item and boxes that can be opened for additional rewards.&lt;br /&gt;
&lt;br /&gt;
== Regular Bosses ==&lt;br /&gt;
&lt;br /&gt;
{{:Tiffany D. Bell}}&lt;br /&gt;
{{:Sakana}}&lt;br /&gt;
{{:Unagi of the Rain}}&lt;br /&gt;
{{:Madara}}&lt;br /&gt;
{{:Demon Spirit}}&lt;br /&gt;
{{:Spirit of Strength}}&lt;br /&gt;
{{:Lissandra}}&lt;br /&gt;
{{:Mugen}}&lt;br /&gt;
&lt;br /&gt;
== Special Bosses ==&lt;br /&gt;
Special Bosses do not spawn regularly and are only available during the Holiday Seasons (specifically Easter and Christmas).&lt;br /&gt;
&lt;br /&gt;
{{:Santa}}&lt;br /&gt;
{{:Easter Bunny}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Bosses&amp;diff=9132</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Bosses&amp;diff=9132"/>
		<updated>2026-09-02T22:01:37Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Add top damage dealer bonus, fix Bijuu Bomb wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bosses Info ==&lt;br /&gt;
* Bosses are strong NPCs that players can fight to receive rewards.&lt;br /&gt;
* Killing a Boss NPC rewards the player with 100&#039;000 Ryo, 100 Ninja Cash, 2 Class Level and 50&#039;000 Jutsu Experience/Cooldown.&lt;br /&gt;
* There is a chance to receive additional rewards based on luck that can include: 2 Expertise Points, 1 Skill Point, 50&#039;000 Ryo, 100 Ninja Cash, 50&#039;000 Experience/Cooldown.&lt;br /&gt;
* Upon their death, Bosses NPCs have a chance to drop a Legendary Item.&lt;br /&gt;
* Bosses spawn every 40 minutes.&lt;br /&gt;
* Bosses can also be summoned by players using [[Boss Summoning Scroll]]&lt;br /&gt;
* The same Boss can&#039;t be spawned or summoned twice (except {{TitleLink | page = Bosses | name = Special Bosses}} ).&lt;br /&gt;
* When all 8 Bosses have been spawned, it is not possible to spawn or summon more.&lt;br /&gt;
* Bosses can&#039;t be dragged or teleported to a different map.&lt;br /&gt;
* If a player deals 50% or more of the total damage to a Boss, they receive +1 Class Level and double bonus reward chances.&lt;br /&gt;
* All overworld Bosses have [[Bijuu Bomb]].&lt;br /&gt;
* {{TitleLink | page = Bosses| name = Special Bosses}} drop additional loot on the ground: A unique clothing item and boxes that can be opened for additional rewards.&lt;br /&gt;
&lt;br /&gt;
== Regular Bosses ==&lt;br /&gt;
&lt;br /&gt;
{{:Tiffany D. Bell}}&lt;br /&gt;
{{:Sakana}}&lt;br /&gt;
{{:Unagi of the Rain}}&lt;br /&gt;
{{:Madara}}&lt;br /&gt;
{{:Demon Spirit}}&lt;br /&gt;
{{:Spirit of Strength}}&lt;br /&gt;
{{:Lissandra}}&lt;br /&gt;
{{:Mugen}}&lt;br /&gt;
&lt;br /&gt;
== Special Bosses ==&lt;br /&gt;
Special Bosses do not spawn regularly and are only available during the Holiday Seasons (specifically Easter and Christmas).&lt;br /&gt;
&lt;br /&gt;
{{:Santa}}&lt;br /&gt;
{{:Easter Bunny}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Mugen&amp;diff=9131</id>
		<title>Mugen</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Mugen&amp;diff=9131"/>
		<updated>2026-09-02T21:49:06Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Add Evanescence sword to techniques&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Mugen&lt;br /&gt;
| file = Mugen.png&lt;br /&gt;
| vitality = 4&#039;000&lt;br /&gt;
| stamina = 16&#039;000&lt;br /&gt;
| deathcount&lt;br /&gt;
| passives = Levels up as he deals or takes damage. The higher his level, the more damage he deals.&lt;br /&gt;
| techniques = [[Katon]] Techniques&lt;br /&gt;
* [[Raiton]] Techniques&lt;br /&gt;
* [[Swordsman]] Techniques&lt;br /&gt;
* [[Evanescence]]&lt;br /&gt;
| info = None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Mugen&amp;diff=9130</id>
		<title>Mugen</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Mugen&amp;diff=9130"/>
		<updated>2026-09-02T21:33:29Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Add boss icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Mugen&lt;br /&gt;
| file = Mugen.png&lt;br /&gt;
| vitality = 4&#039;000&lt;br /&gt;
| stamina = 16&#039;000&lt;br /&gt;
| deathcount&lt;br /&gt;
| passives = Levels up as he deals or takes damage. The higher his level, the more damage he deals.&lt;br /&gt;
| techniques = [[Katon]] Techniques&lt;br /&gt;
* [[Raiton]] Techniques&lt;br /&gt;
* [[Swordsman]] Techniques&lt;br /&gt;
| info = None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Lissandra&amp;diff=9129</id>
		<title>Lissandra</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Lissandra&amp;diff=9129"/>
		<updated>2026-09-02T21:33:27Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Add boss icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Lissandra&lt;br /&gt;
| file = Lissandra.png&lt;br /&gt;
| vitality = 4&#039;000&lt;br /&gt;
| stamina = 16&#039;000&lt;br /&gt;
| deathcount&lt;br /&gt;
| passives &lt;br /&gt;
| techniques = [[Hyouton]] Techniques&lt;br /&gt;
* [[Fuuton]] Techniques&lt;br /&gt;
* Icicle Sword&lt;br /&gt;
| info = None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=File:Mugen.png&amp;diff=9128</id>
		<title>File:Mugen.png</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=File:Mugen.png&amp;diff=9128"/>
		<updated>2026-09-02T21:33:19Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Wiki icon upload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki icon upload&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=File:Lissandra.png&amp;diff=9127</id>
		<title>File:Lissandra.png</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=File:Lissandra.png&amp;diff=9127"/>
		<updated>2026-09-02T21:33:19Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Wiki icon upload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki icon upload&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Unagi_of_the_Rain&amp;diff=9126</id>
		<title>Unagi of the Rain</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Unagi_of_the_Rain&amp;diff=9126"/>
		<updated>2026-09-02T21:22:21Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Fix taijutsu style: Sound maps to Quick Fist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Unagi of the Rain&lt;br /&gt;
| file = UnagiOfTheRain.png&lt;br /&gt;
| vitality = 4&#039;000&lt;br /&gt;
| stamina = 16&#039;000&lt;br /&gt;
| deathcount = 8-12&lt;br /&gt;
| passives &lt;br /&gt;
| techniques = Pure [[Suiton]] Techniques&lt;br /&gt;
* [[Quick Fist]] Taijutsu Style&lt;br /&gt;
* [[Mist Rain]]&lt;br /&gt;
| info = None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Sakana&amp;diff=9125</id>
		<title>Sakana</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Sakana&amp;diff=9125"/>
		<updated>2026-09-02T21:15:00Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Link to existing wiki page (Jinton: Genkai Hakuri), display new name (Atomic Cylinder Stream)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Sakana&lt;br /&gt;
| file = Sakana.png&lt;br /&gt;
| vitality = 4&#039;000&lt;br /&gt;
| stamina = 16&#039;000&lt;br /&gt;
| deathcount = 8-12&lt;br /&gt;
| passives &lt;br /&gt;
| techniques = Pure [[Fuuton]] Techniques&lt;br /&gt;
* [[Sakana]]&#039;s Sword&lt;br /&gt;
* [[Crumbling Palm]]&lt;br /&gt;
* [[Wide Open Crumbling Palm]]&lt;br /&gt;
* [[Flash Kick]]&lt;br /&gt;
* [[Jinton: Genkai Hakuri|Atomic Cylinder Stream]]&lt;br /&gt;
| info = None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Tiffany_D._Bell&amp;diff=9124</id>
		<title>Tiffany D. Bell</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Tiffany_D._Bell&amp;diff=9124"/>
		<updated>2026-09-02T21:14:58Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Fix name to match page title (two f&amp;#039;s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Tiffany D. Bell&lt;br /&gt;
| file = TiffanyDBell.png&lt;br /&gt;
| vitality = 5&#039;000&lt;br /&gt;
| stamina = 20&#039;000&lt;br /&gt;
| deathcount = 8-12&lt;br /&gt;
| passives &lt;br /&gt;
| techniques = Pure [[Fuuton]] Techniques&lt;br /&gt;
* [[Doton]] Techniques&lt;br /&gt;
* [[Bojutsu]] Techniques&lt;br /&gt;
* [[Kunai Barrage]]&lt;br /&gt;
| info = None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Bosses&amp;diff=9123</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Bosses&amp;diff=9123"/>
		<updated>2026-09-02T21:14:48Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Re-add Lissandra and Mugen (reverted by earlier find_replace cache issue)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bosses Info ==&lt;br /&gt;
* Bosses are strong NPCs that players can fight to receive rewards.&lt;br /&gt;
* Killing a Boss NPC rewards the player with 100&#039;000 Ryo, 100 Ninja Cash, 2 Class Level and 50&#039;000 Jutsu Experience/Cooldown.&lt;br /&gt;
* There is a chance to receive additional rewards based on luck that can include: 2 Expertise Points, 1 Skill Point, 50&#039;000 Ryo, 100 Ninja Cash, 50&#039;000 Experience/Cooldown.&lt;br /&gt;
* Upon their death, Bosses NPCs have a chance to drop a Legendary Item.&lt;br /&gt;
* Bosses spawn every 40 minutes.&lt;br /&gt;
* Bosses can also be summoned by players using [[Boss Summoning Scroll]]&lt;br /&gt;
* The same Boss can&#039;t be spawned or summoned twice (except {{TitleLink | page = Bosses | name = Special Bosses}} ).&lt;br /&gt;
* When all 8 Bosses have been spawned, it is not possible to spawn or summon more.&lt;br /&gt;
* Bosses can&#039;t be dragged or teleported to a different map.&lt;br /&gt;
* All overworld Bosses have [[Bijuu Bomb]] as a last resort technique.&lt;br /&gt;
* {{TitleLink | page = Bosses| name = Special Bosses}} drop additional loot on the ground: A unique clothing item and boxes that can be opened for additional rewards.&lt;br /&gt;
&lt;br /&gt;
== Regular Bosses ==&lt;br /&gt;
&lt;br /&gt;
{{:Tiffany D. Bell}}&lt;br /&gt;
{{:Sakana}}&lt;br /&gt;
{{:Unagi of the Rain}}&lt;br /&gt;
{{:Madara}}&lt;br /&gt;
{{:Demon Spirit}}&lt;br /&gt;
{{:Spirit of Strength}}&lt;br /&gt;
{{:Lissandra}}&lt;br /&gt;
{{:Mugen}}&lt;br /&gt;
&lt;br /&gt;
== Special Bosses ==&lt;br /&gt;
Special Bosses do not spawn regularly and are only available during the Holiday Seasons (specifically Easter and Christmas).&lt;br /&gt;
&lt;br /&gt;
{{:Santa}}&lt;br /&gt;
{{:Easter Bunny}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Genjutsu&amp;diff=9122</id>
		<title>Genjutsu</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Genjutsu&amp;diff=9122"/>
		<updated>2026-09-02T21:13:22Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Promote sub-headers from === to == for underline separators&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
* Genjutsus are one of the main types of attacks in this game. These techniques are focused on creating illusions and messing with one&#039;s perception.&lt;br /&gt;
* Unlike Taijutsu or Ninjutsu, Genjutsu does not require you to make contact with the opponent in order to damage them and can be used from a safe distance.&lt;br /&gt;
* Damage caps for Genjutsu scale with the Control stat. Stat boost damage always applies and boosts beyond the cap but scales harshly.&lt;br /&gt;
* There are three main types of Genjutsu: &#039;&#039;&#039;Target&#039;&#039;&#039;, &#039;&#039;&#039;Area of Effect&#039;&#039;&#039; and &#039;&#039;&#039;Remote&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Genjutsu Kai ==&lt;br /&gt;
An innate ability that gives everyone the chance to release the effects of a Genjutsu simply by tapping or holding X &#039;&#039;&#039;(Block)&#039;&#039;&#039; while under one.&lt;br /&gt;
* You will need a similar level of [[Genjutsu Knowledge]] and Base Control in order to successfully Kai another player&#039;s Genjutsu.&lt;br /&gt;
* When releasing a Genjutsu via Kai, you take half the damage you would normally take from that Genjutsu.&lt;br /&gt;
&lt;br /&gt;
== Target ==&lt;br /&gt;
Target Genjutsus require the user to have the opponent targeted before they can use the technique. Due to this, these techniques will generally only affect one person at a time.&lt;br /&gt;
* Can be cast from a further distance compared to an AoE Genjutsu.&lt;br /&gt;
* The effect will wear off if either the victim &#039;&#039;&#039;OR&#039;&#039;&#039; the user is hit. (Keep this in mind if you cannot Kai the Genjutsu)&lt;br /&gt;
* Only drains chakra upon activating a Genjutsu.&lt;br /&gt;
* While a Target Genjutsu is active, it gets weaker after every tick by 5% until it reaches 60% of its original damage (2.5% with {{TitleLink | page = Traits | name = Super Genjutsu}}).&lt;br /&gt;
* When breaking a Genjutsu by damaging yourself:&lt;br /&gt;
** You take a damage hit equal to the caster&#039;s base Control x 20.&lt;br /&gt;
** Hits Stamina by default. If the Genjutsu deals Vitality damage, it hits Vitality instead but at 1/10th the amount.&lt;br /&gt;
** Does not apply for AoE or Eye Contact Genjutsu.&lt;br /&gt;
** Deals 1/3 damage for Remote Genjutsu.&lt;br /&gt;
** If the caster has {{TitleLink | page = Traits | name = Super Genjutsu}}, you also take a 1 second Screw (Target Genjutsu only, 10 second cooldown).&lt;br /&gt;
&lt;br /&gt;
== Area of Effect ==&lt;br /&gt;
Area of Effect Genjutsus create a field of chakra that can affect multiple people at once.&lt;br /&gt;
* The effect will wear off if the user is hit. (Keep this in mind if you cannot Kai the Genjutsu).&lt;br /&gt;
* Drains chakra upon activation and continuously after in order to upkeep the field of chakra.&lt;br /&gt;
* When there is an unpassable wall between the caster and target, after 5 ticks the Genjutsu becomes kaiable while the target is within 11 tiles. A Kai indicator will appear above your head.&lt;br /&gt;
* After 5 ticks, an arrow reveals the caster&#039;s general direction for 2 seconds (does not update as they move).&lt;br /&gt;
&lt;br /&gt;
== Remote ==&lt;br /&gt;
Remote Genjutsus allow you to place a small AoE field on the ground that takes effect when the enemy steps in its range. The user is able to move freely after placing it. See [[Remote Genjutsu]] for details.&lt;br /&gt;
&lt;br /&gt;
== Genjutsu ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot; | [[Target Genjutsu]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot; | [[AoE Genjutsu]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot; | [[Rice Genjutsu]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot; | [[Custom Genjutsu]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot; | [[Remote Genjutsu]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
{{:Genjutsu Knowledge}}&lt;br /&gt;
{{:Mentality}}&lt;br /&gt;
{{:Chakra Manipulation Master}}&lt;br /&gt;
{{:Mental Damage}}&lt;br /&gt;
{{:Genjutsu Sight}}&lt;br /&gt;
{{:Overthought}}&lt;br /&gt;
{{:Chakra Radiator}}&lt;br /&gt;
{{:Genjutsu Mastery}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Mugen&amp;diff=9121</id>
		<title>Mugen</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Mugen&amp;diff=9121"/>
		<updated>2026-09-02T21:12:19Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Add leveling passive description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Mugen&lt;br /&gt;
| file&lt;br /&gt;
| vitality = 4&#039;000&lt;br /&gt;
| stamina = 16&#039;000&lt;br /&gt;
| deathcount&lt;br /&gt;
| passives = Levels up as he deals or takes damage. The higher his level, the more damage he deals.&lt;br /&gt;
| techniques = [[Katon]] Techniques&lt;br /&gt;
* [[Raiton]] Techniques&lt;br /&gt;
* [[Swordsman]] Techniques&lt;br /&gt;
| info = None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Genjutsu&amp;diff=9120</id>
		<title>Genjutsu</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Genjutsu&amp;diff=9120"/>
		<updated>2026-09-02T21:09:46Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Added sub-headers for Genjutsu Kai, Target, Area of Effect, and Remote sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
* Genjutsus are one of the main types of attacks in this game. These techniques are focused on creating illusions and messing with one&#039;s perception.&lt;br /&gt;
* Unlike Taijutsu or Ninjutsu, Genjutsu does not require you to make contact with the opponent in order to damage them and can be used from a safe distance.&lt;br /&gt;
* Damage caps for Genjutsu scale with the Control stat. Stat boost damage always applies and boosts beyond the cap but scales harshly.&lt;br /&gt;
* There are three main types of Genjutsu: &#039;&#039;&#039;Target&#039;&#039;&#039;, &#039;&#039;&#039;Area of Effect&#039;&#039;&#039; and &#039;&#039;&#039;Remote&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Genjutsu Kai ===&lt;br /&gt;
An innate ability that gives everyone the chance to release the effects of a Genjutsu simply by tapping or holding X &#039;&#039;&#039;(Block)&#039;&#039;&#039; while under one.&lt;br /&gt;
* You will need a similar level of [[Genjutsu Knowledge]] and Base Control in order to successfully Kai another player&#039;s Genjutsu.&lt;br /&gt;
* When releasing a Genjutsu via Kai, you take half the damage you would normally take from that Genjutsu.&lt;br /&gt;
&lt;br /&gt;
=== Target ===&lt;br /&gt;
Target Genjutsus require the user to have the opponent targeted before they can use the technique. Due to this, these techniques will generally only affect one person at a time.&lt;br /&gt;
* Can be cast from a further distance compared to an AoE Genjutsu.&lt;br /&gt;
* The effect will wear off if either the victim &#039;&#039;&#039;OR&#039;&#039;&#039; the user is hit. (Keep this in mind if you cannot Kai the Genjutsu)&lt;br /&gt;
* Only drains chakra upon activating a Genjutsu.&lt;br /&gt;
* While a Target Genjutsu is active, it gets weaker after every tick by 5% until it reaches 60% of its original damage (2.5% with {{TitleLink | page = Traits | name = Super Genjutsu}}).&lt;br /&gt;
* When breaking a Genjutsu by damaging yourself:&lt;br /&gt;
** You take a damage hit equal to the caster&#039;s base Control x 20.&lt;br /&gt;
** Hits Stamina by default. If the Genjutsu deals Vitality damage, it hits Vitality instead but at 1/10th the amount.&lt;br /&gt;
** Does not apply for AoE or Eye Contact Genjutsu.&lt;br /&gt;
** Deals 1/3 damage for Remote Genjutsu.&lt;br /&gt;
** If the caster has {{TitleLink | page = Traits | name = Super Genjutsu}}, you also take a 1 second Screw (Target Genjutsu only, 10 second cooldown).&lt;br /&gt;
&lt;br /&gt;
=== Area of Effect ===&lt;br /&gt;
Area of Effect Genjutsus create a field of chakra that can affect multiple people at once.&lt;br /&gt;
* The effect will wear off if the user is hit. (Keep this in mind if you cannot Kai the Genjutsu).&lt;br /&gt;
* Drains chakra upon activation and continuously after in order to upkeep the field of chakra.&lt;br /&gt;
* When there is an unpassable wall between the caster and target, after 5 ticks the Genjutsu becomes kaiable while the target is within 11 tiles. A Kai indicator will appear above your head.&lt;br /&gt;
* After 5 ticks, an arrow reveals the caster&#039;s general direction for 2 seconds (does not update as they move).&lt;br /&gt;
&lt;br /&gt;
=== Remote ===&lt;br /&gt;
Remote Genjutsus allow you to place a small AoE field on the ground that takes effect when the enemy steps in its range. The user is able to move freely after placing it. See [[Remote Genjutsu]] for details.&lt;br /&gt;
&lt;br /&gt;
== Genjutsu ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot; | [[Target Genjutsu]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot; | [[AoE Genjutsu]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot; | [[Rice Genjutsu]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot; | [[Custom Genjutsu]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot; | [[Remote Genjutsu]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
{{:Genjutsu Knowledge}}&lt;br /&gt;
{{:Mentality}}&lt;br /&gt;
{{:Chakra Manipulation Master}}&lt;br /&gt;
{{:Mental Damage}}&lt;br /&gt;
{{:Genjutsu Sight}}&lt;br /&gt;
{{:Overthought}}&lt;br /&gt;
{{:Chakra Radiator}}&lt;br /&gt;
{{:Genjutsu Mastery}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Bosses&amp;diff=9119</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Bosses&amp;diff=9119"/>
		<updated>2026-09-02T21:09:43Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Update boss count from 6 to 8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bosses Info ==&lt;br /&gt;
* Bosses are strong NPCs that players can fight to receive rewards.&lt;br /&gt;
* Killing a Boss NPC rewards the player with 100&#039;000 Ryo, 100 Ninja Cash, 2 Class Level and 50&#039;000 Jutsu Experience/Cooldown.&lt;br /&gt;
* There is a chance to receive additional rewards based on luck that can include: 2 Expertise Points, 1 Skill Point, 50&#039;000 Ryo, 100 Ninja Cash, 50&#039;000 Experience/Cooldown.&lt;br /&gt;
* Upon their death, Bosses NPCs have a chance to drop a Legendary Item.&lt;br /&gt;
* Bosses spawn every 40 minutes.&lt;br /&gt;
* Bosses can also be summoned by players using [[Boss Summoning Scroll]]&lt;br /&gt;
* The same Boss can&#039;t be spawned or summoned twice (except {{TitleLink | page = Bosses | name = Special Bosses}} ).&lt;br /&gt;
* When all 8 Bosses have been spawned, it is not possible to spawn or summon more.&lt;br /&gt;
* Bosses can&#039;t be dragged or teleported to a different map.&lt;br /&gt;
* All overworld Bosses have [[Bijuu Bomb]] as a last resort technique.&lt;br /&gt;
* {{TitleLink | page = Bosses| name = Special Bosses}} drop additional loot on the ground: A unique clothing item and boxes that can be opened for additional rewards.&lt;br /&gt;
&lt;br /&gt;
== Regular Bosses ==&lt;br /&gt;
&lt;br /&gt;
{{:Tiffany D. Bell}}&lt;br /&gt;
{{:Sakana}}&lt;br /&gt;
{{:Unagi of the Rain}}&lt;br /&gt;
{{:Madara}}&lt;br /&gt;
{{:Demon Spirit}}&lt;br /&gt;
{{:Spirit of Strength}}&lt;br /&gt;
&lt;br /&gt;
== Special Bosses ==&lt;br /&gt;
Special Bosses do not spawn regularly and are only available during the Holiday Seasons (specifically Easter and Christmas).&lt;br /&gt;
&lt;br /&gt;
{{:Santa}}&lt;br /&gt;
{{:Easter Bunny}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Bosses&amp;diff=9118</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Bosses&amp;diff=9118"/>
		<updated>2026-09-02T21:09:29Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Add Lissandra and Mugen to regular bosses list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bosses Info ==&lt;br /&gt;
* Bosses are strong NPCs that players can fight to receive rewards.&lt;br /&gt;
* Killing a Boss NPC rewards the player with 100&#039;000 Ryo, 100 Ninja Cash, 2 Class Level and 50&#039;000 Jutsu Experience/Cooldown.&lt;br /&gt;
* There is a chance to receive additional rewards based on luck that can include: 2 Expertise Points, 1 Skill Point, 50&#039;000 Ryo, 100 Ninja Cash, 50&#039;000 Experience/Cooldown.&lt;br /&gt;
* Upon their death, Bosses NPCs have a chance to drop a Legendary Item.&lt;br /&gt;
* Bosses spawn every 40 minutes.&lt;br /&gt;
* Bosses can also be summoned by players using [[Boss Summoning Scroll]]&lt;br /&gt;
* The same Boss can&#039;t be spawned or summoned twice (except {{TitleLink | page = Bosses | name = Special Bosses}} ).&lt;br /&gt;
* When all 6 Bosses have been spawned, it is not possible to spawn or summon more.&lt;br /&gt;
* Bosses can&#039;t be dragged or teleported to a different map.&lt;br /&gt;
* All overworld Bosses have [[Bijuu Bomb]] as a last resort technique.&lt;br /&gt;
* {{TitleLink | page = Bosses| name = Special Bosses}} drop additional loot on the ground: A unique clothing item and boxes that can be opened for additional rewards.&lt;br /&gt;
&lt;br /&gt;
== Regular Bosses ==&lt;br /&gt;
&lt;br /&gt;
{{:Tiffany D. Bell}}&lt;br /&gt;
{{:Sakana}}&lt;br /&gt;
{{:Unagi of the Rain}}&lt;br /&gt;
{{:Madara}}&lt;br /&gt;
{{:Demon Spirit}}&lt;br /&gt;
{{:Spirit of Strength}}&lt;br /&gt;
{{:Lissandra}}&lt;br /&gt;
{{:Mugen}}&lt;br /&gt;
&lt;br /&gt;
== Special Bosses ==&lt;br /&gt;
Special Bosses do not spawn regularly and are only available during the Holiday Seasons (specifically Easter and Christmas).&lt;br /&gt;
&lt;br /&gt;
{{:Santa}}&lt;br /&gt;
{{:Easter Bunny}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Mugen&amp;diff=9117</id>
		<title>Mugen</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Mugen&amp;diff=9117"/>
		<updated>2026-09-02T21:09:16Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Create Mugen boss page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Mugen&lt;br /&gt;
| file&lt;br /&gt;
| vitality = 4&#039;000&lt;br /&gt;
| stamina = 16&#039;000&lt;br /&gt;
| deathcount&lt;br /&gt;
| passives &lt;br /&gt;
| techniques = [[Katon]] Techniques&lt;br /&gt;
* [[Raiton]] Techniques&lt;br /&gt;
* [[Swordsman]] Techniques&lt;br /&gt;
| info = None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Genjutsu&amp;diff=9116</id>
		<title>Genjutsu</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Genjutsu&amp;diff=9116"/>
		<updated>2026-09-02T21:05:53Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Convert leading-space lines to nested bullets to remove pre/code boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
* Genjutsus are one of the main types of attacks in this game. These techniques are focused on creating illusions and messing with one&#039;s perception.&lt;br /&gt;
* Unlike Taijutsu or Ninjutsu, Genjutsu does not require you to make contact with the opponent in order to damage them and can be used from a safe distance.&lt;br /&gt;
* Damage caps for Genjutsu scale with the Control stat. Stat boost damage always applies and boosts beyond the cap but scales harshly.&lt;br /&gt;
* &#039;&#039;&#039;Genjutsu Kai:&#039;&#039;&#039; An innate ability that gives everyone the chance to release the effects of a Genjutsu simply by tapping or holding X &#039;&#039;&#039;(Block)&#039;&#039;&#039; while under one.&lt;br /&gt;
** You will need a similar level of [[Genjutsu Knowledge]] and Base Control in order to successfully Kai another player&#039;s Genjutsu.&lt;br /&gt;
** When releasing a Genjutsu via Kai, you take half the damage you would normally take from that Genjutsu.&lt;br /&gt;
* There are three main types of Genjutsu: &#039;&#039;&#039;Target&#039;&#039;&#039;, &#039;&#039;&#039;Area of Effect&#039;&#039;&#039; and &#039;&#039;&#039;Remote&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target&#039;&#039;&#039; Genjutsus require the user to have the opponent targeted before they can use the technique. Due to this, these techniques will generally only affect one person at a time.&lt;br /&gt;
** Can be cast from a further distance compared to an AoE Genjutsu.&lt;br /&gt;
** The effect will wear off if either the victim &#039;&#039;&#039;OR&#039;&#039;&#039; the user is hit. (Keep this in mind if you cannot Kai the Genjutsu)&lt;br /&gt;
** Only drains chakra upon activating a Genjutsu.&lt;br /&gt;
** While a Target Genjutsu is active, it gets weaker after every tick by 5% until it reaches 60% of its original damage (2.5% with {{TitleLink | page = Traits | name = Super Genjutsu}}).&lt;br /&gt;
** When breaking a Genjutsu by damaging yourself:&lt;br /&gt;
*** You take a damage hit equal to the caster&#039;s base Control x 20.&lt;br /&gt;
*** Hits Stamina by default. If the Genjutsu deals Vitality damage, it hits Vitality instead but at 1/10th the amount.&lt;br /&gt;
*** Does not apply for AoE or Eye Contact Genjutsu.&lt;br /&gt;
*** Deals 1/3 damage for Remote Genjutsu.&lt;br /&gt;
*** If the caster has {{TitleLink | page = Traits | name = Super Genjutsu}}, you also take a 1 second Screw (Target Genjutsu only, 10 second cooldown).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area of Effect&#039;&#039;&#039; Genjutsus create a field of chakra that can affect multiple people at once.&lt;br /&gt;
** The effect will wear off if the user is hit. (Keep this in mind if you cannot Kai the Genjutsu).&lt;br /&gt;
** Drains chakra upon activation and continuously after in order to upkeep the field of chakra.&lt;br /&gt;
** When there is an unpassable wall between the caster and target, after 5 ticks the Genjutsu becomes kaiable while the target is within 11 tiles. A Kai indicator will appear above your head.&lt;br /&gt;
** After 5 ticks, an arrow reveals the caster&#039;s general direction for 2 seconds (does not update as they move).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remote&#039;&#039;&#039; Genjutsus allow you to place a small AoE field on the ground that takes effect when the enemy steps in its range. The user is able to move freely after placing it. See [[Remote Genjutsu]] for details.&lt;br /&gt;
&lt;br /&gt;
== Genjutsu ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot; | [[Target Genjutsu]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot; | [[AoE Genjutsu]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot; | [[Rice Genjutsu]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot; | [[Custom Genjutsu]]&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot; | [[Remote Genjutsu]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
{{:Genjutsu Knowledge}}&lt;br /&gt;
{{:Mentality}}&lt;br /&gt;
{{:Chakra Manipulation Master}}&lt;br /&gt;
{{:Mental Damage}}&lt;br /&gt;
{{:Genjutsu Sight}}&lt;br /&gt;
{{:Overthought}}&lt;br /&gt;
{{:Chakra Radiator}}&lt;br /&gt;
{{:Genjutsu Mastery}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Lissandra&amp;diff=9115</id>
		<title>Lissandra</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Lissandra&amp;diff=9115"/>
		<updated>2026-09-02T21:03:10Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Create Lissandra boss page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Lissandra&lt;br /&gt;
| file&lt;br /&gt;
| vitality = 4&#039;000&lt;br /&gt;
| stamina = 16&#039;000&lt;br /&gt;
| deathcount&lt;br /&gt;
| passives &lt;br /&gt;
| techniques = [[Hyouton]] Techniques&lt;br /&gt;
* [[Fuuton]] Techniques&lt;br /&gt;
* Icicle Sword&lt;br /&gt;
| info = None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Spirit_of_Strength&amp;diff=9114</id>
		<title>Spirit of Strength</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Spirit_of_Strength&amp;diff=9114"/>
		<updated>2026-09-02T21:01:50Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Update stats: stamina 40000, all taijutsu styles (no Hansha exclusion), add Shadow Dance, remove Bijuu Bomb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Spirit of Strength&lt;br /&gt;
| file = SpiritBoss.png&lt;br /&gt;
| vitality = 10&#039;000&lt;br /&gt;
| stamina = 40&#039;000&lt;br /&gt;
| deathcount = 8-12&lt;br /&gt;
| passives &lt;br /&gt;
| techniques = All [[Taijutsu]] Styles&lt;br /&gt;
* [[Shadow Dance]]&lt;br /&gt;
| info = None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Traits&amp;diff=9113</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Traits&amp;diff=9113"/>
		<updated>2026-09-02T21:01:47Z</updated>

		<summary type="html">&lt;p&gt;NFFBot: Super Genjutsu: added damage cap qualifier, target decay rate, stationary damage reduction (2025+ patch notes)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trait Info ==&lt;br /&gt;
* On every character you will receive a primary trait at age 13 and a secondary trait at age 17.&lt;br /&gt;
* Primary traits cannot be swapped after you have received it.&lt;br /&gt;
* Secondary traits can be swapped via the Secondary trait change scroll within the cash shop&lt;br /&gt;
== Primary Trait ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! {{TitleLink | page = Traits | name = Genius}}&lt;br /&gt;
|&lt;br /&gt;
* Able to bypass Stat Requirements for learning techniques.&lt;br /&gt;
* Able to overcap certain Elemental Passives by +1.&lt;br /&gt;
* +5 SP and +8 EP as soon as you pick the Trait.&lt;br /&gt;
* +2 SP every 5 years starting from Age 13.&lt;br /&gt;
* Raises Clan passives slightly faster.&lt;br /&gt;
* Jutsu are mastered faster.&lt;br /&gt;
* Able to learn all 5 Elements and 1 Fusion.&lt;br /&gt;
|-&lt;br /&gt;
! {{TitleLink | page = Traits | name = Hardworker}}&lt;br /&gt;
|&lt;br /&gt;
* +1000 Stamina and +1000 Chakra as soon as you pick the Trait.&lt;br /&gt;
* 65-80+ Stamina every Year.&lt;br /&gt;
* 65-90+ Chakra every Year.&lt;br /&gt;
|+&lt;br /&gt;
! {{TitleLink | page = Traits | name = Tough}}&lt;br /&gt;
|&lt;br /&gt;
* 20% Damage Reduction.&lt;br /&gt;
* 20% Chance to ignore status effect application.&lt;br /&gt;
* Increases Health and Stamina regeneration values.&lt;br /&gt;
* 50% chance for Stuns to not affect handseals.&lt;br /&gt;
|-&lt;br /&gt;
! {{TitleLink | page = Traits | name = Speedy}}&lt;br /&gt;
|&lt;br /&gt;
* 40% Faster Handseals.&lt;br /&gt;
* Single click Body Flicker.&lt;br /&gt;
* Ignores Combo Limit usage from using weapons.&lt;br /&gt;
* 10% Faster Cooldowns for techniques.&lt;br /&gt;
|-&lt;br /&gt;
! {{TitleLink | page = Traits | name = Powerful}}&lt;br /&gt;
|&lt;br /&gt;
* 20% Extra Damage for all Attacks.&lt;br /&gt;
* 20% Stronger Heal.&lt;br /&gt;
* 25% Faster Charge Speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary Trait ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! {{TitleLink | page = Traits | name = Adamant}}&lt;br /&gt;
|&lt;br /&gt;
* After waking up from a KO, you will have 130% Vitality and 130% Stamina instead of 100% for 20 seconds.&lt;br /&gt;
** This disappears instantly if you start dealing damage through [[Ingest Blood]].&lt;br /&gt;
** [[Poisoning Rain]] removes that overcap.&lt;br /&gt;
* Gains extra Endurance while Blocking.&lt;br /&gt;
* After waking up from a KO, you will automatically pull 50% of your maximum Chakra if there is enough Reservoir available.&lt;br /&gt;
* When your Chakra Reservoir is empty you can create Chakra at the cost of your death count. This doesn&#039;t activate unless:&lt;br /&gt;
** You had 0% Reservoir or less when you started pressing Z.&lt;br /&gt;
** You held Z for at least 0.24 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! {{TitleLink | page = Traits | name = HyperActivity}}&lt;br /&gt;
|&lt;br /&gt;
* While running you do not lose any speed in movement when turning.&lt;br /&gt;
* Automatic Stamina Healing.&lt;br /&gt;
** Scales with Deathcount.&lt;br /&gt;
* Song of Time wears off faster.&lt;br /&gt;
* 20% Faster Cooldowns for techniques.&lt;br /&gt;
|-&lt;br /&gt;
! {{TitleLink | page = Traits | name = Pure Body}}&lt;br /&gt;
|&lt;br /&gt;
* Automatic Chakra Reservoir Healing depending on DC.&lt;br /&gt;
* Chakra is automatically pulled from Reservoir until you have 10% chakra remaining.&lt;br /&gt;
** Pulls between 1x - 2x the normal rate depending on how close you are to 0 Chakra.&lt;br /&gt;
* Status Effects wear off x2 Faster.&lt;br /&gt;
* +20 Death Age.&lt;br /&gt;
|-&lt;br /&gt;
! {{TitleLink | page = Traits | name = Sound Mind}}&lt;br /&gt;
|&lt;br /&gt;
* 40% Lower Chakra Drains&lt;br /&gt;
* Can tap Z for Chakra instead of holding Z.&lt;br /&gt;
* Handseals do not take longer while moving.&lt;br /&gt;
* Is not slowed down at all while performing Handseals.&lt;br /&gt;
* Takes 10% Lower Damage from Mental Attacks and Genjutsu.&lt;br /&gt;
|-&lt;br /&gt;
! {{TitleLink | page = Traits | name = Iron Will}}&lt;br /&gt;
|&lt;br /&gt;
* Can struggle faster (this includes Binds).&lt;br /&gt;
* Gives +1 DC (7 DC at Jounin).&lt;br /&gt;
* Wakes up x2 faster from unstruggled KOs.&lt;br /&gt;
* Can keep movement speed until much higher DC.&lt;br /&gt;
* 40% Less Likely to be Stunned.&lt;br /&gt;
* 40% Less Likely to be Knocked Back.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Super Trait ==&lt;br /&gt;
* There is a low, random chance to receive a Super Trait after you Rebirth your Character.&lt;br /&gt;
* You will be informed as soon as you Load your Character information, after Rebirthing (on the first screen you see), if you have gotten lucky and got one.&lt;br /&gt;
* To rebirth you must either hit your death age or use the &#039;Rebirth Scroll&#039; within the Cash Shop.&lt;br /&gt;
* Super traits replace your secondary traits.&lt;br /&gt;
* Super traits can be swapped to a normal secondary trait via the &#039;Secondary Trait Change&#039; scroll within the Cash Shop. (This removes the super trait bonuses)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: SuperTaijutsu.png|frameless|link=]]&amp;lt;br&amp;gt;Super Taijutsu&lt;br /&gt;
|&lt;br /&gt;
* +10 Physique&lt;br /&gt;
* Much higher Combo Limit for ASD&lt;br /&gt;
* 10% Extra Taijutsu Damage for blockable Taijutsu techniques&lt;br /&gt;
* 50% Extra Guard Damage with Taijutsu&lt;br /&gt;
* 30% Lower Taijutsu Cooldowns&lt;br /&gt;
* Able to dodge melee automatically with Reflex unless attacked by someone with Super Taijutsu&lt;br /&gt;
|-&lt;br /&gt;
! [[File: SuperNinjutsu.png|frameless|link=]]&amp;lt;br&amp;gt;Super Ninjutsu&lt;br /&gt;
|&lt;br /&gt;
* +10 Capacity&lt;br /&gt;
* 25% Faster Handseals&lt;br /&gt;
* 15% Faster Cooldowns for Elemental and Ninjutsu techniques&lt;br /&gt;
* +1 Elemental Cap&lt;br /&gt;
|-&lt;br /&gt;
! [[File: SuperGenjutsu.png|frameless|link=]]&amp;lt;br&amp;gt;Super Genjutsu&lt;br /&gt;
|&lt;br /&gt;
* +10 Control&lt;br /&gt;
* 25% Extra Damage for Genjutsu (only applied to Genjutsu below the damage cap of the caster)&lt;br /&gt;
* 20% Faster Cooldowns for Genjutsu techniques&lt;br /&gt;
* Genjutsu Cast Time can become lowered to 0.75s for Target and AoE Genjutsu&lt;br /&gt;
* Target and AoE Genjutsu have a much wider range&lt;br /&gt;
* Target Genjutsu damage decays by 2.5% per tick instead of the normal 5%&lt;br /&gt;
* When using a stationary Genjutsu, the target&#039;s damage output is reduced by 30% when hitting the caster&lt;br /&gt;
* Can Kai AoE Genjutsu even after the Genjutsu has been applied&lt;br /&gt;
* Cannot have their Genjutsu reversed via Genjutsu Counter unless the person using it also has Super Genjutsu&lt;br /&gt;
* Can always reverse Genjutsu via Genjutsu Counter without requiring Knowledge as long as the caster does not have Super Genjutsu&lt;br /&gt;
|-&lt;br /&gt;
! [[File: SuperHumanRegeneration.png|frameless|link=]]&amp;lt;br&amp;gt;Super Human Regeneration&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; |&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Automatic Health and Stamina Heal&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Prodigy.png|frameless|link=]]&amp;lt;br&amp;gt;Prodigy&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Keeps Pure Benefits for your first Element that you learn even if you learn extra Elements or a Fusion&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tournament Trait ==&lt;br /&gt;
* Tournament Traits are Exclusive Traits, that were available as a participation reward for Tournaments hosted by the Owner.&lt;br /&gt;
* They can&#039;t be received from Rebirthing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 25%&amp;quot; | Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: SuperHuman.png|frameless|link=]]&amp;lt;br&amp;gt;Super Human&lt;br /&gt;
|&lt;br /&gt;
* +5 Physique&lt;br /&gt;
* +5 Capacity&lt;br /&gt;
* +5 Control&lt;br /&gt;
* 5% Damage Buff&lt;br /&gt;
* 5% Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
! [[File: SuperHumanChakra.png|frameless|link=]]&amp;lt;br&amp;gt;Super Human Chakra&lt;br /&gt;
|&lt;br /&gt;
* +20000 Chakra&lt;br /&gt;
* Starting Chakra Gain rate with Charge (default macro: Z) is higher.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: SuperHumanSpeed.png|frameless|link=]]&amp;lt;br&amp;gt;Super Human Speed&lt;br /&gt;
|&lt;br /&gt;
* 30% Cooldown Reduction.&lt;br /&gt;
* Handseals longer than 1 second are reduced by 50%, otherwise they are reduced by 0.3 seconds.&lt;br /&gt;
* A / S Delay (Left/Right Punch Delay) is ignored for your first use then you must have 2 more uses before it is ignored again.&lt;br /&gt;
* [[Body Flicker]] and [[Shadow Flicker]] Delay is only applied every other use.&lt;br /&gt;
* Faster Combo Limiter.&lt;br /&gt;
* Auto Reflex Dodge.&lt;br /&gt;
* C Speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NFFBot</name></author>
	</entry>
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